No edit summary |
Jk300028294@legacy41548677 (talk | contribs) No edit summary |
||
Line 2: | Line 2: | ||
|name = Hemorrhage |
|name = Hemorrhage |
||
|image = Spell Shadow LifeDrain.png |
|image = Spell Shadow LifeDrain.png |
||
− | |description = An instant strike that deals 110% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to X. Lasts 10 charges or 15 sec. Awards 1 combo point. |
+ | |description = An instant strike that deals 110% weapon damage (160% if a dagger is equipped) and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to X. Lasts 10 charges or 15 sec. Awards 1 combo point. |
|class = Rogue |
|class = Rogue |
||
|type = Offensive |
|type = Offensive |
||
Line 81: | Line 81: | ||
{{classfooter|Rogue}} |
{{classfooter|Rogue}} |
||
− | |||
[[Category:Rogue abilities]] |
[[Category:Rogue abilities]] |
||
[[Category:Rogue talents]] |
[[Category:Rogue talents]] |
Revision as of 20:07, 24 March 2010
Hemorrhage | |
---|---|
| |
Properties | |
Class | Rogue |
School | Physical |
Cooldown | GCD |
Talents | |
Talent tree | Subtlety, Tier 5 |
Talent required | [Serrated Blades] |
Other information | |
Requirements | Requires melee weapon |
Improvements | [Lethality], [Remorseless Attacks] |
Related debuff | |
|
Hemorrhage is a talent in the Subtlety tree that is an instant strike, dealing 110% weapon damage as well as leaving a debuff that increases physical damage dealt to the target.
Rank table
Rank | Damage increase | Level | Cost |
---|---|---|---|
1 | 11 | 30 | Talent |
2 | 18 | 46 | 3 85 |
3 | 25 | 58 | 6 50 |
4 | 42 | 70 | 27 |
5 | 75 | 80 | 1 50 |
Talent improvement
- [Remorseless Attacks] will give your next Hemorrhage a 20% or 40% increased chance to crit after killing an opponent that yields honor or experience. The improved crit chance lasts for 20 seconds.
- [Lethality] increases the critical strike damage bonus of your Hemorrhage by 6%, 12%, 18%, 24%, or 30%.
- [Sinister Calling] now increases the percentage damage bonus of Hemorrhage by 1/2/3/4/5%
Item improvement
- The 4 piece bonus of the Bonescythe Armor Set gives you 5 Energy for every one of your Hemorrhage critical hits.
- The 6 piece bonus of the Bonescythe Armor Set reduces the threat generated from your Hemorrhage by 8%.
- The 4 piece bonus of the Slayer's Armor Set increases the damage done by Hemorrhage by 6%.
Damage calculation formula
The basic formula for calculating hemorrhage damage is:
[Lethality] = (0.06 * Lethality Rank) [Sinister Calling] = (0.01 * Sinister Calling Rank) Damage Factor = 1.10 * (1 + Sinister Calling) Critical Factor = 2 + Lethality Normalization factor = 2.4 for swords, 1.7 for daggers Normal Hemorrhage Damage = [(Attack Power/14 * Normalization factor) + Weapon Damage]*Damage Factor Critical Hemorrhage Damage = Normal Hemorrhage Damage * Critical Factor
Note that the bonus from Sinister Calling is additive!
Thinking of speccing Hemorrhage?
- Hemorrhage does not stack with [Garrote] nor [Rupture] as it is not a bleed effect; the additional damage is not applied to the damage ticks of either ability.
- [Seal Fate] is wasted on a hemorrhage build, as +9% agility and a full +10% attack power is better, until a 30% or higher crit rate is achieved. If you play PvP consider that the average arena opponent will have around ~400 resilience, so ~10% critical hit chance reduction; you will need around 40% or higher crit rate to efficiently use Seal Fate with hemo. On pre-TBC this options was viable since resilience was not present in the game and was easy to reach 30% crit chance, but even then it was a poor choice in comparison to the standard hemo build as Seal Fate only performed well with daggers with Imp BS and Imp Ambush.
- If you plan to use Hemorrhage always look for the weapon that has the highest average damage that you can obtain. If you are making a choice, choose the weapon with the best average damage.
Patch changes
- Patch 3.3.3 (2010-03-23): If the rogue has a dagger equipped, this ability now deals 160% weapon damage instead of 110%.
- Patch 2.3.2 (2008-01-08):
- Rank 4 of this ability no longer has its charges consumed by non-physical attacks and spells.
- Weapon damage reduced from 125% to 110%, but the damage debuff has been increased.
- This ability now correctly does additional damage when its debuff has already been applied.
- Patch 2.3.0 (2007-11-13): This ability now does 125% of weapon damage.
External links
|