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Binds when picked up
Unique
Trinket
Classes: Priest
Use: Reduces the casting time of your Greater Heal spells by 40%, and reduces the mana cost of your healing spells by 5% for 15 sec.
Set: Confessor's Raiment (1/5)
Cooldown: 3 min
Item Level 65

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INV Jewelry Necklace 19

Hazza'rah's Charm of Healing is the Priest Zul'Gurub Trinket. The Charm is part of the armor set called the Confessor's Raiment.



Source

The Charm is created by taking the priest-specific version of the Inv misc idol 02 [Punctured Voodoo Doll] and combining it with four drops, one from each of the four Zul'Gurub Edge of Madness bosses: Inv potion 26 [Gri'lek's Blood], Inv misc monsterfang 01 [Renataki's Tooth], Inv misc monstertail 02 [Wushoolay's Mane], and Inv misc bandage 16 [Hazza'rah's Dream Thread]. See also Zul'Gurub Trinket acquisition.

Notes

The Charm can be used once every 3 minutes, and lasts for 15 seconds; during that time, healing spells' mana costs will be reduced by 5%, and Spell holy heal [Greater Heal] spells (of any rank) will take 1.8 seconds to cast instead of 3.0 seconds (or 1.5 seconds if the Priest has put 5 points into the Divine Fury talent to reduce Greater Heal's casting time to 2.5 seconds).

A macro can be written that combines use of the Charm with either the Inner Focus talent or Power Infusion talent, both of which also have a three minute cooldown, to combine the effects of the talent and the trinket for burst healing.

Another option is for a priest to replace their Greater Heal button with a macro that uses the Charm and then casts Greater Heal; that would cause the Charm to be used whenever its cooldown is finished at the point when the Greater Heal spell is cast.

Example Inner Focus and Charm macro

/script UseInventoryItem(GetInventorySlotInfo("Trinket0Slot"))
/cast InnerFocus

This macro uses the Charm and casts the Inner Focus spell. The next Greater Heal spell cast would not cost any mana and have a 25% increased chance of being critical (due to Inner Focus), and also would take only 60% casting time (due to the Charm). This macro requires that the player have the Zul'Gurub trinket equipped in the first (upper) trinket slot.

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