| description=Increases melee, ranged, and spell casting speed by 30% for all party and raid members. Lasts 40 sec.
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| description=Increases melee, ranged, and spell haste by 30% for all party and raid members. Lasts 40 sec.<br><br>Allies receiving this effect will become Exhausted and be unable to benefit from Heroism or Time Warp again for 10 min.
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<br />After the completion of this effect, those affected will become Exhausted and unable to benefit from Heroism and Time Warp again for 10 min.
| class=[[Shaman]]
| class=[[Shaman]]
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| race=[[Draenei]], [[Dwarf]]
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| race=Draenei, Dwarf, Pandaren
| type=Utility
| type=Utility
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| school=Nature
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| school=[[Nature]]
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| target=Self
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| cost=21.5% of [[base mana]]
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| cost=26% of [[base mana]]
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| radius=100 yards
| cast_time=Instant
| cast_time=Instant
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| cooldown=5 minutes
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| cooldown=5 min
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| level=70
| buff_type=Magic
| buff_type=Magic
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| buff_desc=Melee, ranged, and spell casting speed increased by 30%.
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| buff_desc=Melee, ranged, and spell haste increased by 30%.
| buff_dur=40 seconds
| buff_dur=40 seconds
| debuff_name = Exhaustion
| debuff_name = Exhaustion
| debuff_type =
| debuff_type =
| debuff_image = Spell_Nature_Sleep.png
| debuff_image = Spell_Nature_Sleep.png
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| debuff_desc = Cannot benefit from Heroism andTimeWarp.
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| debuff_desc = Cannot benefit from Heroism orothersimilar effects.
| debuff_dur = 10 minutes
| debuff_dur = 10 minutes
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| tcg = HeroismTCG.jpg
}}</onlyinclude>
}}</onlyinclude>
{{AbilityFlavor|"We must bring calm to the troubled elemental spirits of this land. Ma-no icta, my brethren."|TCGFoO|78}}
{{AbilityFlavor|"We must bring calm to the troubled elemental spirits of this land. Ma-no icta, my brethren."|TCGFoO|78}}
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'''Heroism''' is a shaman buff. TheAllianceversionis'''Heroism''', and theHordeversionis[[Bloodlust]]. Theyareexactlythesameasidefromtheirnameandthenamesoftheirassociateddebuffs.
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'''Heroism''' is a core [[shaman]]ability learned at level 70. Itgrantsabuffto party and raidmembers'melee,ranged,and spell haste. Thoughithasafiveminutecooldown,playersmayonlybenefit fromitonceeverytenminutes.
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== Rank table ==
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{| class="darktable" style="text-align:center"
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|-
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! Rank !! Level !! Cost
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|-
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| 1 || 70 || {{cost|7|92}}
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|}
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== Talents ==
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Talents that can improve this ability:
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* [[Mental Quickness]]
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== Notes ==
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Following patch 3.0.2, both Heroism and Bloodlust affect the entire raid. Also, everyone who is affected by the ability receives a 5 minute debuff preventing them from being affected by either Heroism or Bloodlust for the duration of the debuff (5 minutes).
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As of patch 3.1.0, Heroism and Bloodlust have their cooldowns reduced to 5 minutes, but Exhausted/Sated last 10 minutes.
== Tactics ==
== Tactics ==
*The most common use for heroism is during bosses in raids. When it is used varies from boss to boss and guild to guild. When soloing, it can be useful for crunch situations or tougher mobs, such as targets for group quests.
*The most common use for heroism is during bosses in raids. When it is used varies from boss to boss and guild to guild. When soloing, it can be useful for crunch situations or tougher mobs, such as targets for group quests.
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**As part of Blizzard's new movement toward "bring a player, not a class" raid compositions, [[Cataclysm]] will endow mages with a similar effect, [[Time Warp]], which will also grant the casting Mage a 30% movement speed increase.
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**As part of Blizzard's new movement toward "bring a player, not a class" raid compositions, [[Cataclysm]] endowed mages with a similar effect, [[Time Warp]].
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*When Heroism is used in raids, it is usually good idea to dump all other CDs you have ([[Avenging Wrath]], [[Rapid Fire]], [[Arcane Power]]...) at the same time, because in many cases it will result higher overall damage than using the cooldowns separately.
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*When Heroism is used in raids, it is usually a good idea to dump all other CDs you have at the same time, because in many cases it will result in higher overall damage than using the cooldowns separately.
== Patch changes ==
== Patch changes ==
* {{Patch 3.1.0|note=Cooldown reduced to 5 minutes, but Exhausted now last 10 minutes.}}
* {{Patch 3.1.0|note=Cooldown reduced to 5 minutes, but Exhausted now last 10 minutes.}}
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==References==
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==References==
{{Reflist}}
{{Reflist}}
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==External links==
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==External links==
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{{Classfooter|Shaman}}
[[Category:Shaman abilities]]
[[Category:Shaman abilities]]
[[Category:Magic buffs]]
[[Category:Magic buffs]]
Revision as of 04:23, January 19, 2013
This article is about the Alliance shaman ability. For the Horde version, see Bloodlust.
Increases melee, ranged, and spell haste by 30% for all party and raid members. Lasts 40 sec.
Allies receiving this effect will become Exhausted and be unable to benefit from Heroism or Time Warp again for 10 min.
"We must bring calm to the troubled elemental spirits of this land. Ma-no icta, my brethren."[1]
Heroism is a core shaman ability learned at level 70. It grants a buff to party and raid members' melee, ranged, and spell haste. Though it has a five minute cooldown, players may only benefit from it once every ten minutes.
The most common use for heroism is during bosses in raids. When it is used varies from boss to boss and guild to guild. When soloing, it can be useful for crunch situations or tougher mobs, such as targets for group quests.
As part of Blizzard's new movement toward "bring a player, not a class" raid compositions, Cataclysm endowed mages with a similar effect, Time Warp.
When Heroism is used in raids, it is usually a good idea to dump all other CDs you have at the same time, because in many cases it will result in higher overall damage than using the cooldowns separately.
Patch changes
Patch 3.1.0 (14-Apr-2009): Cooldown reduced to 5 minutes, but Exhausted now last 10 minutes.