'''Hand of Protection''' is a paladin spell. As of [[Patch 3.0.2]] this ability replaces the former [[Blessing of Protection]] and works in the same way, but uses the [[Hand (spell)|Hand]] system to prevent conflicts with [[Blessing]]s.
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'''Hand of Protection''' is a paladin spell. As of [[Patch 3.0.2]] this ability replaces the former {{ability|Blessing of Protection}} and works in the same way, but uses the [[Hand (spell)|Hand]] system to prevent conflicts with [[Blessing]]s. Players often use the old acronym "BoP" for this spell, even though it should be "HoP".
A targeted party member is protected from all physical attacks for X sec, but during that time they cannot attack or use physical abilities. Players may only have one Hand on them per Paladin at any one time. Once protected, the target cannot be protected by Divine Shield, Divine Protection, Hand of Protection or Lay on Hands again for 2 min.
A targeted party member is protected from all physical attacks for X sec, but during that time they cannot attack or use physical abilities. Players may only have one Hand on them per Paladin at any one time. Once protected, the target cannot be protected by Divine Shield, Divine Protection, Hand of Protection or Lay on Hands again for 2 min.
Hand of Protection is a paladin spell. As of Patch 3.0.2 this ability replaces the former [Blessing of Protection] and works in the same way, but uses the Hand system to prevent conflicts with Blessings. Players often use the old acronym "BoP" for this spell, even though it should be "HoP".
You can decrease the cooldown by 60 to 120 seconds with the talent Guardian's Favor (2 ranks).
Notes
Using Divine Protection, Divine Shield, or Lay on Hands on yourself will afflict the protected character with the Forbearance debuff, which lasts two minutes and prevents any of those four abilities from being used again while it is active.
This does NOT protect the target from spell damage. This should not be used as a last minute protection if the target is being hit by spells (such as anyone running from a Mage in PvP).
Unlike Divine Shield, this does not remove all preexisting debuffs (only physical like Hamstring), so it will NOT entirely double as a Hand of Freedom.
Against rogues, if they have any stacks of deadly poison on the target you protect, a rogue can still use Envenom to damage the target because it is a Nature damage attack, not physical (its a rare thing but it can interrupt something like a bandage or be potentially lethal if you aren't careful.)
Tips & tricks
People protected can still cast spells.
While this skill is effective in PvP against warriors, rogues, and hunters, they all have abilities that can hit through the shield. Those abilities include Kick, Thunderclap, Pummel, etc.
Players protected lose aggro while under its duration. Tanking paladins can use this as a last resort method of aggro management, or because of a player's inability to perform melee actions through the shield, an effective way to reign in a melee dps class who is unable to control their own aggro. The threat reduction only lasts for the duration of the hand however, so a tanking paladin needs to make sure they are able to generate enough threat to keep aggro when the hand expires.
The paladin Judgements are considered to be physical abilities and cannot be used while protecion is active.
This does protect you from fall and fatigue damage.