From WoWWiki
| Hemorrhage |
|---|
|
| Usable by |
|---|
| Class | Rogue |
| Properties |
|---|
| Type | Offensive |
| School | Physical |
| Cooldown | GCD |
| Talents |
|---|
| Talented | Yes |
| Talent tree | Subtlety, Tier 5 |
| Talent required | Serrated Blades |
Improvement talents | Lethality, Remorseless Attacks |
| Other information |
|---|
| Ranks | 4 |
| Requirements | Requires melee weapon |
| Related debuff |
|---|
|
Hemorrhage is a talent in the Subtlety tree that is an instant strike, dealing 110% weapon damage as well as leaving a debuff that increases physical damage dealt to the target.
Rank table
| Rank | Damage increase | Level | Cost
|
| 1 | 11 | 30 | Talent
|
| 2 | 18 | 46 | 3 85
|
| 3 | 25 | 58 | 6 50
|
| 4 | 42 | 70 | 27
|
| 5 | 75 | 80 | 1 50
|
Talent improvement
- Remorseless Attacks will give your next Hemorrhage a 20% or 40% increased chance to crit after killing an opponent that yields honor or experience. The improved crit chance lasts for 20 seconds.
- Lethality increases the critical strike damage bonus of your Hemorrhage by 6%, 12%, 18%, 24%, or 30%.
- Sinister Calling now increases the percentage damage bonus of Hemorrhage by 1/2/3/4/5%
Item improvement
- The 4 piece bonus of the Bonescythe Armor Set gives you 5 Energy for every one of your Hemorrhage critical hits.
- The 6 piece bonus of the Bonescythe Armor Set reduces the threat generated from your Hemorrhage by 8%.
- The 4 piece bonus of the Slayer's Armor Set increases the damage done by Hemorrhage by 6%.
Damage calculation formula
The basic formula for calculating hemorrhage damage is:
Lethality = (0.06 * Lethality Rank)
Sinister Calling = (0.01 * Sinister Calling Rank)
Damage Factor = 1.10 * (1 + Sinister Calling)
Critical Factor = 2 + Lethality
Normalization factor = 2.4 for swords, 1.7 for daggers
Normal Hemorrhage Damage = [(Attack Power/14 * Normalization factor) + Weapon Damage]*Damage Factor
Critical Hemorrhage Damage = Normal Hemorrhage Damage * Critical Factor
Note that the bonus from Sinister Calling is additive!
Thinking of speccing Hemorrhage?
- Hemorrhage does not stack with Garrote nor Rupture as it is not a bleed effect; the additional damage is not applied to the damage ticks of either ability.
- Seal Fate is wasted on a hemorrhage build, as +9% agility and a full +10% attack power is better, until a 30% or higher crit rate is achieved. If you play PvP consider that the average arena opponent will have around ~400 resilience, so ~10% critical hit chance reduction; you will need around 40% or higher crit rate to efficiently use Seal Fate with hemo. On pre-TBC this options was viable since resilience was not present in the game and was easy to reach 30% crit chance, but even then it was a poor choice in comparison to the standard hemo build as Seal Fate only performed well with daggers with Imp BS and Imp Ambush.
- If you plan to use Hemorrhage always look for the weapon that has the highest average damage that you can obtain. If you are making a choice, choose the weapon with the best average damage.
Patch changes
- Patch 3.3.3 (PTR): If the rogue has a dagger equipped, this ability now deals 160% weapon damage instead of 110%.
- Patch 2.3.2 (2008-01-08):
- Rank 4 of this ability no longer has its charges consumed by non-physical attacks and spells.
- Weapon damage reduced from 125% to 110%, but the damage debuff has been increased.
- This ability now correctly does additional damage when its debuff has already been applied.
- Patch 2.3.0 (2007-11-13): This ability now does 125% of weapon damage.
External links