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:''You ought to have that looked at...'' |
:''You ought to have that looked at...'' |
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'''Hemorrhage''' is a talent in the Subtlety tree that is an [[instant]] strike, dealing 110% weapon damage as well as leaving a debuff that increases physical damage dealt to the target. |
'''Hemorrhage''' is a talent in the Subtlety tree that is an [[instant]] strike, dealing 110% weapon damage as well as leaving a debuff that increases physical damage dealt to the target. |
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− | Ranks 2, 3, & 4 are taught by [[Fahrad]] {{Title|Grand Master [[Rogue]]}}, located at [[Ravenholdt Manor]]. |
+ | Ranks 2, 3, & 4 are taught by [[Fahrad]] {{Title|Grand Master [[Rogue]]}}, located at [[Ravenholdt Manor]] (Since patch 2.3 or earlier, any rogue trainer can teach higher ranks of Hemorrhage). |
===Rank Table=== |
===Rank Table=== |
Revision as of 15:50, 26 February 2008
Hemorrhage | |
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Properties | |
Class | Rogue |
School | Physical |
Cooldown | GCD |
Talents | |
Talent tree | Subtlety, Tier 5 |
Talent required | [Serrated Blades] |
Other information | |
Requirements | Requires melee weapon |
Improvements | [Lethality], [Remorseless Attacks] |
Related debuff | |
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- You ought to have that looked at...
Hemorrhage is a talent in the Subtlety tree that is an instant strike, dealing 110% weapon damage as well as leaving a debuff that increases physical damage dealt to the target. Ranks 2, 3, & 4 are taught by Fahrad <Grand Master Rogue>, located at Ravenholdt Manor (Since patch 2.3 or earlier, any rogue trainer can teach higher ranks of Hemorrhage).
Rank Table
Rank | Damage | Level | Cost |
---|---|---|---|
1 | 11 damage | 30 | Talent |
2 | 18 damage | 46 | 62 |
3 | 25 damage | 58 | 1 17 |
4 | 42 damage | 70 | 4 86 |
Talent improvement
- [Remorseless Attacks] will give your next Hemorrhage a 20% or 40% increased chance to crit after killing an opponent that yields honor or experience. The improved crit chance lasts for 20 seconds.
- [Lethality] increases the critical strike damage bonus of your Hemorrhage by 6%, 12%, 18%, 24%, or 30%.
- [Sinister Calling] now increases the percentage damage bonus of Hemorrhage by 2/4/6/8/10%
Item improvement
- The 4 piece bonus of the Bonescythe Armor Set gives you 5 Energy for every one of your Hemorrhage critical hits.
- The 6 piece bonus of the Bonescythe Armor Set reduces the threat generated from your Hemorrhage by 8%.
- The 4 piece bonus of the Slayer's Armor Set increases the damage done by Hemorrhage by 6%.
Damage calculation formula
The basic formula for calculating hemorrhage damage is:
[Lethality] = (0.06 * Lethality Rank)
Critical Factor = 2 + Lethality
Normal Hemorrhage Damage = [(Attack Power/14 * 2.4) + Weapon Damage]*1.10 (no Sinister Calling)
or
Normal Hemorrhage Damage = [(Attack Power/14 * 2.4) + Weapon Damage]*1.20 (with Sinister Calling)
Critical Hemorrhage Damage = Normal Hemorrhage Damage * Critical Factor
Note that the bonus from Sinister Calling is additive!
Thinking of speccing Hemorrhage?
- Hemorrhage does not stack with [Garrote] nor [Rupture] as it is not a bleed effect; the additional damage is not applied to the damage ticks of either ability.
- [Seal Fate] is wasted on a hemorrhage build, as +9% agility and a full +10% attack power is better, until a 30% or higher crit rate is achieved. If you play PvP consider that the average opponent will have around ~400 resilience, so ~10% critical hit chance reduction; you will need around 40% or higher crit rate to efficiently use Seal Fate with hemo. On pre-TBC this options was viable since resilience was not present in the game and was easy to reach 30% crit chance, but even then it was a poor choice in comparison to the standard hemo build as Seal Fate only performed well with daggers with Imp BS and Imp Ambush.
- If you plan to use Hemorrhage always look for the weapon that has the highest average damage that you can obtain. If you are making a choice, choose the weapon with the best average damage.
Past changes
- In Patch 2.3, initial damage was increased to 125% of weapon damage from 100%, but was normalized.
- In Patch 2.3.2, 125% of weapon damage was changed to 110% and the damage done per physical strike in the debuff increased from 36 to 42.
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