Heart Strike | |
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Properties | |
Class | Death knight |
School | Physical |
Cooldown | None/Global Cooldown |
Talents | |
Talent tree | Blood, Tier 9 |
Other information | |
Requirements | Requires melee weapon. |
[[Category:death knight abilities]][[Category:death knight abilities]]
"Your heartbeat is music to my ears." - Prince Taldaram
Heart Strike is a Death knight ability that damages targets and nearby allies of that target.
Rank table
Rank | Level | Rune Cost | Damage | Additional Damage per Desease | Cost |
---|---|---|---|---|---|
1 | 57 | 1 Blood | 75 | 38 | |
2 | ? | 1 Blood | 85 | 43 | 59 |
3 | ? | 1 Blood | 100 | 50 | 32 |
4 | ? | 1 Blood | 119 | 59 | 34 50 |
5 | ? | 1 Blood | 180 | 90 | 1 80 |
6 | ? | 1 Blood | 221 | 110 | 1 80 |
Theorycraft
In contrast to the ingame help Heart Strike is presumed not to do a real 60% weapon damage with some addional damage. According to some small ranged tests Heart Strike does some kind of a normalized weapon damage, treating all two-handed weapons as if they had an attack speed of 3.2.
The formula for calculating a Heart Strike's non critical damage to a target with no armor will look like:
[X damage done to target] = (([weapon-DPS] + [DPS gained by AP]) * 3.2 * 60%)) + [dmg based on rank (at lvl 80 it is 221)] + [number of own deseases on target] * [dmg per desease based on rank (it's 110 at lvl 80)]
The factor '3.2' is the speed normalization factor, which leads to a weapon's speed independent heart strike damage. The ingame help supposes, that the real weapon speed should be calculated here instead of this speed normalization factor.
Patch changes
- Template:Patched
External links
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