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Herbalism pointers:
 
Herbalism pointers:
:[[Image:Pointer herb on 32x32.png]] ''in range of gatherable herb'' <br/>[[Image:Pointer herb off 32x32.png]] ''out of range of gatherable herb''
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:[[File:Pointer herb on 32x32.png]] ''in range of gatherable herb'' <br/>[[File:Pointer herb off 32x32.png]] ''out of range of gatherable herb''
   
 
For other articles related to Herbalism, see the [[:Category:Herbalism|Herbalism category]].
 
For other articles related to Herbalism, see the [[:Category:Herbalism|Herbalism category]].

Revision as of 02:13, 30 April 2010

Herbalism Icon WoW Icon update Herbalism (Profession)
List of herbs  •  Mob herbalism  •  Herbalism quests  •  Techniques  •  Trainers  •  Equipment

Herbalism allows you to find and harvest herbs from particular resource nodes scattered around the world. It is a primary profession. While a very small number of herbs are sometimes used for other trade skills, the vast majority are used for Alchemy and Inscription. The Burning Crusade expansion contains several mobs that are capable of being harvested.

See harvestable mobs for a list.

Herbalism pointers:

Pointer herb on 32x32 in range of gatherable herb
Pointer herb off 32x32 out of range of gatherable herb

For other articles related to Herbalism, see the Herbalism category.

Uses

As herbalism is a gathering profession like Skinning and Mining, it can potentially be useful to any class who intends to use it as a source of income by selling the herbs they gather. However, it is of particular interest to any alchemist, since herbalism gives you a good supply of ingredients for your potions. While the majority of the herbs you will find are used by alchemists to create various potions, some will have other uses as well. Scribes with the inscription skill will also use most type of herbs as ingredients for pigments, which are used to make glyphs.


Tools

Required Tools

Unlike skinning and mining, no special tools are required to gather herbs, although to collect the high-level herb Inv misc herb 09 [Bloodvine], a Inv weapon shortblade 29 [Blood Scythe] must be in the herbalist's inventory.

Find Herbs

Inv misc flower 02 [Find Herbs] is a skill gained when learning Apprentice Herbalism. While active it highlights unharvested herb resources in the immediate area on the mini-map. In addition a number of other resources (those that may be considered plants) will also be highlighted, such as Inv mushroom 02 [Glowcap] in Zangarmarsh. **As of patch 3.1.0 Find Herbs no longer tracks Glowcaps.** Find Herbs is a detecting ability, and as such cannot be active at the same time as other abilities such as Spell nature earthquake [Find Minerals] or other tracking abilities.

Bags

An Herb Bag is a special type of bag that goes into one of your four bag slots (or a bank bag slot). It can carry only herbs (as well as a handful of other related items), but is usually much larger than the average inventory bag that you would normally have at that level. A 12-slot herb bag can be purchased from certain herbalism supply vendors, while the larger varieties (20- and 24-slot) must be made by a tailor with Cenarion Circle rep; they can be found in the Auction House, too.

Skill Bonuses

Training

Mousing over and inspecting the tooltip for any herb in the game world will allow you to determine whether or not you can harvest it. The "Requires Herbalism" text will be color coded as follows:

  • Red: Skill insufficient.
  • Orange: 100% chance of increasing skill level. (in past possible "Failed attempt")
  • Yellow: 100% chance of increasing skill level.
  • Green: <50% chance of increasing skill level.
  • Gray: Never increases skill level.

You must therefore level through the zones sequentially to level herbalism. However, once you are 60, it is very easy to level herbalism from 1-300 due to the fact that you can move quickly between zones.

At skill levels 75(50+), 150(125+), 225(200+), and 300 you have to visit Herbalism trainers in order to increase your skill further.

It is recommended that you purchase the Inv gauntlets 18 [Herbalist's Gloves] with the +5 Enchant Gloves - Advanced Herbalism, giving a total +10 herbalism bonus. This will double if not triple the speed you level on herbs, reducing the time to skill 1-375 significantly, as "orange" and "yellow" herbs will stay so 10 skill points longer, giving a much broader spectrum of herbs you can loot and level on.

Quests

Only one quest is known that requires Herbalism to complete.

Harvestable herbs

See: herb for a complete listing of herbs you can gather, as well as their skill requirements.

Herbalism in Outland

Bc icon This section concerns content related to The Burning Crusade.

With World of Warcraft: The Burning Crusade, several changes have been made to the herbalism profession in the expansion zone: Outland. Herbalism is the primary gathering trade skill employed by Alchemy to make potions, elixirs and flasks. Skill level 301-375, Master, can be learned at the Herbalism trainer, Rorelien, who can be found in the ground floor room of the tower in Honor Hold, or, for the Horde, Ruak Stronghorn, found in the north-west tower in Thrallmar, on the bottom floor underneath the stairs. You need to have a skill of 275 or higher to learn this. There is no apparent level requirement. With the expansion pack, the following changes have occurred to make herbalism a much more rewarding gathering skill:

  • Outland offers a wide array of monsters that can be skinned for herbs after the target has been killed and all loot has been taken. Several types of herbs as well as Vendor Trash can be "herb-skinned" off a kill. Several areas in Zangarmarsh offer monsters that can be "herb-skinned" for herbs such as Ancient Lichen, Terocone, and Felweed. In addition to herbs that can be farmed off of these creatures, motes can also be found. Motes are an integral part of crafting professions in the expansion. Note that "herb-skinning" monsters requires herbalism skill equal to five times the monster's level, like skinning does, but will not cause a player to gain skill.[citation needed] 
  • Outland also offers herbalist a slight opportunity to find items of significant value when gathering a herb. Green quality items have been discovered, but this seldom occurs.
  • One time use items can be picked up when collecting a herb. These items can also be picked up off of skinning a monster in Outland. These items may be eaten to receive a stat bonus for a short period of time. Herbs can yield an item that will absorb damage for a period of time.
  • Merely collecting certain types of herbs in Outland may yield a particular stat bonus for a short period of time. For example, Inv misc herb dreamingglory [Dreaming Glory] gives a buff that regenerates a small amount of health over time.

Abilities Gained

Sufficiently skilled herbalists gain the Warlock healthstone [Lifeblood] ability.

Notes

Roleplaying Resource

A Medicinal Guide to Azerothian and Outland Herbs lists harvestable herbs and their real-world medicinal equivalents or approximations. A resource for role-players who want to use herbs for more than just alchemy. Now you too can be an Apothecary (a doctor-like profession that specializes in herbs).

External links

For leveling guides please visit Tradeskill leveling guides