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Neutral 32 Hellfire Peninsula
Level 58-63
Hellfirepeninsula
CapitalHellfire Citadel
PopulationUnknown"Unknown" is not a number.
RacesIconSmall DoomguardIconSmall FelguardIconSmall WrathguardIconSmall Imp Demon
IconSmall FelOrc MaleIconSmall FelOrc Female Fel orc
IconSmall FelbloodElf MaleIconSmall FelbloodElf Female Felblood elf
IconSmall Blood Elf MaleIconSmall Blood Elf Female Blood elf
IconSmall Orc MaleIconSmall Orc Female Orc
IconSmall Tauren MaleIconSmall Tauren Female Tauren
IconSmall Troll MaleIconSmall Troll Female Jungle troll
IconSmall Mag'har MaleIconSmall Mag'har Female Mag'har
IconSmall Human MaleIconSmall Human Female Human
IconSmall Dwarf MaleIconSmall Dwarf Female Dwarf
IconSmall Draenei MaleIconSmall Draenei Female Draenei
IconSmall Broken Male Broken
IconSmall Arakkoa Arakkoa Arakkoa
RulersWarchief Kargath Bladefist
Doom Lord Kazzak
Major settlementsHonor Hold
Thrallmar
AffiliationContested
LocationEastern Outland

The Hellfire Peninsula is one of the surviving parts of Draenor. It was known as Tanaan Jungle before Draenor was destroyed. It is a pivotal area of Outland that has been the location of many of the most brutal battles in Warcraft history. This is where the other side of the Dark Portal is located. Two of its past cities include Hellfire Citadel and Zeth'kur.

As its name implies, the Hellfire Peninsula is a grim place. In regards to topography, well, there isn't much. Aesthetically, the ground looks like it does in Durotar: reddish hue, barren, almost uninhabitable and hard-packed. There is one key exception, though — when you travel on the ground, you note bones cracking and shattering beneath your feet. These would be the remains of the countless draenei that the blood-crazed orcs systematically slaughtered prior to bringing their war to Azeroth.[1]

The Hellfire Peninsula — indeed, most of areas that The Burning Crusade introduced — is much larger than what classic WoW players are used to. Part of the motive for this is to justify the relative speeds at which flying mounts travel.

History Edit

The Hellfire Peninsula was originally part of the world of Draenor before it was torn apart by Ner'zhul's dimensional portals, becoming Outland. The peninsula remains mostly intact, although parts of it can be seen floating above and outside in the form of smallish islands. It was also the site of one of the bloodiest battles since the end of the Second War, the Battle of the Hellfire Peninsula - where Khadgar and the Alliance Expedition battled Ner'zhul, Warchief of the Horde of Draenor, in his mad bid to open portals to other worlds to conquer - the portals that tore the planet apart. This resulted in the sealing of the Dark Portal; for fifteen years, the fates of every member of the Alliance Expedition remained unknown, until the Portal was reopened...

Worldofwarcraft.com says the following about the Hellfire Peninsula:

Once a lush and verdant land, the Hellfire Peninsula is now a dry, barren wasteland rendered lifeless by the dark practices of orc warlocks. It is here that the Dark Portal stands, cementing the peninsula's place in history as the site of many pitched battles between the Alliance and Horde. The nefarious Burning Legion has gathered here also, using the area as a staging ground for its apocalyptic crusade.

Before the First War Edit

The Hellfire Peninsula was originally a place called Tanaan Jungle on the world of Draenor, surrounded by the Devouring Sea to the north, east and south. It was here the orcs - after being crazed by the Blood Curse which transformed them into fel orcs - built Hellfire Citadel as the fortress of Blackhand, the first Warchief of the (old) Horde. The structure was originally just referred to as "the Citadel". After the orcs' abandoned theirshamanistic ways and the elemental spirits, the whole area became known as "Hellfire Peninsula" and the citadel got its current name. While the Temple of Karabor (later known as the Black Citadel and Black Temple) served as the meeting place for Gul'dan's Shadow Council, Hellfire Citadel acted as the staging ground for the Horde's military force. Both the final attack against the draenei in Shattrath and the march along the Path of Glory, where the orcs committed genocide on the draenei, was planned here. At the end of the Path of Glory, the Stair of Destiny and Dark Portalwas constructed. The portal was activated by the combined effort of the Shadow Council in Draenor and by Medivh, a powerful human wizard possessed by Sargeras, in Azeroth. The orcs rushed through and unleashed the Horde upon Azeroth, starting the First War in which the orcs conquered much of the Eastern Kingdoms. The orcs that remained in Draenor became known as the Horde of Draenor, led by Ner'zhul.

Aftermath of the Second War Edit

Hellfire Peninsula as it appeared when the Alliance Expedition stepped through theDark Portal in WC2. What seems to beHellfire Citadel can be seen in the horizon. Notice the few trees and spots of grass.

The Alliance of Lordaeron eventually managed to overpower the orcs during the Second War and pull them back to the Dark Portal.Khadgar attempted to destroy it, but discovered that even though he could shatter the structure, the rift connecting the two worlds still persisted. Blasting the structure still shattered many of the orcs' moral, and several of them was captured and put into internment camps[2]under the Alliance Internment Act. This marked the end of the Second War. To watch over the rift, Nethergarde Keep was constructed. There is some divergence on exactly what happened next, although Kilrogg Deadeye, one of the orcs eluding capture, played the important role. The Horde Player's Guide tells that he and his Bleeding Hollow Clan summoned another portal to Draenor, and escaped back through that.[3] Possibly, this might have been the Demon Gate. Beyond the Dark Portal tells however that Kilrogg escaped back through the Dark Portal which had been reopened by Teron Gorefiend.[4] In both cases Kilrogg did however meet with Ner'zhul back on Draenor, telling him of Azeroth. Ner'zhul was intrigued by the tales and decided to open multiple portals across Draenor to new worlds for the orcs to conquer.[5] To do so, he required several magical objects found in Azeroth, and sent Teron Gorefiend, Grom Hellscream,Kargath Bladefist and Kilrogg Deadeye to fetch them, two years[6] after the portal had been closed (it was reopened by Teron Gorefiend) and one year after Nethergarde's completion.[7] The Alliance believed the orcs were amassing a new attack against Azeroth, and decided to follow the orcs when they returned through the portal back to Draenor. They formed theAlliance Expedition whose goals were to retrieve some of the magical objects and defeat the orcs in their own home, crushing the orcs once and for all. The expedition's leaders, one of them being Khadgar, called themselves the Sons of Lothar in honor for Anduin Lothar who had been slain by Orgrim Doomhammer at the end of the Second War. It also seems they rebuilt the structure around the rift, given how it was restored when they passed through the portal.[8] Notice that the Horde Player's Guide doesn't mention anything about neither the artifacts nor the expedition, only that the Alliance decided to follow Kilrogg and his orcs when they fled back through the other portal.

A flashback in WC3 showing the Alliance Expedition fighting the Horde of Draenor in Draenor, presumably Hellfire Peninsula. Notice that the scenery is identical (even having floating islands) to after the sundering, even though this battle took placebefore it happened.

In Hellfire Peninsula, the Alliance Expedition clashed together with the combined forces of the Horde of Draenor and the orcs that had escaped back to Draenor.[9] The expedition founded the Expedition Armory and later Honor Hold which was under siege for several months before successfully attacking Hellfire Citadel. They also attacked the shipyard of Zeth'kur, later constructing their own warships to cross the Devouring Sea. The orcish clans were eventually defeated after several battles across Draenor and were nearly wiped out.[10][11]This did however not stop Ner'zhul from carrying out his plan, tearing Draenor apart when he activated his multiple portals. According toKael'thas Sunstrider, it seems Ner'zhul (also) opened the gates simply to escape the expedition.[12] This sundering "replaced" the Devouring Sea with the Twisting Nether. The expedition suspected that the sundering would spread through the Dark Portal and crush Azeroth as well, and decided to shut down the portal from the Draenor-side to prevent it - even if it meant their own deaths. Khadgar managed to use the Skull of Gul'dan and Book of Medivh to close it while his soldiers fended off the last orcs, and thus Outland and Azeroth was severed. In the Horde Player's Guide, it is stated that what remained of the orcs' homeworld was a blasted continent of floating red rocks in the Twisting Nether, with only a handful of survivors, most of whom were horribly wounded.[13] The remaining orcs were rallied by a pit lord named Magtheridon who settled down at the Black Citadel. Ner'zhul himself was caught by Kil'jaeden who transformed him into the Lich King and placed him in Icecrown. There, he would create the dreaded menace later known as the Scourge. The fate of the expedition trapped in Draenor, now known as Outland, remained a mystery for 20 years.

After the Third War Edit

The demon Kazzak the Supreme managed to reactivate the Dark Portal.

When Illidan Stormrage teleported to Outland, he discovered that Magtheridon was using the multiple portals that Ner'zhul opened to bring in demons from the Twisting Nether. Illidan and his lieutenants Kael'thas Sunstrider and Lady Vashj closed them down[14] and defeated Magtheridon, placing the fel orcs under Illidan's command instead.[15] Kargath Bladefist became one of the orcs following him, now being the final boss in theShattered Halls. Magtheridon was enslaved within the Hellfire Citadel and acts now as a new source of demon blood for Illidan's orcs to drink, as the previous pit lord supplying this was killed at the end of the Third War. The orcs are performing several experiments on the blood, probably attempting to make themselves stronger. Magtheridon himself can be freed and fought as a raid boss. Apparently, it was in Hellfire Peninsula that Illidan also met Akama.[16] There is however some discrepancy on exactly where Illidan's actions were played out - not only does one mission take place over most of Outland, the Black Citadel / Temple seems to have been retconned to be in Shadowmoon Valley. For details, see Black Citadel and Temple.

When Kazzak the Supreme used some magical artifact to reopen the Dark Portal, the inhabitants of Azeroth discovered (to some degree) what had happened with the Alliance Expedition. Honor Hold is still standing, though most of its soldiers are getting old. Both Stormwind City and Nethergarde Keep has brought them supplies and imbued their militia. The Expedition Armory is however destroyed, now haunted by the ghosts of the Alliance soldiers rised by Ner'zhul's death knights. Thus, Honor Hold has become one of the two Alliance bases in Hellfire Peninsula. The other is some old draenei ruins to the northwest, inhabited by draenei from the Exodar. The Sons of Lothar have had various fates - Khadgar traveled to Shattrath where he became good friends with A'dal, Kurdran Wildhammer became the leader of theWildhammer Stronghold in Shadowmoon Valley (he later returned to Azeroth), and Danath Trollbane is still the leader of Honor Hold. Alleria Windrunner and Turalyon have disappeared, but their son Arator can also be found at Honor Hold.

Aged human and dwarven soldiers in Honor Hold, wearing from having fought orcs and demons for 20 years.

The (new) Horde have recently established their own base, Thrallmar, to the north. Falcon Watch is another base built and inhabited by blood elves allied with the Horde. Interestingly, it is discovered that Hellfire Peninsula is still inhabited by the Mag'har, orcs that were never tainted by demonic blood. While their village is hidden in some mountains to the north, it's still a wonder how they've managed to elude the Burning Legion for so long. Kilrogg Deadeye's son, Jorin Deadeye, is one of them. He is the current leader of the Bleeding Hollow Clan. There is also a small group of arakkoa living in a crag to the west.

The area is still teeming with both demons serving the Burning Legion and fel orcs serving Illidan (who became an enemy of the Burning Legion after failing to destroy the Frozen Throne - twice). A never-ceasing stream of demons is walking along the Path of Glory towards the Dark Portal, trying to invade Azeroth through it. Most of them are however killed by forces from both the Horde and the Alliance. Notably, Hellfire Peninsula is the most demon-influnced zone in Outland next after Shadowmoon Valley. Kazzak himself is an outdoor raid boss at the Throne of Kil'jaeden to the north.

It is also discovered that Kael'thas Sunstrider and his blood elves (presumably after he broke away from Illidan and Vashj) have been conducting some kind of experiment at Fallen Sky Ridge, planting a massive red crystal in the ground there. The project is led by Pathaleon the Calculatorand is apparently intended to somehow create and corrupt colossi. The player helps the Cenarion Expedition by foiling the experiment. This, along with the Burning Legion and Illidan's fel orcs, are the three major forces the player will fight against in World of Warcraft's Hellfire Peninsula.

Geography Edit

The Hellfire Peninsula is a barren wasteland looking like a cross between the Blasted Lands and Tanaris.

Accessing the Dark Portal to the Hellfire Peninsula is the most common way to reach Outland for the first time; thus, it is typically the first zone encountered in the 60+ content of The Burning Crusade.

Maps and subregions Edit

WorldMap-Hellfire

Map of the Hellfire Peninsula.

Outlandtft

Hellfire Peninsula region during Warcraft III.

WoW Icon 16x16 In-game

Warcraft II

Shadowed Seas (WC2) • Zeth'kur (WC2)

Warcraft III: The Frozen Throne

Mountains of Flame (TFT) • Black Citadel (TFT) • Shadowmoon Ruins (TFT) • Draenei Village (TFT)
Hellfirepenn

The Hellfire Peninsula before the destruction of Draenor according to the Warcraft II manual.

Dungeons Edit

Dungeon Name Level Range Group Size Approximate Run Time
Instance portal purple Hellfire Ramparts 60-62 5-man 30 mins-1 hour
Instance portal purple The Blood Furnace 61-63 5-man 45 mins-1 hour
Instance portal purple The Shattered Halls 70 5-man 2 hours
Instance portal green Magtheridon's Lair 70+ 25-man Unknown

Elite areasEdit

Travel hubs Edit

SpinebreakerPost1

Spinebreaker Post, a small Horde camp with a flight master in the southern Hellfire Peninsula.

Official alliance mini-icon Honor Hold
Official alliance mini-icon Temple of Telhamat
Official alliance mini-icon Shatter Point
Official horde mini-icon Thrallmar
Official horde mini-icon Falcon Watch
Official horde mini-icon Spinebreaker Post
Neutral 15 Stair of Destiny

Adjacent regions Edit

Zone Name Faction Level Range Direction Access
Zangarmarsh Official alliance mini-iconOfficial horde mini-icon 60-64 West By foot, or by flight path
Terokkar Forest Official alliance mini-iconOfficial horde mini-icon 62-65 Southwest By foot, or by flight path
Blasted Lands Official alliance mini-iconOfficial horde mini-icon 45-55 East across the Great Dark Dark Portal

Notable characters Edit

Main article: Hellfire Peninsula NPCs

Alliance Characters:

Horde Characters:

World PvP - Hellfire Fortifications Edit

Three PvP objectives, small ruined forts of Broken Hill, The Overlook and The Stadium, stand in the center of the region just west of Hellfire Citadel. As with other World PvP games each of these points may be captured by PvP flagged characters holding position within the objective. In order to flag a fort, you need to be non-stealthed, and the fort in question needs to be currently flagged by opposing faction, or unflagged (shown as gray on zone map).

The faction with the most flagged characters within the objectives vicinity will slowly gain ownership of the point. When all three points are controlled by a faction they will gain a zone-wide bonus of +5% Damage, applicable even within the Hellfire Citadel instances. This bonus is called Hellfire Superiority.

In addition, any opposing players killed while fighting for the objectives will reward the player and the player's party with a PvP token, [Mark of Honor Hold] for the Alliance and [Mark of Thrallmar] for the Horde. Grouping is encouraged as only the party that performs the killing blow will receive a token.

The repeatable quest, Hellfire Fortifications, awards 150 reputation points for either Honor Hold or Thrallmar, and 3 tokens. The quest requires the player to capture each point once, is repeatable and cannot be completed in a raid. The quest can only be completed once per day.

The quest is available at the following NPCs:

[Mark of Honor Hold] may be redeemed at the following NPCs:

[Mark of Thrallmar] may be redeemed at the following NPCs:

Quests Edit

Main article: Hellfire Peninsula quests
See also: Hellfire Peninsula questing guide

Resources Edit

Herbs

Leather

Ore

Wild Creatures Edit

Hellfire peninsula

Concept art of the Hellfire Peninsula.

The Burning Crusade Release Issue Edit

When The Burning Crusade Expansion was released, this zone became severely overloaded as almost the entire playerbase, on every server, came here to start playing the expansion. As a result there were a few server issues, and ingame huge groups of players of both factions were trying to do the same quests in the same place for the same mobs at the same time. As a few days passed and people finally moved on to other zones, the problem died down. It is because of this that the next two expansions offered two starting zones - Borean Tundra and Howling Fjord in Wrath, and Hyjal and Vash'jir in Cataclysm. A single-zone starting area was not done again until Mists of Panderia, with both factions starting on opposite ends of the Jade Forest, and in Warlords the factions start in completely different zones.

Notes Edit

  • The never-ending fight between the combined Alliance/Horde forces and the never-ending supply of Burning Legion minions at the Stair of Destiny previously made a great place to level up weapon skills (before the stat was removed). The mobs have fair health values, and since there's a constant distraction of NPCs to tank them, it was fairly easy to sit there taking pot shots with your weapon to build up your skill. Buying the white quality weapons from the various vendors around Dalaran could help as well, as these weapons are very fast and weapon skill was gained based on using the weapon rather than how hard you hit.

Trivia Edit

The background music in many areas of the Hellfire Peninsula is Chopin's Nocturne in C-sharp Minor, Op. 27, No. 1

The most prominent background music in Hellfire Peninsula is a remixed version of the Orc 1 soundtrack from Warcraft: Orcs and Humans. The remix seems to be heavily inspired by the Pink Floyd song Shine On You Crazy Diamond(quod vide Floyd Pinkus).

It is possible that the Hellfire Peninsula is named after the "Hellespont Peninsula" in the areas surrounding what is now known as modern day Turkey and Greece. In fact, the landmasses of Draenor (when it was still a planet) resemble the areas of Greece and Turkey.

In the Horde Player's Guide, it is stated that "the Horde's history begins in hellfire".[19] While it could mean Hellfire Peninsula, it probably simply refers to the demonic corruption (as "hellfire" is not written with a capital 'H').

The beginning of the Pink Floyd song Shine On You Crazy Diamond is the background music in many areas of the Hellfire Peninsula (the NPC Floyd Pinkus is also a reference to this band).

Shine On You Crazy Diamond - full version first part

Hellfire Peninsula - Music of WoW: The Burning Crusade (the Crazy Diamond-part can be heard from 06.10 to 08.15.

Hellfire Peninsula seems to act as a "representative" for both Outland and World of Warcraft: The Burning Crusade, being the location which most artwork presenting them are set in. The reason may be that it is the Outland-zone seen in both Warcraft II and Warcraft III. Another reason may be that it holds the Dark Portal which is connected to much of the lore in the Warcraft-universe.

In Draenor's past, this zone was known as Tanaan Jungle.

References Edit

External links Edit


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