Hibernate
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| Hibernate | |
|---|---|
| Usable by | |
| Class | Druid |
| Properties | |
| Type | Offensive, Utility |
| School | Nature |
| Cooldown | None/Global Cooldown |
| Talents | |
| Improvement talents | Nature's Reach |
| Other information | |
| Ranks | 3 |
| Related debuff | |
| |
- "Has sleep dulled my senses?"
- "Let sleeping beasts lie." - Eriun MoonglowTCG #?
Hibernate is a Druid crowd control spell, usable on beasts and dragonkin. As with most crowd control effects, any damage done to the target will end the spell. Unlike Polymorph, it does not heal the target.
Rank table
| Rank | Level | Sleep duration | Cost |
|---|---|---|---|
| 1 | 18 | 20 sec. | |
| 2 | 38 | 30 sec. | |
| 3 | 58 | 40 sec. |
Notes
- Hibernate is only usable on beasts and dragonkin. This includes hunter pets and shamans and druids in shapeshift forms.
- Both Nature's Grace and Nature's Swiftness reduce the casting time of this spell.
- The listed duration is the maximum, and Hibernate has a chance to break early, especially on higher level targets.

Tips and tactics
- In a PvE setting, Hibernate gives druids a tremendous advantage as it allows you to take on beasts much more powerful than yourself. A good druid can kill an elite beast mob of his or her own level and even one or two levels higher by alternating Hibernate and Starfire.
- Used in combination with Soothe Animal, Entangling Roots and, where permitted, Flight Form, Hibernate makes the druid an impressive farming class, allowing you to get to herbs and mining nodes without having to fight for them.
- Hibernate can be used to help crowd control in instances where beasts or dragonkin are present.
- Like most crowd control, Hibernate doubles in function as a spamable counterspell: Even though the target will not remain asleep while players are beating on it, any of its abilities in progress (with a cast time) will be interrupted.
- In PvP, It is good to use against a Hunter's pet, a Druid in Feral forms, and a Shaman in Ghost Wolf form. However, due to its cast time, a good player can often shift out of form before the spell is done casting to prevent it from being used on them.
Patch changes
Patch 1.2.0 (18-Dec-2004): Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds.
External links
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