Hearthstone
From WoWWiki
- Hearthstone
- Binds when picked up
- Unique
- Use: Returns you to <home location>. Speak to an Innkeeper in a different place to change your home location.
- 10 sec cast
- Item Level 1
A Hearthstone is a device used to teleport oneself to any home place (an inn, location set by the player) in the world. All characters receive a Hearthstone upon creation. Should the player destroy it, asking an innkeeper to make this inn your home will recreate one for free.
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Notes
- It is Unique so you can only have one.
- You can destroy the Hearthstone if you so desire. To get a new one, speak with any innkeeper.
- The target inn destination of a hearthstone can be changed by binding to a different inn, by talking to an innkeeper and choosing "Make this inn your home."
- As of Patch 2.3, your pointer changes when you move it over an innkeeper NPC who you can bind to:
- Using a hearthstone takes 10 seconds to activate (effectively a 10 second Casting Time spell).
- The Hearthstone can be used during combat; however, the casting will be interrupted if the user takes any hits.
- After use, the hearthstone has a 60 minute cooldown time. This cooldown continues even if the player logs off.
- Being bounced out of an ungrouped instance, either by accident or deliberately (the "ghetto hearth"), triggers the hearthstone effect even if the item itself is on cooldown or destroyed. The 60 minute cooldown will be reset, however.
- The Hearthstone is initially bound to the starting zone of the player. To be exact, the very spot that your character was initially created.
- One item in the world has the same ability as the Hearthstone, the Ruby Slippers found on a boss in Karazhan.
- The Shaman's spell Astral Recall reproduces the ability as well, but has the cooldown reduced from an hour to just 15 minutes.
- Due to their ability to teleport to capital cities, Mages can be much more flexible with where they set their home to than other classes. Many set their home to Stormspire so they can help summon others to the Tempest Keep; Area 52 for general accessibility in northern Outland and for the bank; or Scryers/Aldor villages in Shadowmoon Valley for summon to the Black Temple
Game tactics
As traveling all over the world might be really time consuming, players mught consider to use the instance trick to home teleport when the Hearthstone is still on cooldown. Instance portals being located in almost every zone, this is very useful when the destination is on another continent, or when traveling to the Outland. To use this trick, a player must first:
- Create a group. If no friends/guildmates are online, look around your zone (using command /who) and whisper a player if they mind joining a group for some seconds to get you ported. You may randomly invite a player (using command /who), there are always some players who will first accept before asking why they have been invite -- but this is considered very rude behaviour.
- Enter the instance
- Give the lead away (this is an important step as you won't be teleported if everybody else ungroups leaving you alone inside)
- Leave the group (and wait 60sec). Do not forget to thank for the group before leaving.
That way, it is possible to save up to 40 or 50mins on Hearthstone cooldown. As stated previously, this operation will just refresh the cooldown to 60mins. This is especially useful when traveling from Kalimdor to the Outland, or between the continents through Shattrath portals. Note that this trick become more efficient through leveling, as all instances as level requirement (level 10 required for the Deadmines, level 45 required for the Dire Maul, level 66 required for Cavern of Times), and becomes fully efficient at level 70. This also synergies with level 40 ground mount, level 60 epic ground mount, level 70 epic flying mount to faster reach any portal in the nearby.
Recommended home locations
For each character, you should set their home to a convenient location bearing in mind the zones in which you are questing and the instances you might be going to. In the case of an inexperienced player, it will likely look like the following:
For the Alliance
- Lvls 5-10: Goldshire (Human), Dolanaar (Night Elf), Azure Watch (Draenei), Kharanos (Dwarf & Gnome)
- Lvls 10-20: Sentinel Hill (Human), Auberdine (Night Elf), Blood Watch (Draenei), Thelsamar (Dwarf & Gnome)
- Lvls 20-60: Ironforge, Stormwind, Astranaar or Menethil Harbor
- Level 70, mage: The Stormspire to help summon to Tempest Keep
For the Horde
- Lvls 5-10: Razor Hill (Orc & Troll), Brill (The Forsaken), Bloodhoof Village (Tauren), Falconwing Square/Fairbreeze Village (Blood Elf)
- Lvls 10-20: Crossroads (Tauren, Orc & Troll), The Sepulcher (The Forsaken), Tranquillien (Blood Elf)
- Lvls 20-60: Orgrimmar, Undercity or Tarren Mill
- Level 70, mage: Stormspire to help summon to Tempest Keep
For both factions
- All levels: Shattrath City
- This is helpful at all levels, as Shattrath City has portals leading to every capital on Azeroth.
