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Not to be confused with Spell hit.
Hit axe to tree

Hit refers to physical damage that occurs as a result of an attack made with melee or ranged weapons. The term is also used to describe a character's chance of not missing. Characters have a 100% chance to hit when fighting creatures up to 3 levels higher (bosses included), but their hit chance decreases when fighting characters above that level.

Prior to Warlords of Draenor, players' chance to hit was lower; a secondary attribute called hit rating was used to ensure that the player would not miss against targets. The hit rating secondary attribute was removed with Patch 6.0.2 along with Expertise. The developers described the process of reaching the expertise and hit caps as a penalty rather than an augmentation, with players inevitably regarding the stats as mandatory rather than "fun". As a result, the stats were removed, with players effectively automatically capped in both expertise and hit.


Calculating miss rate[]

If the difference between the mob's level and your level is less than or equal to 2, then the formula for calculating your base miss rate against that mob is:

  • with single-wielding: 5% + (Mob Level - Your Level) * 0.5%
  • with dual-wielding: 24% + (Mob Level - Your Level) * 0.5%

If the difference between the mob's level and your level is greater than 2, then the formula for calculating your base miss rate against that mob is:

  • with single-wielding: 2% + (Mob Level - Your Level) * 2%
  • with dual-wielding: 21% + (Mob Level - Your Level) * 2%

Applying these formulas gives the following base miss rate for a Level 90 character:

  • v. Level 90 mob: 5.0% / dual-wield: 24%
  • v. Level 91 mob: 5.5% / dual-wield: 24.5%
  • v. Level 92 mob: 6.0% / dual-wield: 25% (level of most heroic bosses)
  • v. Level 93 mob: 8.0% / dual-wield: 27% (level of raid bosses)
  • 340 hit rating reduces your chance to miss by 1%

Thus, if you are a Level 90 character with no talents increasing your chance to hit, you need a Hit Rating of 2550 (7.50%) to never miss a shot against a Level 93 boss (or skull mob) with a special attack or single-wield auto-attack (see hit rating cap below).

Melee attacks divide into two categories: auto-attacks (white attack/damage) and special attacks (yellow attack/damage). Attacking a mob from behind removes parry and block from both tables, provided the attack is more than 0.5 yards away (measured from center to center rather than with the hitbox).

Six sigma miss per hit opportunities[]

Level 90
Hit Rating Additional Hit % Miss per 10,000 Hits Miss %
2550 7.50% 0 0.00%
2548 7.49% 1 0.01%
2516 7.40% 10 0.10%
2482 7.30% 20 0.20%
2448 7.20% 30 0.30%
2414 7.10% 40 0.40%
2380 7.00% 50 0.50%
2346 6.90% 60 0.60%
2312 6.80% 70 0.70%
2278 6.70% 80 0.80%
2244 6.60% 90 0.90%
2210 6.50% 100 1.00%
2040 6.00% 150 1.50%
1870 5.50% 200 2.00%
1700 5.00% 250 2.50%
1530 4.50% 300 3.00%
Level 85
Hit Rating Additional Hit % Miss per 10,000 Hits Miss %
961 8.001% 0 0.00%
960 7.993% 1 0.01%
949 7.901% 10 0.10%
937 7.801% 20 0.20%
925 7.701% 30 0.30%
913 7.601% 40 0.40%
901 7.502% 50 0.50%
889 7.402% 60 0.60%
877 7.302% 70 0.70%
865 7.202% 80 0.80%
853 7.102% 90 0.90%
841 7.002% 100 1.00%
781 6.502% 150 1.50%
721 6.003% 200 2.00%
661 5.503% 250 2.50%
601 5.004% 300 3.00%
Level 80
Hit Rating Additional Hit % Miss per 10,000 Hits Miss %
246 8.000% 0 0.00%
245 7.997% 3 0.03%
243 7.902% 10 0.10%
240 7.805% 20 0.20%
237 7.707% 29 0.29%
234 7.610% 39 0.39%
231 7.512% 49 0.49%
228 7.415% 59 0.59%
225 7.317% 68 0.68%
222 7.220% 78 0.78%
219 7.122% 88 0.88%
216 7.024% 98 0.98%
200 6.504% 150 1.50%
185 6.016% 198 1.98%
169 5.496% 250 2.50%
154 5.008% 299 2.99%

Auto attacks[]

Each melee auto attack made by characters against mobs will result in one of the following (in order of precedence):

Order of precedence Result
1 Miss
2 Dodge
3 Parry
4 Glancing blow
5 Block
6 Critical strike
7 Hit

Hit chance doesn't work by increasing the amount of "Hit" on these tables. Instead, it works by decreasing the amount of miss.

Example #1

Critical strike chance "fills in" the hit chance portion of this table. Crit is "capped" when the crit chance exceeds the amount of hit chance on the table. Until we reach that cap, hit chance has NO effect on crit chance. For example: maximum dual wielding weapon skill, chance to hit 0% and chance to critical strike 50%. Dual wield auto-attacking a raid boss from behind results in a loss of 8.6% critical strike:

Result Chance
Miss 28%
Dodge 5.6%
Glancing blow 25%
Critical strike 41.4%
Hit 0%
Example #2

Increase chance to hit to 10% and decrease chance to critical strike to 45% results in no loss of critical strike:

Result Chance
Miss 18%
Dodge 5.6%
Glancing blow 25%
Critical strike 45%
Hit 6.4%

It is actually quite difficult to be crit capped without trying. This is one reason why it's important to maintain a balance of stats, and not to "stack" any one stat indiscriminately.

Special attacks[]

Each melee special attack made by characters against mobs will result in one of the following (in order of precedence):

Order of precedence Result
1 Miss
2 Dodge
3 Parry
4 Block
5 Hit

The system is exactly the same as normal attacks, except the miss chance is reduced to 8%, whether dual-wielding or not.

Enhancers[]

Enchantments[]

Gems[]

Pandaria[]

In Mists of Pandaria, perfect gems are now rare and grant the same amount of rating as their "normal" rare-quality counterparts. Because of this, they are not listed in the table.

Color Name Effect(s)
UI-EmptySocket-Blue Blue [Rigid River's Heart] +320 Hit Rating
[Rigid Lapis Lazuli] +240 Hit Rating
UI-EmptySocket-RedUI-EmptySocket-Blue Purple [Accurate Imperial Amethyst] +160 Hit Rating +160 Expertise Rating
[Accurate Roguestone] +120 Hit Rating +120 Expertise Rating
[Etched Imperial Amethyst] +160 Hit Rating +80 Strength
[Etched Roguestone] +120 Hit Rating +60 Strength
[Glinting Imperial Amethyst] +160 Hit Rating +80 Agility
[Glinting Roguestone] +120 Hit Rating +60 Agility
[Retaliating Imperial Amethyst] +160 Hit Rating +160 Parry Rating
[Retaliating Roguestone] +120 Hit Rating +120 Parry Rating
[Veiled Imperial Amethyst] +160 Hit Rating +80 Intellect
[Veiled Roguestone] +120 Hit Rating +60 Intellect
UI-EmptySocket-YellowUI-EmptySocket-Blue Green [Balanced Wild Jade] +160 Hit Rating +80 PvP Resilience
[Balanced Alexandrite] +120 Hit Rating +60 PvP Resilience
[Lightning Wild Jade] +160 Hit Rating +160 Haste Rating
[Lightning Alexandrite] +120 Hit Rating +120 Haste Rating
[Nimble Wild Jade] +160 Hit Rating +160 Dodge Rating
[Nimble Alexandrite] +120 Hit Rating +120 Expertise Rating
[Piercing Wild Jade] +160 Hit Rating +160 Critical Strike Rating
[Piercing Alexandrite] +120 Hit Rating +120 Critical Strike Rating
[Sensei's Wild Jade] +160 Hit Rating +160 Mastery Rating
[Sensei's Alexandrite] +120 Hit Rating +120 Mastery Rating

Cataclysm[]

Color Name Effect(s)
UI-EmptySocket-Blue Blue [Rigid Deepholm Iolite] +50 Hit Rating
[Rigid Ocean Sapphire] +40 Hit Rating
[Perfect Rigid Zephyrite] +35 Hit Rating
[Rigid Zephyrite] +30 Hit Rating
UI-EmptySocket-RedUI-EmptySocket-Blue Purple [Accurate Shadow Spinel] +25 Hit Rating +25 Expertise Rating
[Accurate Demonseye] +20 Hit Rating +20 Expertise Rating
[Perfect Accurate Nightstone] +18 Hit Rating +18 Expertise Rating
[Accurate Nightstone] +15 Hit Rating +15 Expertise Rating
[Etched Shadow Spinel] +25 Hit Rating +25 Strength
[Etched Demonseye] +20 Hit Rating +20 Strength
[Perfect Etched Nightstone] +18 Hit Rating +18 Strength
[Etched Nightstone] +15 Hit Rating +15 Strength
[Glinting Shadow Spinel] +25 Hit Rating +25 Agility
[Glinting Demonseye] +20 Hit Rating +20 Agility
[Perfect Glinting Nightstone] +18 Hit Rating +18 Agility
[Glinting Nightstone] +15 Hit Rating +15 Agility
[Retaliating Shadow Spinel] +25 Hit Rating +25 Parry Rating
[Retaliating Demonseye] +20 Hit Rating +20 Parry Rating
[Perfect Retaliating Nightstone] +18 Hit Rating +18 Parry Rating
[Retaliating Nightstone] +15 Hit Rating +15 Parry Rating
[Veiled Shadow Spinel] +25 Hit Rating +25 Intellect
[Veiled Demonseye] +20 Hit Rating +20 Intellect
[Perfect Veiled Nightstone] +18 Hit Rating +18 Intellect
[Veiled Nightstone] +15 Hit Rating +15 Intellect
UI-EmptySocket-YellowUI-EmptySocket-Blue Green [Balanced Elven Peridot] +25 Hit Rating +25 PvP Resilience
[Lightning Elven Peridot] +25 Hit Rating +25 Haste Rating
[Lightning Dream Emerald] +20 Hit Rating +20 Haste Rating
[Perfect Lightning Jasper] +18 Hit Rating +18 Haste Rating
[Lightning Jasper] +15 Hit Rating +15 Haste Rating
[Nimble Elven Peridot] +25 Hit Rating +25 Dodge Rating
[Nimble Dream Emerald] +20 Hit Rating +20 Dodge Rating
[Perfect Nimble Jasper] +18 Hit Rating +18 Dodge Rating
[Nimble Jasper] +15 Hit Rating +15 Dodge Rating
[Piercing Elven Peridot] +25 Hit Rating +25 Critical Strike Rating
[Piercing Dream Emerald] +20 Hit Rating +20 Critical Strike Rating
[Perfect Piercing Jasper] +18 Hit Rating +18 Critical Strike Rating
[Piercing Jasper] +15 Hit Rating +15 Critical Strike Rating
[Sensei's Elven Peridot] +25 Hit Rating +25 Mastery Rating
[Sensei's Dream Emerald] +20 Hit Rating +20 Mastery Rating
[Perfect Sensei's Jasper] +18 Hit Rating +18 Mastery Rating
[Sensei's Jasper] +15 Hit Rating +15 Mastery Rating

Northrend[]

Color Name Effect(s)
UI-EmptySocket-Blue Blue [Rigid Dragon's Eye] +34 Hit Rating
[Rigid Majestic Zircon] +20 Hit Rating
[Rigid Sky Sapphire] +16 Hit Rating
[Perfect Rigid Chalcedony] +14 Hit Rating
[Rigid Chalcedony] +12 Hit Rating
UI-EmptySocket-RedUI-EmptySocket-Blue Purple [Veiled Dreadstone] +10 Hit Rating +10 Intellect
[Veiled Twilight Opal] +8 Hit Rating +8 Intellect
[Perfect Veiled Shadow Crystal] +7 Hit Rating +7 Intellect
[Veiled Shadow Crystal] +6 Hit Rating +6 Intellect
[Glinting Dreadstone] +10 Hit Rating +10 Agility
[Glinting Twilight Opal] +8 Hit Rating +8 Agility
[Perfect Glinting Shadow Crystal] +7 Hit Rating +7 Agility
[Glinting Shadow Crystal] +6 Hit Rating +6 Agility
[Etched Dreadstone] +10 Hit Rating +10 Strength
[Etched Twilight Opal] +8 Hit Rating +8 Strength
[Perfect Etched Shadow Crystal] +7 Hit Rating +7 Strength
[Etched Shadow Crystal] +6 Hit Rating +6 Strength
[Accurate Dreadstone] +10 Hit Rating +10 Expertise Rating
[Accurate Twilight Opal] +8 Hit Rating +8 Expertise Rating
[Perfect Accurate Shadow Crystal] +7 Hit Rating +7 Expertise Rating
[Accurate Shadow Crystal] +6 Hit Rating +6 Expertise Rating
UI-EmptySocket-YellowUI-EmptySocket-Blue Green [Lambent Eye of Zul] +10 Hit Rating +5 Mana every 5 Seconds
[Lambent Forest Emerald] +8 Hit Rating +3 Mana every 5 Seconds
[Perfect Lambent Dark Jade] +7 Hit Rating +3 Mana every 5 Seconds
[Lambent Dark Jade] +6 Hit Rating +2 Mana every 5 Seconds
[Vivid Eye of Zul] +10 Hit Rating +10 Dodge Rating
[Vivid Forest Emerald] +8 Hit Rating +8 Dodge Rating
[Perfect Vivid Dark Jade] +7 Hit Rating +7 Dodge Rating
[Vivid Dark Jade] +6 Hit Rating +6 Dodge Rating
[Tense Eye of Zul] +10 Hit Rating +13 Spell Penetration
[Tense Forest Emerald] +8 Hit Rating +10 Spell Penetration
[Perfect Tense Dark Jade] +6 Hit Rating +9 Spell Penetration
[Tense Dark Jade] +6 Hit Rating +8 Spell Penetration
[Shining Eye of Zul] +10 Hit Rating +10 Haste Rating
[Shining Forest Emerald] +8 Hit Rating +8 Haste Rating
[Perfect Shining Dark Jade] +7 Hit Rating +7 Haste Rating
[Shining Dark Jade] +6 Hit Rating +6 Haste Rating

Outland[]

Color Name Effect(s)
UI-EmptySocket-Blue Blue [Rigid Empyrean Sapphire] +10 Hit Rating
[Rigid Star of Elune] +8 Hit Rating
[Rigid Azure Moonstone] +6 Hit Rating
[Rigid Zircon] +4 Hit Rating
UI-EmptySocket-RedUI-EmptySocket-Blue Purple [Etched Tanzanite] +4 Hit Rating +5 Strength
[Glinting Shadowsong Amethyst] +5 Hit Rating +5 Agility
[Glinting Tanzanite] +4 Hit Rating +5 Agility
[Glinting Nightseye] +4 Hit Rating +4 Agility
[Glinting Shadow Draenite] +3 Hit Rating +3 Agility
[Veiled Shadowsong Amethyst] +5 Hit Rating +5 Intellect
[Veiled Tanzanite] +4 Hit Rating +5 Intellect
[Veiled Nightseye] +4 Hit Rating +4 Intellect
[Veiled Shadow Draenite] +3 Hit Rating +3 Intellect
UI-EmptySocket-YellowUI-EmptySocket-Blue Green [Lightning Chrysoprase] +5 Hit Rating +4 Haste Rating
[Nimble Chrysoprase] +4 Hit Rating +5 Dodge Rating
[Vivid Chrysoprase] +5 Hit Rating +6 Stamina

Cooking[]

[Spicy Hot Talbuk] adds 20 Hit rating for 30 minutes.
[Snapper Extreme] and [Worg Tartare] add 40 Hit rating for 1 hour.

Patch changes[]

  • Warlords of Draenor Patch 6.0.2 (2014-10-14):
    • Hit and Expertise has been removed as a secondary stat.
    • Hit and Expertise bonuses on all items and item enhancements (gems, enchants, etc.) have been converted into Critical Strike, Haste, or Mastery.
    • All characters now have a 100% chance to hit, 0% chance to be dodged, 3% chance to be parried, and 0% chance for glancing blows, when fighting creatures up to 3 levels higher (bosses included).
  • Cataclysm Patch 4.0.1 (2010-10-12): Hit rating per 1% hit reduced from 32.79 to 30.75 at level 80.
  • Wrath-Logo-Small Patch 3.0.2 (2008-10-14): Hit rating now affects spells.
  • WoW Icon update Patch 1.8.0 (2005-10-10): Items which provide +hit chance will now be allowed to counteract the increased miss chance penalty of dual-wielding.

External links[]

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