Juur29275@legacy41549617 (talk | contribs) No edit summary |
Hobinheim24768@legacy41545297 (talk | contribs) (added fire spells category) |
||
Line 34: | Line 34: | ||
{{SpellFooter|Warlock}} |
{{SpellFooter|Warlock}} |
||
− | [[Category: |
+ | [[Category:Fire spells]] |
[[Category:Warlock Spells]] |
[[Category:Warlock Spells]] |
||
[[Category:AOE Spells]] |
[[Category:AOE Spells]] |
Revision as of 01:35, 26 November 2006
Overview
Hellfire is an PBAoE spell during which pulses of fire radiate out each second from the caster, causing damage to enemies within range and the caster himself. This spell is a channeling spell, so interruptions can shorten the duration and thus the damage output.
Functionality
Rank | Level | Type | Mana Cost | Description | Cost |
---|---|---|---|---|---|
1 | 30 | Destruction | 639 | Ignites the area around the warlock, causing 83 Fire damage to himself, and 83 Fire damage per second to surrounding enemies. Lasts 15 seconds. | 60 |
2 | 42 | Destruction | 965 | Ignites the area around the warlock, causing 139 Fire damage to himself, and 139 Fire damage per second to surrounding enemies. Lasts 15 seconds. | Template:Gs |
3 | 54 | Destruction | 1287 | Ignites the area around the warlock, causing 208 Fire damage to himself, and 208 Fire damage per second to surrounding enemies. Lasts 15 seconds. | Template:Gs |
Notes
Taking the [Intensity] talent reduces the chance of interruption during this spell. Alliance Warlocks can combine [Intensity] with [Concentration Aura] to make Hellfire uninterruptible.
Warlocks are unable to resist the damage that Hellfire does to themselves.
This is a great spell to use with an experienced healer, if you're not being focused on, and in large groups of enemies. Once started you deal out tremendous damage but also receive as much. Compared to other AOE, Hellfire is incredibly mana efficient, not taking into account the mana needed to heal. A popular combo is warlock/priest since [Power Word: Shield] minimizes channeling time lost, and if combined with [Holy Nova], mobs die fast and the warlock is never in danger of dying.
If the warlock dies from this spell's effect, they take no durability damage (so in high end raids, where it looks bad, [Life Tap] and Hellfire yourself to death).
This spell also seems to have a certain "taunt" effect in pvp, it just kinda says "look at me! im killing myself, come help." So in some pvp situations (especially if you have a good healer), try hellfiring- it can dish out serious pain and can draw aggro to yourself and away from your squishy friends!
Hellfire receives very little benefit from +damage gear. As an AoE spell, it receives only 33% of +damage gear. This effect is further divided amongst all 15 ticks of Hellfire. This means that if you have +100 spell damage, each tick receives only +2.2 damage ((100*0.33) / 15). (By comparison, each cast of [Arcane Explosion] receives +14.3 damage - or 9.5 damage per second.)
Template:SpellFooter