|List of herbs • Quests • Trainers|
Herbalism allows you to find and harvest herbs from particular resource nodes scattered around the world using . It is a primary profession. While a very small number of herbs are sometimes used for other trade skills, the vast majority are used for Alchemy and Inscription. Starting with the Burning Crusade expansion, mobs will appear in-game that can be harvested.
See harvestable mobs for a list.
For other articles related to Herbalism, see the Herbalism category.
|Apprentice||5||1 - 75|
|Journeyman||10||50 - 150|
|Expert||20||125 - 225|
|Artisan||35||200 - 300|
|Master||50||275 - 375|
|Grand Master||65||350 - 450|
|Illustrious Grand Master||75||425 - 525|
|Zen Master||80||500 - 600|
As herbalism is a gathering profession like Skinning and Mining, it can potentially be useful to any class who intends to use it as a source of income by selling the herbs they gather. However, it is of particular interest to any alchemist, since herbalism gives you a good supply of ingredients for your potions. While the majority of the herbs you will find are used by alchemists to create various potions, some will have other uses as well. Scribes with the inscription skill will also use most type of herbs as ingredients for pigments, which are used to make glyphs.
- Rogues will find useful in making .
- Some herbs are used for class quests, such as for Warriors and for Druids.
- is used for Leatherworking quests for learning the Wild Leather set.
- Certain Tailoring and Leatherworking patterns require relatively small amounts of herbs, mostly Wildvine.
- Enchanters use for and for .
- Lifeblood is a healing spell with Patch 3.0.2 that scales with herbalism skill level.
- While of little importance, the sword requires the player to have a skill of 100 or more in Herbalism in order to be equipped.
Find Herbs is a skill gained when learning Apprentice Herbalism. While active it highlights unharvested herb resources in the immediate area on the mini-map. These herbs are highlighted whether the player is at a level to harvest them or not. In addition a number of other resources (those that may be considered plants) will also be highlighted. Find Herbs is a detecting ability, and as such cannot be active at the same time as other abilities such as Find Minerals or other tracking abilities.
A bonus to choosing herbalism is that Find Herbs will also highlight the herbs for herb-related quests, then when the quest is complete and the herbs cannot be picked any longer, automatically stop highlighting them.
A Herb Bag is a special type of bag that goes into one of your four bag slots (or a bank bag slot). It can carry only herbs (as well as a handful of other related items), but is usually much larger than the average inventory bag that you would normally have at that level. A 12-slot herb bag, , can be purchased from certain herbalism supply vendors, while the larger varieties (20- and 24-slot; and ) must be made by a tailor with Cenarion Circle rep; they can be found in the Auction House, too. There is now a 32-slot herbalism bag also available, , but the tailor must be revered with the Kalu'ak to buy the recipe and have 435 tailoring. Cataclysm added a 36-slot bag, , which can be created by a tailor with a tailoring skill of 490 (taught by tailoring trainers). Also starting with Cataclysm for some reason, a 20-slot bag, is available for 28 from <Bag Merchant> in Stormwind City, but there is no Horde equivalent.
- Tauren gain a 15-point bonus to their herbalism skill from the "Cultivation" Racial trait. However, this does not allow a Tauren to harvest herbs without training the herbalism skill.
- will give you a +5 bonus to herbalism.
- will give you a +2 bonus to herbalism.
- will give you a +5 bonus to herbalism.
- will give you a +5 bonus to all gathering professions, including herbalism.
Mousing over and inspecting the tooltip for any herb in the game world will allow you to determine whether or not you can harvest it. The "Requires Herbalism" text will be color coded as follows:
- Red: Skill insufficient.
- Orange: 100% chance of increasing skill level. (in past possible "Failed attempt")
- Yellow: 75% chance of increasing skill level.
- Green: <50% chance of increasing skill level.
- Gray: Never increases skill level.
You must therefore level through the zones sequentially to level herbalism. However, once you are 60, it is very easy to level herbalism from 1-300 due to the fact that you can move quickly between zones.
At skill levels 75(50+), 150(125+), 225(200+), and 300 you have to visit Herbalism trainers in order to increase your skill further.
It is recommended that you purchase the Herbalist's Gloves with the +5 Enchant Gloves - Advanced Herbalism, giving a total +10 herbalism bonus. This will double if not triple the speed you level on herbs, reducing the time to skill 1-375 significantly, as "orange" and "yellow" herbs will stay so 10 skill points longer, giving a much broader spectrum of herbs you can loot and level on.
Only one quest is known that requires Herbalism to complete.
Harvestable herbs Edit
See: herb for a complete listing of herbs you can gather, as well as their skill requirements.
Herbalism in Pandaria EditThis section concerns content exclusive to Mists of Pandaria.
With World of Warcraft: Mists of Pandaria changes have been made to the herbalism profession. Skill level 526-600, Zen Master, can be learned at the Herbalism trainer. In order to learn this you need to have a skill of 500 and be level 80.
Herbalism in Outland EditThis section concerns content exclusive to The Burning Crusade.
With World of Warcraft: The Burning Crusade, several changes have been made to the herbalism profession in the expansion zone: Outland. Herbalism is the primary gathering trade skill employed by Alchemy to make potions, elixirs and flasks. Skill level 301-375, Master, can be learned at the Herbalism trainer, Rorelien, who can be found in the ground floor room of the tower in Honor Hold, or, for the Horde, Ruak Stronghorn, found in the north-west tower in Thrallmar, on the bottom floor underneath the stairs. You need to have a skill of 275 or higher to learn this. There is no apparent level requirement. With the expansion pack, the following changes have occurred to make herbalism a much more rewarding gathering skill:
- Outland offers a wide array of monsters that can be skinned for herbs after the target has been killed and all loot has been taken. Several types of herbs as well as Vendor Trash can be "herb-skinned" off a kill. Several areas in Zangarmarsh offer monsters that can be "herb-skinned" for herbs such as Ancient Lichen, Terocone, and Felweed. In addition to herbs that can be farmed off of these creatures, motes can also be found. Motes are an integral part of crafting professions in the expansion. Note that "herb-skinning" monsters requires herbalism skill equal to five times the monster's level, like skinning does, but will not cause a player to gain skill.
- Outland also offers herbalist a slight opportunity to find items of significant value when gathering a herb. Green quality items have been discovered, but this seldom occurs.
- One time use items can be picked up when collecting a herb. These items can also be picked up off of skinning a monster in Outland. These items may be eaten to receive a stat bonus for a short period of time. Herbs can yield an item that will absorb damage for a period of time.
- Merely collecting certain types of herbs in Outland may yield a particular stat bonus for a short period of time. For example, Dreaming Glory gives a buff that regenerates a small amount of health over time.
Abilities Gained Edit
Sufficiently skilled herbalists gain the Lifeblood ability.
- can only be found in Eversong Woods.
- is occasionally found in and patches. There is no Swiftthistle-only plant.
- , in the same manner as Swiftthistle, is found in patches. Wildvine also drops from many Trolls.
- is an Uncommon herb can only be found in herb bushes in Zul'Gurub, and even then you must have a in your inventory. A Blood Scythe can be found in some Jinxed Hoodoo Piles.
- (also Uncommon) is extremely rare and hard to find as it spawns randomly and infrequently in various high-level classic zones.
- gives a regeneration buff (30 HP5) for 15 min after gathering.
- gives a fire damage buff when used, but has no Alchemy use.
- is occasionally found with the Outland herb and gives a damage absorption buff (absorbs 750 to 1250 damage) lasting 15 sec when used. It has no Alchemy use.
- is occasionally found in Outland herbs including: , , , , , , , and .
- is occasionally found in Northrend herbs including: , , , , , , and .
- Tauren can harvest immediately after training Herbalism, since their skill will start at 16.
- If the tooltip text is grey when hovering over an herb blip on the minimap, the node is underground.
Roleplaying Resource Edit
A Medicinal Guide to Azerothian and Outland Herbs lists harvestable herbs and their real-world medicinal equivalents or approximations. A resource for role-players who want to use herbs for more than just alchemy. Now you too can be an Apothecary (a doctor-like profession that specializes in herbs).
Patch changes Edit
- Patch 6.0.2 (October 14, 2014): Herbalists can now harvest herbs throughout the game world without hard skill requirements. The yield an Herbalist will be able to harvest from each node is now determined by skill level.
- Patch 4.0.3 (15-Nov-2010): Gathering herbs will give XP. The higher level the character is, the less XP it will get. See Formulas:Gather XP.
- For a complete list of leveling guides by profession please visit Tradeskill leveling guides
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