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Healing spells
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Healing spells are spells that restore HP to friendly targets. Some supply healing directly when the spell is cast, some cause healing over time, and others apply a buff that regenerates health on some other effect. Many healing spells are from the Holy and Nature schools of magic.
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Friendly Healing
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These spells may be cast to heal other friendly targets including NPCs, player characters and pets. (Some of these spells can only be used through a party or raid.)
See Healing Comparison for an advanced comparison of these spells across talents and +healing.
Death knight
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- Death Coil (Undead only)
Druid
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Paladin
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Priest
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- Lesser Heal
- Renew
- Heal
- Flash Heal
- Holy Nova
- Greater Heal
- Lightwell
- Prayer of Healing
- Circle of Healing
- Vampiric Embrace (Heals through shadow damage)
- Prayer of Mending (Heals and jumps on damage)
Shaman
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- Lesser Healing Wave
- Healing Wave
- Healing Stream Totem
- Chain Heal
- Earth Shield (Heals target when damaged)
Draenei
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Self-healing, Drains and Pet-healing
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These spells can restore health to the caster or their Pet or Minion.
Death Knight
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- Death Strike (Recovers Death Knight's health for 5% of his/her HP for each of his/her diseases on target)
Druid
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- Frenzied Regeneration (self only in Bear Form)
Paladin
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Priest
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- Devouring Plague
- Desperate Prayer (talent)
Warlock
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These typically heal the caster while damaging the target.
- Death Coil
- Drain Life
- Health Funnel (transfers warlock's health to its minion)
- Siphon Life
Hunter
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Warrior
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- Bloodthirst (Heals on hit)