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Heart Strike
Inv misc questionmark
  • Heart Strike (6 ranks)
  • Death knight ability
  • 5 yd range
  • 1 Blood Rune
  • Instant
  • A brutal attack that instantly strikes the enemy, causing 60% weapon damage plus 63 and an additional 31 bonous damage per disease. Hits a second nearby enemy.
Properties
Class Death knight
School Physical
Cooldown None/Global Cooldown
Talents
Talent tree Blood, Tier 9
Other information
Requirements Requires melee weapon.

[[Category:death knight abilities]][[Category:death knight abilities]]

"Your heartbeat is music to my ears." - Prince Taldaram


Heart Strike is a Death knight ability that damages targets and nearby allies of that target.

Rank table

Rank Level Rune Cost Damage Additional Damage per Desease Cost
1 57 1 Blood 75 38
2 ? 1 Blood 85 43 59s
3 ? 1 Blood 100 50 32s
4 ? 1 Blood 119 59 34s 50c
5 ? 1 Blood 180 90 1g 80s
6 ? 1 Blood 221 110 1g 80s


Theorycraft

In contrast to the ingame help Heart Strike is presumed not to do a real 60% weapon damage with some addional damage. According to some small ranged tests Heart Strike does some kind of a normalized weapon damage, treating all two-handed weapons as if they had an attack speed of 3.2.


The formula for calculating a Heart Strike's non critical damage to a target with no armor will look like:


[X damage done to target] = (([weapon-DPS] + [DPS gained by AP]) * 3.2 * 60%)) + [dmg based on rank (at lvl 80 it is 221)] + [number of own deseases on target] * [dmg per desease based on rank (it's 110 at lvl 80)]


The factor '3.2' is the speed normalization factor, which leads to a weapon's speed independent heart strike damage. The ingame help supposes, that the real weapon speed should be calculated here instead of this speed normalization factor.


Patch changes

  • Template:Patched

External links

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