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Hemorrhage

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(Redirected from Hemo)
Hemorrhage
  • Hemorrhage
  • Instant cast
  • 5 yd. range
  • 35 Energy
  • An instant strike that deals 110% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to X. Lasts 10 charges or 15 sec. Awards 1 combo point.
Usable by
ClassRogue
Properties
TypeOffensive
SchoolPhysical
CooldownGCD
Talents
TalentedYes
Talent treeSubtlety, Tier 5
Talent requiredSerrated Blades
Improvement
talents
Lethality, Remorseless Attacks
Other information
Ranks4
RequirementsRequires melee weapon
Related debuff
  • Hemorrhage
  • Increases damage taken by X.
  • Duration: 10 charges or 15 sec.
You ought to have that looked at...

Hemorrhage is a talent in the Subtlety tree that is an instant strike, dealing 110% weapon damage as well as leaving a debuff that increases physical damage dealt to the target.

Contents

Rank Table

Rank Damage Level Cost
1 11 damage 30 Talent
2 18 damage 46 62s
3 25 damage 58 1g 17s
4 TBC 42 damage 70 4g 86s

Talent improvement

  • Remorseless Attacks will give your next Hemorrhage a 20% or 40% increased chance to crit after killing an opponent that yields honor or experience. The improved crit chance lasts for 20 seconds.
  • Lethality increases the critical strike damage bonus of your Hemorrhage by 6%, 12%, 18%, 24%, or 30%.
  • Sinister Calling now increases the percentage damage bonus of Hemorrhage by 1/2/3/4/5%

Item improvement

  • The 4 piece bonus of the Bonescythe Armor Set gives you 5 Energy for every one of your Hemorrhage critical hits.
  • The 6 piece bonus of the Bonescythe Armor Set reduces the threat generated from your Hemorrhage by 8%.
  • The 4 piece bonus of the Slayer's Armor Set increases the damage done by Hemorrhage by 6%.

Damage calculation formula

The basic formula for calculating hemorrhage damage is:

Lethality = (0.06 * Lethality Rank)
Sinister Calling = (0.01 * Sinister Calling Rank)
Damage Factor = 1.10 + Sinister Calling
Critical Factor = 2 + Lethality
Normalization factor = 2.4 for swords, 1.7 for daggers

Normal Hemorrhage Damage = [(Attack Power/14 * Normalization factor) + Weapon Damage]*Damage Factor
Critical Hemorrhage Damage = Normal Hemorrhage Damage * Critical Factor

Note that the bonus from Sinister Calling is additive!

Thinking of speccing Hemorrhage?

  • Hemorrhage does not stack with Garrote nor Rupture as it is not a bleed effect; the additional damage is not applied to the damage ticks of either ability.
  • Seal Fate is wasted on a hemorrhage build, as +9% agility and a full +10% attack power is better, until a 30% or higher crit rate is achieved. If you play PvP consider that the average arena opponent will have around ~400 resilience, so ~10% critical hit chance reduction; you will need around 40% or higher crit rate to efficiently use Seal Fate with hemo. On pre-TBC this options was viable since resilience was not present in the game and was easy to reach 30% crit chance, but even then it was a poor choice in comparison to the standard hemo build as Seal Fate only performed well with daggers with Imp BS and Imp Ambush.
  • If you plan to use Hemorrhage always look for the weapon that has the highest average damage that you can obtain. If you are making a choice, choose the weapon with the best average damage.

Past changes

  • In Patch 2.3, initial damage was increased to 125% of weapon damage from 100%, but was normalized.
  • In Patch 2.3.2, 125% of weapon damage was changed to 110% and the damage done per physical strike in the debuff increased from 36 to 42.