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Hemorrhage

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Hemorrhage
Spell shadow lifedrain
  • Hemorrhage
  • 5 yd.  range
  • GCD cooldown
  • 35 Energy
  • Instant cast
  • Requires melee weapon
  • An instant strike that deals 110% weapon damage (160% if a dagger is equipped) and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to X. Lasts 10 charges or 15 sec. Awards 1 combo point.
Usable by
ClassRogue
Properties
TypeOffensive
SchoolPhysical
CooldownGCD
Talents
TalentedYes
Talent treeSubtlety, Tier 5
Improvement
talents
Lethality, Remorseless Attacks
Other information
Ranks4
RequirementsRequires melee weapon
Related debuff
Spell shadow lifedrain
  • Hemorrhage
  • Increases damage taken by X.
  • Duration: 10 charges or 15 sec.

Hemorrhage is a talent in the Subtlety tree that is an instant strike, dealing 110% weapon damage (160% if a dagger is equipped) as well as leaving a debuff that increases physical damage dealt to the target.

Rank table

Rank Damage increase Level Cost
1 11 30 Talent
2 18 46 3Silver 85Copper
3 25 58 6Silver 50Copper
4 42 70 27Silver
5 75 80 1Gold 50Silver

Talent improvement

  • Remorseless Attacks will give your next Hemorrhage a 20% or 40% increased chance to crit after killing an opponent that yields honor or experience. The improved crit chance lasts for 20 seconds.
  • Lethality increases the critical strike damage bonus of your Hemorrhage by 6%, 12%, 18%, 24%, or 30%.
  • Sinister Calling now increases the percentage damage bonus of Hemorrhage by 1/2/3/4/5%

Item improvement

  • The 4 piece bonus of the Bonescythe Armor Set gives you 5 Energy for every one of your Hemorrhage critical hits.
  • The 6 piece bonus of the Bonescythe Armor Set reduces the threat generated from your Hemorrhage by 8%.
  • The 4 piece bonus of the Slayer's Armor Set increases the damage done by Hemorrhage by 6%.

Damage calculation formula

The basic formula for calculating hemorrhage damage is:

Lethality = (0.06 * Lethality Rank)
Sinister Calling = (0.01 * Sinister Calling Rank)
Damage Factor = 1.10 * (1 + Sinister Calling)
Critical Factor = 2 + Lethality
Normalization factor = 2.4 for swords, 1.7 for daggers

Normal Hemorrhage Damage = [(Attack Power/14 * Normalization factor) + Weapon Damage]*Damage Factor
Critical Hemorrhage Damage = Normal Hemorrhage Damage * Critical Factor

Note that the bonus from Sinister Calling is additive!

Thinking of speccing Hemorrhage?

  • Hemorrhage does not stack with Garrote nor Rupture as it is not a bleed effect; the additional damage is not applied to the damage ticks of either ability.
  • Seal Fate is wasted on a hemorrhage build, as +9% agility and a full +10% attack power is better, until a 30% or higher crit rate is achieved. If you play PvP consider that the average arena opponent will have around ~400 resilience, so ~10% critical hit chance reduction; you will need around 40% or higher crit rate to efficiently use Seal Fate with hemo. On pre-TBC this options was viable since resilience was not present in the game and was easy to reach 30% crit chance, but even then it was a poor choice in comparison to the standard hemo build as Seal Fate only performed well with daggers with Imp BS and Imp Ambush.
  • If you plan to use Hemorrhage always look for the weapon that has the highest average damage that you can obtain. If you are making a choice, choose the weapon with the best average damage.

Patch changes

  • Wrath-Logo-Small Patch 3.3.3 (2010-03-23): If the rogue has a dagger equipped, this ability now deals 160% weapon damage instead of 110%.
  • Bc icon Patch 2.3.2 (2008-01-08):
    • Rank 4 of this ability no longer has its charges consumed by non-physical attacks and spells.
    • Weapon damage reduced from 125% to 110%, but the damage debuff has been increased.
    • This ability now correctly does additional damage when its debuff has already been applied.
  • Bc icon Patch 2.3.0 (13-Nov-2007): This ability now does 125% of weapon damage.

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