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The maximum amount of health is determined by a combination of the creature's class, level and their [[Attributes#Stamina|Stamina]]. In addition, some items (both dropped and player-crafted) have +health stats. Finally, items can be [[Enchanting|enchanted]] to give additional increases to health.
 
The maximum amount of health is determined by a combination of the creature's class, level and their [[Attributes#Stamina|Stamina]]. In addition, some items (both dropped and player-crafted) have +health stats. Finally, items can be [[Enchanting|enchanted]] to give additional increases to health.
   
[[Category:Game Terms]]
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[[Category:Game terms]]

Revision as of 05:16, 27 June 2008

Overview

Health is used to denote the life level for all creatures. When their health goes to zero, they are dead.

Characters have an innate replenishment rate for both health and mana. The rate at which these two stats replenish is based on the Spirit attribute. There are also some Talents that can raise the replenishment rate for these stats independently. Health regeneration during combat is much reduced, but some health can be replenished instantly during combat using healing potions from alchemists or from various magical items. Out of combat, health regeneration can be increased somewhat by sitting down, or increased significantly by eating various forms of food.

The maximum amount of health is determined by a combination of the creature's class, level and their Stamina. In addition, some items (both dropped and player-crafted) have +health stats. Finally, items can be enchanted to give additional increases to health.