Wowpedia

We have moved to Warcraft Wiki. Click here for information and the new URL.

READ MORE

Wowpedia
 
No edit summary
 
Line 1: Line 1:
  +
{{Stub/Location}}
{{Infobox ability
 
  +
{{ss||Molten Front}}
| name = Hemorrhage
 
| image = Spell Shadow LifeDrain.png
 
| description = An instant strike that deals 110% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to X. Lasts 10 charges or 15 sec. Awards 1 combo point.
 
| class = Rogue
 
| type = Offensive
 
| school = Physical
 
| target = Unfriendly
 
| cost = 35 [[Energy]]
 
| range = 5 yd.
 
| cast_time = Instant
 
| cooldown = [[GCD]]
 
| talented = Yes
 
| talent_tree = Subtlety, Tier 5
 
| talent_req = [[Serrated Blades]]
 
| improvement = [[Lethality]], [[Remorseless Attacks]]
 
| ranks = 4
 
| requirements = Requires melee weapon
 
| buff_name = Hemorrhage
 
| buff_image = Spell Shadow LifeDrain.png
 
| buff_desc = Increases damage taken by X.
 
| buff_dur = 10 charges or 15 sec.
 
| debuff =
 
}}
 
:''You ought to have that looked at...''
 
'''Hemorrhage''' is a talent in the Subtlety tree that is an [[instant]] strike, dealing 110% weapon damage as well as leaving a debuff that increases physical damage dealt to the target.
 
Ranks 2, 3, & 4 are taught by [[Fahrad]] {{Title|Grand Master [[Rogue]]}}, located at [[Ravenholdt Manor]].
 
   
  +
'''Wildflame Point''' is an area in northeastern [[Molten Front]] near [[Widow's Clutch]]. It's from here several [[Druids of the Flame]] channel spells into the Azeroth-ending Solar Core or fly around in their [[fire hawk]] forms.
===Rank Table===
 
{| class="darktable" width="280px"
 
|- bgcolor="navy"
 
! align="center" width="50px" | Rank
 
! align="center" width="90px" | Damage
 
! align="center" width="50px" | Level
 
! align="right" width="50px" | Cost
 
|- class="alt" align="center"
 
| 1
 
| align="center" | 11 damage
 
| align="center" | 30
 
| align="center" | Talent
 
|- align="center"
 
| 2
 
| align="center" | 18 damage
 
| align="center" | 46
 
| align="right" | {{cost||62}}
 
|- class="alt" align="center"
 
| 3
 
| align="center" | 25 damage
 
| align="center" | 58
 
| align="right" | {{cost|1}} {{cost||17}}
 
|- align="center"
 
| 4
 
| align="center" | 42 damage
 
| align="center" | 70
 
| align="right" | {{cost|4}} {{cost||86}}
 
|}
 
   
==Talent improvement==
 
*[[Remorseless Attacks]] will give your next Hemorrhage a 20% or 40% increased chance to crit after killing an opponent that yields honor or experience. The improved crit chance lasts for 20 seconds.
 
* [[Lethality]] increases the critical strike damage bonus of your Hemorrhage by 6%, 12%, 18%, 24%, or 30%.
 
* [[Sinister Calling]] now increases weapon damage by 2/4/6/8/10%
 
   
  +
{{Molten Front}}
==Item improvement==
 
* The 4 piece bonus of the [[Bonescythe Armor]] Set gives you 5 Energy for every one of your Hemorrhage critical hits.
 
* The 6 piece bonus of the [[Bonescythe Armor]] Set reduces the threat generated from your Hemorrhage by 8%.
 
* The 4 piece bonus of the [[Slayer's Armor]] Set increases the damage done by Hemorrhage by 6%.
 
 
==Damage calculation formula==
 
The basic formula for calculating hemorrhage damage is:
 
[[Lethality]] = (0.06 * Lethality Rank)
 
Critical Factor = 2 + Lethality
 
 
Normal Hemorrhage Damage = [(Attack Power/14 * 2.4) + Weapon Damage]*1.10 (no Sinister Calling)
 
or
 
Normal Hemorrhage Damage = [(Attack Power/14 * 2.4) + Weapon Damage]*1.20 (with Sinister Calling)
 
Critical Hemorrhage Damage = Normal Hemorrhage Damage * Critical Factor
 
 
Note that the bonus from Sinister Calling is ''additive''!
 
 
==Thinking of speccing Hemorrhage?==
 
* Hemorrhage does not stack with [[Garrote]] nor [[Rupture]] as it is not a bleed effect; the additional damage is not applied to the [[DPS]] of either ability.
 
* [[Seal Fate]] is wasted on a hemorrhage build, as +9% agility and a full +10% attack power is better, until a 30% or higher crit rate is achieved. If you play PvP consider that the average opponent will have around ~400 resilience, so ~10% critical hit chance reduction; you will need around 40% or higher crit rate to efficiently use Seal Fate with hemo. On pre-TBC this options was viable since resilience was not present in the game and was easy to reach 30% crit chance, but even then it was a poor choice in comparison to the standard hemo build as Seal Fate only performed well with daggers with Imp BS and Imp Ambush.
 
* If you plan to use Hemorrhage always look for the weapon that has acceptable DPS with the highest average damage that you can obtain. If you are making a choice, choose the weapon with the best average damage.
 
* For PvE, you do not spec Hemorrhage to top damagemeters, especially not when compared to "normal", i.e. Combat-Sword rogues. Expect your personal DPS on the meters to be lower. However, if played well, the total DPS of a raid will be higher when bringing 1 Hemorrhage-specced rogue along.
 
 
== Past changes ==
 
* In [[Patch 2.3]], initial damage was increased to 125% of weapon damage from 100%, but was normalized.
 
* In [[Patch 2.3.2]], 125% of weapon damage was changed to 110% and the damage done per physical strike in the debuff increased from 36 to 42.
 
 
{{classfooter|Rogue}}
 
 
[[Category:Rogue Abilities]]
 
[[Category:Rogue Talents]]
 

Revision as of 04:42, 10 July 2011


Wildflame Point is an area in northeastern Molten Front near Widow's Clutch. It's from here several Druids of the Flame channel spells into the Azeroth-ending Solar Core or fly around in their fire hawk forms.