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Hellfire

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Not to be confused with Hellfire Peninsula.
Hellfire
Spell fire incinerate
  • Hellfire
  • none/GCD cooldown
  • 64% of base mana
  • Channeled
  • Ignites the area surrounding the caster, causing X Fire damage to all nearby enemies and self every second. Lasts 15 sec.
Usable by
ClassWarlock
Properties
TypeOffensive
SchoolFire
Cooldownnone/GCD
Talents
Improvement
talents
Cataclysm, Aftermath, Intensity, Destructive Reach?, Pyroclasm, Emberstorm.
Other information
Ranks5
Related buff
Spell fire incinerate
  • Hellfire
  • Damages self and all nearby enemies.
  • Duration: 15 seconds
"Let the fire sear my flesh, so long as it burns my enemies as well."[1]

Hellfire is an PBAoE spell during which pulses of fire radiate out each second from the caster, causing damage to enemies within range and the caster himself. This spell is a channeling spell, so interruptions can shorten the duration and thus the damage output.

Rank table

Rank Damage Level Cost
1 83 30 60Silver
2 139 38 2Gold 20Silver
3 208 54 4Gold 40Silver
4 306 68 5Gold 67Silver
5 451 78 16Gold

Notes

Taking the Intensity talent reduces the chance of interruption during this spell. Warlocks can combine Intensity with Concentration Aura to make Hellfire uninterruptible.

This is a great spell to use with an experienced healer, if you're not being focused on, and in large groups of enemies. Once started you deal out tremendous damage but also receive as much. Compared to other AOE, Hellfire is incredibly mana efficient, not taking into account the mana needed to heal. A popular combo is warlock/priest since Power Word: Shield minimizes channeling time lost, and if combined with Holy Nova, mobs die fast and the warlock is never in danger of dying.

It can also be used to a certain extent in some encounters to AoE tank, provided the warlock does have Intensity and a Paladin with Concentration Aura, however they do require more healing than a Paladin in general.

Hellfire receives 1/7th of your spell power per tic, for a total of 214,3% (=15/7) over the full duration.

Utility

Hellfire is an optional finishing move for Affliction Warlocks when Drain Tanking. However, it should only be used against green-level creatures unless there is a healer around, for it will usually damage the caster more than the mobs are.

Warlocks are unable to resist the damage that Hellfire does to themselves unless they use the Sacrifice ability of the Voidwalker, then the shield will take the damage until the shield fails or the effect is interrupted by moving.

If the warlock dies from this spell's effect, they take no durability damage. This allows the Warlock to save some repair costs when faced with certain doom. In such a scenario, a Warlock will typically use life tap to get low on health fast, then use Hellfire. This is commonly referred to as "Ghost Walking" and is a common way to get into Scholomance without possessing the Skeleton key.

References

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