|List of herbs • Quests • Trainers|
Herbalism allows you to find and harvest herbs from particular resource nodes scattered around the world using. It is a primary profession. While a very small number of herbs are sometimes used for other trade skills, the vast majority are used for Alchemy and Inscription. Starting with the Burning Crusade expansion, mobs will appear in-game that can be harvested.
See harvestable mobs for a list.
For other articles related to Herbalism, see the Herbalism category.
Herbalism proficiency refers to a character’s training in Herbalism. The table below summarizes what level and skill required to advance to each proficiency.
|Apprentice||5||1 - 75|
|Journeyman||10||50 - 150|
|Expert||20||125 - 225|
|Artisan||35||200 - 300|
|Master||50||275 - 375|
|Grand Master||65||350 - 450|
|Illustrious Grand Master||75||425 - 525|
|Zen Master||80||500 - 600|
Grand Master is only available after installing the expansion Wrath of the Lich King.
Illustrious Grand Master is only available after installing the expansion Cataclysm.
Zen Master is only available after installing the expansion Mists of Pandaria.
As herbalism is a gathering profession like Skinning and Mining, it can potentially be useful to any class who intends to use it as a source of income by selling the herbs they gather. However, it is of particular interest to any alchemist, since herbalism gives you a good supply of ingredients for your potions. While the majority of the herbs you will find are used by alchemists to create various potions, some will have other uses as well. Scribes with the inscription skill will also use most type of herbs as ingredients for pigments, which are used to make glyphs.
Unlike skinning and mining, no special tools are required to gather herbs, although to collect the high-level herb bloodvine, a Blood Scythe must be in the herbalist's inventory.
Find Herbs is a skill gained when learning Apprentice Herbalism. While active it highlights unharvested herb resources in the immediate area on the mini-map. These herbs are highlighted whether the player is at a level to harvest them or not. In addition a number of other resources (those that may be considered plants) will also be highlighted. Find Herbs is a detecting ability, and as such cannot be active at the same time as other abilities such as Find Minerals or other tracking abilities.
A bonus to choosing herbalism is that Find Herbs will also highlight the herbs for herb-related quests, then when the quest is complete and the herbs cannot be picked any longer, automatically stop highlighting them.
A Herb Bag is a special type of bag that goes into one of your four bag slots (or a bank bag slot). It can carry only herbs (as well as a handful of other related items), but is usually much larger than the average inventory bag that you would normally have at that level. A 12-slot herb bag,, can be purchased from certain herbalism supply vendors, while the larger varieties (20- and 24-slot; and ) must be made by a tailor with Cenarion Circle rep; they can be found in the Auction House, too. There is now a 32-slot herbalism bag also available, , but the tailor must be revered with the Kalu'ak to buy the recipe and have 435 tailoring. Cataclysm added a 36-slot bag, , which can be created by a tailor with a tailoring skill of 490 (taught by tailoring trainers). Also starting with Cataclysm for some reason, a 20-slot bag, is available for 28 from <Bag Merchant> in Stormwind City, but there is no Horde equivalent.
Mousing over and inspecting the tooltip for any herb in the game world will allow you to determine whether or not you can harvest it. The "Requires Herbalism" text will be color coded as follows:
You must therefore level through the zones sequentially to level herbalism. However, once you are 60, it is very easy to level herbalism from 1-300 due to the fact that you can move quickly between zones.
At skill levels 75(50+), 150(125+), 225(200+), and 300 you have to visit Herbalism trainers in order to increase your skill further.
It is recommended that you purchase the Herbalist's Gloves with the +5 Enchant Gloves - Advanced Herbalism, giving a total +10 herbalism bonus. This will double if not triple the speed you level on herbs, reducing the time to skill 1-375 significantly, as "orange" and "yellow" herbs will stay so 10 skill points longer, giving a much broader spectrum of herbs you can loot and level on.
Only one quest is known that requires Herbalism to complete.
See: herb for a complete listing of herbs you can gather, as well as their skill requirements.
With World of Warcraft: Mists of Pandaria changes have been made to the herbalism profession. Skill level 526-600, Zen Master, can be learned at the Herbalism trainer. In order to learn this you need to have a skill of 500 and be level 80.
With World of Warcraft: The Burning Crusade, several changes have been made to the herbalism profession in the expansion zone: Outland. Herbalism is the primary gathering trade skill employed by Alchemy to make potions, elixirs and flasks. Skill level 301-375, Master, can be learned at the Herbalism trainer, Rorelien, who can be found in the ground floor room of the tower in Honor Hold, or, for the Horde, Ruak Stronghorn, found in the north-west tower in Thrallmar, on the bottom floor underneath the stairs. You need to have a skill of 275 or higher to learn this. There is no apparent level requirement. With the expansion pack, the following changes have occurred to make herbalism a much more rewarding gathering skill:
Sufficiently skilled herbalists gain the Lifeblood ability.
A Medicinal Guide to Azerothian and Outland Herbs lists harvestable herbs and their real-world medicinal equivalents or approximations. A resource for role-players who want to use herbs for more than just alchemy. Now you too can be an Apothecary (a doctor-like profession that specializes in herbs).
Patch 4.0.3 (15-Nov-2010): Gathering herbs will give XP. The higher level the character is, the less XP it will get. See Formulas:Gather XP.