Gaming
 

Headless Horseman

From WoWWiki

For the creature who attacks the villages, see Shade of the Horseman.

The subject of this article or section is part of Hallow's End, a seasonal event that lasts two weeks. Once the event has run its course, this will no longer be available until next year, but there are no guarantees.

Neutral
Headless Horseman
Image of Headless Horseman
Race Human (Undead)
Level
80 Elite
Health
126,000
Mana
3.9k
Location
Status Killable

During Hallow's End, the Headless Horseman is a summoned elite boss spawned in the Pumpkin Shrine in the middle of the Forlorn Cloister in The Graveyard, an instanced wing of the Scarlet Monastery. Additionally, his shade attacks Horde and Alliance villages at various times throughout the event.

The Horseman was once a knight of the Silver Hand, but is now cursed. He is of the belief that he is alive, while those who face him are dead. When defeated, he is revealed as Thomas Thomson ( aka Sir Thomas).

To spawn him, first click on the Pumpkin Shrine to receive Neutral [80 Daily] Call the Headless Horseman. Click the Loosely Turned Soil behind the shrine to hand in the quest. Each character can summon the horseman once per day.

He can also be summoned once only by players with the quest starting at the Shade of the Headless horseman. This quest can only be obtained from the Costumed Orphan Matron when the Shade has been defeated in one of the villages and the Large Jack-o'-Lantern is on the ground.

Whilst the horseman can be summoned, killed, and looted as usual in a raid, the instance limit is 5 people.

Contents

Attacks and abilities

  • Basic Melee: Deals 3-4k damage to Plate tanks.
  • Cleave: Standard cleave, hits for ~4k damage to plate.
  • Whirlwind: After losing its head, the body will AoE whirlwind for ~2k/sec.
  • Conflagration: An AoE DoT, can only be removed with a PvP Trinket or other similar abilities(Ice Block, Divine Shield, etc). Ticks for a percentage of your maximum health every second and confuses the target. Lasts ~5 seconds. Feigning Death right before the conflag hits will cancel the fear effect, although the emotes and animations will still proc. You can attack/move as normal. Not sure if this also cleanses the DoT too.
  • Head of the Horseman: Active after the Horseman suffers 99% damage each phase. 63000 Health.
  • Pulsing Pumpkin: Tossed on the ground during phase three. Casts sprout after ~15 seconds. ~10k Health. If a pumpkin lands on a player, they get a disease named Squash Soul which is -18 Spirit for 20 minutes.
  • Pumpkin Fiend: Sprouted from the Pulsing Pumpkins. Deals ~650 base damage and has ~10k Health.

Strategy

Pumpkin Shrine

The Headless Horseman encounter is a three phase fight.

Phase one

The Horseman makes his entrance and engages whoever lit the candle. The tank should taunt immediately if they did not start the event. Watch out for Cleave and DPS him down.

At 1% the horseman will go immune, toss his head, walk around disoriented, and occasionally use a Whirlwind attack. The Head of the Horseman will become an active target while the body heals to 100%. All DPS should have a target macro for Head of the Horseman. After the party damages the head to about 60%, or the body heals to 100%, the head will rejoin the body and the next phase begins.

Phase two

When the Horseman rejoins with his head, he targets the player with the highest threat. This is the same as phase one except he will randomly cast Conflagration on a random party member (not the tank). You can use a PvP Trinket to remove the Conflagration. Healers and ranged DPS should be alert to the location of both tank and Conflagration target; steer clear of these.

Phase two ends if the head reaches about 30% health, or when the body heals to 100%.

Phase three

The Horseman does not use Conflagration in Phase Three. Eventually he will toss four Pulsing Pumpkins, which sprout Pumpkin Fiends after several seconds, and they will completely heal. The pumpkins have around 10k health and the Fiends will crit cloth wearers for 1k. The fastest course of action seems to be having the tank stand in the middle of the pumpkins with focus abilities at the ready. The rest of the party continues DPS on the Horseman until his head is tossed. If the party has low DPS, a second or even third wave of Pulsing Pumpkins can be spawned before the head is tossed.

Tanking the Horseman on the steps to the underground area will cause all the spawns to land very close to the boss. This should make it very easy for the tank to pick them all up.

Once the Head of the Horseman dies, the Headless Horseman has been defeated, and the remaining pumpkins will die. If you don't kill the Head of the Horseman before the Horseman heals to 100%, Phase Three will repeat, meaning you have to nuke the Horseman again to get him to toss his head.

Notes

  • Having a Paladin tank makes this Phase much easier due to Consecration. The rest of the party hugs the Paladin, inside the spell's range, allowing the tank to pick up the Fiends, thereafter the DPS can burn these down.
  • The key to the Headless Horseman is to find and DPS down the head as fast as possible when it is off the Horseman. The head does no damage so all DPS should feel free to unload on it. The macro "/target Head of" helps with this, as it allows you to pick up the head almost as soon as it detaches. To make certain that the macro does not inadvertently target the Headless Horseman, you can use "/targetexact Head of the Horseman".

Quotes

On Start
(player): Horseman rise... Your time is nigh... You felt death once... Now, know demise!
Headless Horseman: It is over, your search is done! Let fate choose now, the righteous one. [emits a horrifying guffaw]
Lost Head
(Head of the Horseman) Get over here, you idiot!
Rejoined
Here's my body, fit and pure! Now, your blackened souls I'll cure!
Conflagration
Harken, cur! Tis you I spurn! Now feel... the burn!
Sprouting Pumpkins
Soldiers arise, stand and fight! Bring victory at last to this fallen knight!
Horseman Death
This end have I reached before. What new adventure lies in store?
Player Death
Your body lies beaten, battered and broken. Let my curse be your own, fate has spoken.

Additional notes

When the Horseman was introduced in 2007, making multiple attempts required resetting the instance each time and creating multiple instance IDs, running up against the 5 instances per hour rule. In 2008, the event was changed so that resetting the instance was no longer required.

Loot

Headless Horseman Loot
  • Magic Broom
  • Binds when picked up
  • Mount
  • Requires Level 10
  • Item Level 1Disenchants into:
    Not disenchantable
  • Requires Hallow's End
    Requires Riding (75)
  • Use: Summons and dismisses a rideable magical broom! This mount changes depending on your Riding skill and location.
2020



In addition, everyone in the party gets 20  [Tricky Treats] after every kill.

2007/2008 loot table

For historical purposes, these items were only available during the 2007 and 2008 events.

Videos

-Horde Prot Pally Solo
Alliance Headless Horseman Kill Paladin Tank
Headless Horseman Kill Mage

Patch changes

  • Patch 3.2.2 (2009-09-22): "I posted this a while back, but [the Headless Horseman] is indeed level 80." (Source)

External links