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Heroism
| Heroism | |
|---|---|
| |
| Usable by | |
| Class | Shaman |
| Race | Draenei, Dwarf |
| Properties | |
| Type | Utility |
| School | Nature |
| Cooldown | 5 minutes |
| Radius | 100 yards |
| Related buff | |
| |
| Related debuff | |
- "We must bring calm to the troubled elemental spirits of this land. Ma-no icta, my brethren."[1]
Heroism is a shaman buff. The Alliance version is Heroism, and the Horde version is Bloodlust. They are exactly the same aside from their name and the names of their associated debuffs.
Contents |
Rank table
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| Rank | Level | Cost |
|---|---|---|
| 1 | 70 | 7 |
Talents
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Talents that can improve this ability:
Notes
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Following patch 3.0.2, both Heroism and Bloodlust affect the entire raid. Also, everyone who is affected by the ability receives a 5 minute debuff preventing them from being affected by either Heroism or Bloodlust for the duration of the debuff (5 minutes). As of patch 3.1.0, Heroism and Bloodlust have their cooldowns reduced to 5 minutes, but Exhausted/Sated last 10 minutes.
Tactics
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- The most common use for heroism is during bosses in raids. When it is used varies from boss to boss and guild to guild. When soloing, it can be useful for crunch situations or tougher mobs, such as targets for group quests.
- When Heroism is used in raids, it is usually good idea to dump all other CDs you have (Avenging Wrath, Rapid Fire, Arcane Power...) at the same time, because in many cases it will result higher overall damage than using the cooldowns separately.
Patch changes
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Patch 3.1.0 (2009-04-14): Cooldown reduced to 5 minutes, but Exhausted now last 10 minutes.