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Hibernate

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Hibernate
  • Hibernate
  • 1.5 sec cast
  • 30 yd range
  • 150 Mana
  • Forces the enemy target to sleep for up to X sec. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin.
Usable by
Class Druid
Properties
Type Offensive, Utility
School Nature
Cooldown None/Global Cooldown
Talents
Improvement
talents
Nature's Reach
Other information
Ranks 3
Related debuff
  • Magic
  • Hibernate
  • Asleep.
  • Duration: 40 sec.
"Has sleep dulled my senses?"

Causes a beast or dragonkin to fall asleep for X seconds. Damage will awaken the target.

Rank Table

Rank Level Casting Time Mana Cost Sleep duration (x) Cost
1 18 1.5 sec 90 up to 20 sec. 19s 
2 38 1.5 sec 120 up to 30 sec. 1g 20s 
3 58 1.5 sec 150 up to 40 sec. 3g 20s 

Notes

Tips and Tactics

  • In a PvE setting, Hibernate gives druids a tremendous advantage as it allows you to take on beasts much more powerful than yourself. A good druid can kill an elite beast mob of his or her own level and even one or two levels higher given correct planning and timing.
  • Used in combination with Soothe Animal and, where permitted, Flight Form, Hibernate makes the druid a wicked-awesome farming class.
  • Hibernate can be used to help crowd control in instances where beasts or dragonkin are present.
  • Like most CC, Hibernate doubles in function as a spammable counterspell: Even though the target will not remain asleep while players are beating on it, any of its abilities in progress (with a cast time) will be interrupted.
  • In PvP, It is good to use against a Hunter's pet, a Druid in Feral forms, and a Shaman in Ghost Wolf form. However, due to its cast time, a good player would often shift out of form to prevent it from being used on them.
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