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{{npcbox
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{{source needed}}
 
  +
|name = Twilight Lord Xarosan
  +
|image = Characters_xarosan.jpg
  +
|level = 82
  +
|type = Elite
  +
|race = Night Elf
  +
|gender = Male
  +
|creature = Humanoid
  +
|class = Twilight Mage
  +
|status = Fightable
  +
|affiliation = [[User:GoldenYak/Twilight's_Hammer_of_Northrend|Twilight's Hammer]]
  +
|location = [[User:GoldenYak/Pit of Saron|Pit of Saron]], [[User:GoldenYak/New Icecrown|Icecrown Citadel]]
  +
}}
   
  +
'''Twilight Lord Xarosan''' is the first boss in the [[User:GoldenYak/Halls of Reflection|Halls of Reflection]] in [[User:GoldenYak/New Icecrown|Icecrown Citadel]]. One of the [[Highborne]] of ancient Kalimdor, Xarosan has been growing in knowledge and power for over ten thousand years. Believing that mastering death was the truest path to everlasting life under the dominion of the Old Gods, Xarosan has studied necromancy extensively. In '''Dragonblight''' he attempted to continue the former Scourge's efforts there to raise slain dragons as undead wyrms. Since his defeat, he has remained close to his master, Velius, waiting for an opportunity to exact his revenge. He has followed Velius into the Halls of Reflection, where the true goals of the Twilight's Hammer are about to be revealed.
−
{{distinguish|Spell hit}}
 
   
−
'''Hit''' refers to physical damage that occurs as a result of an attack made with melee or ranged weapons. Basically it reduces the chance to miss with your attack (see [[#Calculating_miss_rate|below]]). The chance to hit increases by 1% per 32.79 hit rating points at level 80, 15.77 hit rating points at level 70, and 10 hit rating points at level 60. The base chance to miss with maximum weapon skill against an opponent of equal level is 5% for two handed and 24% for dual wield. With [[Patch 3.0]], both hit and [[spell hit]] use the same basic [[hit rating]] attribute within the [[combat rating system]], although the similarity largely ends there — they are effectively distinct attributes derived from the same rating.
 
−
[[File:Hit axe to tree.png|350px|right]]
 
−
== Calculating miss rate ==
 
−
If the difference between the mob's Defense Skill and your Weapon Skill (see [[Skills#Types_of_combat_Skills|types of combat skills]]) is less than or equal to 10, then the formula for calculating your base miss rate against that mob is:
 
   
  +
==Abilites==
−
* with two-hander: 5% + (Defense Skill - Weapon Skill)*0.1%
 
−
* with dual-wielding: 24% + (Defense Skill - Weapon Skill)*0.1%
 
   
  +
'''Phase One Abilities'''
−
If the difference between the mob's Defense Skill and your Weapon Skill is greater than 10, then the formula for calculating your base miss rate against that mob is:
 
   
  +
*{{abilities|Frostfire Blast | Deals a burst of frostfire damage to the target. |image=ability_mage_frostfirebolt|notes= Cast on random targets.}}
−
* with two-hander: 6% + (Defense Skill - Weapon Skill - 10)*0.4%
 
−
* with dual-wielding: 25% + (Defense Skill - Weapon Skill - 10)*0.4%
 
   
  +
*{{abilities|Summon Living Storms | Summons 2 '''Living Firestorms''' and 2 '''Living Blizzards'''. |image=spell_firefrost-orb|notes= Cast every 20 seconds.}}
−
Applying these formulas gives the following base miss rate for a Level 80 character with a 400 Weapon Skill:
 
   
  +
*{{abilities|Transmute Elements | Transforms a random elemental into its opposite form. |image=spell_nature_elementalprecision_2|notes= Converts Living Firestorms into Living Blizzards, and vice versa.}}
−
:* v. Level 80 mob: 5.0% / dual-wield: 24%
 
−
:* v. Level 81 mob: 5.5% / dual-wield: 24.5%
 
−
:* v. Level 82 mob: 6.0% / dual-wield: 25% (level of most heroic bosses)
 
−
:* v. Level 83 mob: 8.0% / dual-wield: 27% (level of raid bosses)
 
   
  +
*{{abilities|Elemental Shield of Frost | When cast grants Xarosan two stacks of Elemental Shield of Frost. Each stack protects Xarosan from 100% of all damage. Attackers take frost damage and have their movement and attack speed reduced. |image=Spell_frost_chillingarmor|notes= Slaying a Living Firestorm within 10 yards of Xarosan will remove a stack, while slaying a Living Blizzard will add a stack.}}
−
:* 32.79 hit rating reduces your chance to miss by 1%
 
   
  +
*{{abilities|Frozen Wasteland| The area around Xaronsan is charged with chilling cold, reducing movement speed and dealing periodic frost damage. |image=Spell_frost_ring_of_frost|notes= Affects an area 20 yards around Xarosan. Active when he has Elemental Shield of Frost.}}
−
Thus, if you are a Level 80 character with a Weapon Skill of 400 and no talents increasing your chance to hit, you need a Hit Rating of 263 (8.02%) to never miss a shot against a Level 83 boss (or skull mob) with a special attack or single-wield auto-attack (see [[#Hit_rating_cap|hit rating cap below]]). What this means is that there is a big +hit benefit to keeping your Weapon Skill within 10 levels of the mobs you are trying to fight. For example, by improving your Weapon Skill from 390 to 395, you effectively reduce your chance to miss against Level 81 mobs by 2.6%. However, after getting to 395, increasing your Weapon Skill the next 5 levels, to 400, only reduces your chance to miss by an additional 0.2% (or 2.8% in total). Also, note that there is a huge jump in miss rate reduction by going from 394 to 395 Weapon Skill. This is the point where you switch from one formula to the other, and so this particular single point of Weapon Skill is worth a dramatic +1% hit against a Level 81 mob/boss.
 
   
  +
*{{abilities|Elemental Shield of Flame| When cast grants Xarosan two stacks of Elemental Shield of Flame. Each stack protects Xarosan from 100% of all damage. Attackers take fire damage and have a chance to be set ablaze, taking additional periodic fire damage for several seconds. |image=spell_shadow_devouringplague|notes= Slaying a Living Blizzard within 10 yards of Xarosan will remove a stack, while slaying a Living Firestorm will add a stack.}}
−
Melee attacks divide into two categories: auto-attacks (white attack/damage) and special attacks (yellow attack/damage). Attacking a mob from behind removes parry and block from both tables, provided the attack is more than 0.5 yards away.
 
   
  +
*{{abilities|Elemental Exhaustion| Xarosan is weakened by the dispersal of his Elemental Shield and cannot move or attack. |image=spell_shadow_devouringplague|notes= Lasts for 5 seconds.}}
−
== Hit rating cap ==
 
−
In the context of stats, the term "cap" refers to the point at which equipping more of a particular stat will have no additional value. For hit rating the cap usually discussed is in regards to raid bosses. For example, once you reach or surpass the hit cap, you will ''never miss an attack'' against a raid boss unless you are under the effect of some debuff that reduces your hit chance (for example, [[Archavon the Stone Watcher]]'s gas cloud).
 
   
  +
'''Phase Two Abilities'''
−
As shown above, your base chance to miss a raid boss while dual wielding is 27% with auto-attack on both hands. Your base chance to miss a special attack is 8%. For each 15.77 hit rating at level 70 or 32.79 hit rating at level 80, you reduce your chance to miss by 1%. Thus we can calculate hit caps for auto-attack and special attacks:
 
   
  +
===Changes in Heroic Mode===
−
A "soft" cap is the point at which your yellow attacks will always hit and more hit rating has no effect on them. A "hard" cap is the point at which your autoattacks will always hit and more hit rating does absolutely nothing for you.
 
   
  +
==Strategy==
−
:'''Note:''' For DPS ''exclusively'' doing heroics and not planning on raiding at all, the hit cap is lower, since heroic bosses are never higher than 82 (see "Calculating Miss Rate", above).
 
   
  +
===Heroic Changes===
−
=== All Level 80 Physical DPS ===
 
−
* Dual-wield auto-attack: 886 hit rating
 
−
* Special DW attack or any type of Single-wield attack (auto/special) or any type of ranged physical attack (auto/special): 263 hit rating
 
   
   
  +
==Related Achievements==
−
{| class="darktable" style="text-align:center; width:23em"
 
  +
*{{achievementlong|Antipode}} - Kill 25 frost elementals and 25 fire elementals and then defeat Xarosan
−
|-
 
  +
*{{achievementlong|The Halls of Reflection}}
−
! colspan="8" | Hit Rating Required Per 1%
 
  +
*{{achievementlong|Heroic: The Halls of Reflection}}
−
|-
 
−
! Level 60
 
−
! Level 70
 
−
! Level 80
 
−
|-
 
−
| 10
 
−
| 15.77
 
−
| 32.79
 
−
|}
 
   
  +
==Xarosan's Quotes==
−
=== Hit rating chart ===
 
  +
;Intro as players approach
−
{| class="darktable" style="text-align:center; width:23em"
 
  +
*{{text|yell|Welcome, heroes. The master will see you shortly, I'm sure...}}
−
|-
 
  +
*{{text|yell|I shall play my part in the great one's grand design! Attack me! We must put on a good show!}}
−
!colspan="8"| Required Hit Rating
 
−
|-
 
−
!rowspan="3"| Special&nbsp;attack<br/>Single-wield<br/>Ranged&nbsp;weapon !! Level !! 3% !! 4% !! 5% !! 6% !! 7% !! 8%
 
−
|-
 
−
| 70 || 47.31 || 63.08 || 78.85 || 94.62 || 110.39 || 126.16
 
−
|- class="alt"
 
−
| 80 || 98.37 || 131.16 || 163.95 || 196.74 || 229.53 || 262.32
 
−
|-
 
−
!rowspan="3"| Dual-wield !! Level !! 22% !! 23% !! 24% !! 25% !! 26% !! 27%
 
−
|-
 
−
| 70 || 346.94 || 362.71 || 378.48 || 394.25 || 410.01 || 425.79
 
−
|- class="alt"
 
−
| 80 || 721.38 || 754.17 || 786.96 || 819.75 || 852.54 || 885.33
 
−
|}
 
   
  +
;Aggro
−
Note: for practical purpose, since hit rating is always integer, you need to round up the above numbers to ensure true hit-cap. 262 = 7.99% 263 = 8.02%.
 
  +
*{{text|yell|Death awaits you!}}
   
  +
;Phase Two Begins
−
=== Six Sigma Miss per Hit Opportunities (on level 80) ===
 
  +
*{{text|yell|Flee, fire! Scatter, frost! All that remains is darkness! Are you prepared for this?!}}
   
  +
;Phase Three Begins
−
{| class="darktable" style="text-align:center; width:23em"
 
  +
*{{text|yell|E-enough! My part here is done! You'll have to contend with slaying shadows for now, fools!}}
−
|-
 
−
! Hit Rating !! Additional Hit % !! Miss per 10,000 Hits !! Miss %
 
−
|-
 
−
| 263 || 8.000% || 0 || 0.00%
 
−
|- class="alt"
 
−
| 262 || 7.99% || 1 || 0.01%
 
−
|-
 
−
| 260 || 7.929% || 7 || 0.07%
 
−
|- class="alt"
 
−
| 258 || 7.868% || 13 || 0.13%
 
−
|-
 
−
| 256 || 7.807% || 19 || 0.19%
 
−
|- class="alt"
 
−
| 254 || 7.746% || 25 || 0.25%
 
−
|-
 
−
| 252 || 7.685% || 31 || 0.31%
 
−
|- class="alt"
 
−
| 250 || 7.624% || 38 || 0.38%
 
−
|-
 
−
| 248 || 7.563% || 44 || 0.44%
 
−
|- class="alt"
 
−
| 246 || 7.502% || 50 || 0.50%
 
−
|-
 
−
| 244 || 7.441% || 56 || 0.56%
 
−
|- class="alt"
 
−
| 242 || 7.380% || 62 || 0.62%
 
−
|-
 
−
| 240 || 7.319% || 68 || 0.68%
 
−
|- class="alt"
 
−
| 238 || 7.258% || 74 || 0.74%
 
−
|-
 
−
| 236 || 7.197% || 80 || 0.80%
 
−
|- class="alt"
 
−
| 234 || 7.136% || 86 || 0.86%
 
−
|-
 
−
| 232 || 7.075% || 92 || 0.92%
 
−
|- class="alt"
 
−
| 230 || 7.014% || 99 || 0.99%
 
−
|-
 
−
| 197 || 6.008% || 199 || 1.99%
 
−
|- class="alt"
 
−
| 164 || 5.014% || 300 || 2.99%
 
−
|-
 
−
| 131 || 3.995% || 400 || 4.00%
 
−
|- class="alt"
 
−
| 98 || 2.989% || 501 || 5.01%
 
−
|}
 
   
  +
;Xarosan's Shadow is Defeated
−
=== Reaching the Hit Cap for Special Attacks (soft cap) ===
 
  +
*{{text|yell|Well done, slayers of shadows! You may yet prove useful to me.}}
−
{| class="darktable" style="text-align:center;"
 
  +
*{{text|yell|Hurry onwards... Master Velius awaits you!}}
−
|+ Hit Rating Needed to Cap Special Attacks ( vs Raid Bosses )
 
−
|-
 
−
! rowspan="2" | Increased Hit Chance
 
−
! colspan="2" | Rating Needed at Level
 
−
! rowspan="2" | Needed by
 
−
|-
 
−
! 70
 
−
! 80
 
−
|-
 
−
| 1%
 
−
| 15.77
 
−
| 32.79
 
−
|
 
−
|-class="alt"
 
−
| 2%
 
−
| 31.54
 
−
| 65.58
 
−
| style="text-align:left;" | Enhance Shaman dual wielding with 3/3 [[Dual Wield Specialization (Shaman talent)|Dual Wield Specialization]]
 
−
|
 
−
|-
 
−
| 3%
 
−
| 47.31
 
−
| 98.37
 
−
| style="text-align:left;" | Rogues with 5/5 [[Precision (Rogue talent)|Precision]]
 
−
|
 
−
|-class="alt"
 
−
| 4%
 
−
| 63.08
 
−
| 131.16
 
−
|
 
−
|-
 
−
| 5%
 
−
| 78.85
 
−
| 163.95
 
−
| style="text-align:left;" | Death Knights dual-wielding one handed weapons and 3/3 [[Nerves of Cold Steel]]<br />Hunters with 3/3 [[Focused Aim]]<br />Warriors with 3/3 [[Precision (Warrior talent)|Precision]]
 
−
|
 
−
|-class="alt"
 
−
| 6%
 
−
| 94.62
 
−
| 196.74
 
−
|
 
−
|-
 
−
| 7%
 
−
| 110.39
 
−
| 229.53
 
−
|
 
−
|-class="alt"
 
−
| 8%
 
−
| 126.16
 
−
| 262.32
 
−
| style="text-align:left;" | '''All special attacks not affected by talents which modify chance to hit'''
 
−
|-
 
−
|-class="alt"
 
−
| colspan="4" | Note: Characters in a group containing a Draenei gain an additional +1% hit chance from [[Heroic Presence]] and can reduce their required hit rating accordingly.
 
−
|}
 
   
−
== Heroic Presence ==
 
−
[[Heroic Presence]] is a draenei passive ability that give draenei a 1% reduction in hit rating requirement.
 
   
  +
[[Category:Fan fiction| ]]
−
When raiding, remember to take it into account:
 
−  
−
*The presence of a draenei in your party (not just raid; it is still party-only). Their [[Heroic Presence]] racial ability gives +1% chance to hit with all attacks (spell or physical). At lvl80 physical dps (melees or hunters) can use this to swap 32.79 points of hit rating designated to reach their physical-attacks-cap for more useful stats. However [[Heroic Presence]] for lvl80 players translates to only 26.23 hit rating points when it comes to spells. This distinction can be useful to avoid any miscalculations, for, abilities like taunt and growl are still considered spells. Bear this in mind if you are planning to hit the spell cap for taunt-sensitive bossfights.
 
−  
−
Crushing Blows must also be considered for mobs +4 levels above you.
 
−  
−
== Auto attacks ==
 
−
Each melee auto attack made by characters against mobs will result in one of the following (in order of precedence):
 
−  
−
{| class="darktable"
 
−
|-
 
−
!width=50px|Order of precedence!!Result
 
−
|-
 
−
|1||Miss
 
−
|-
 
−
|2||Dodge
 
−
|-
 
−
|3||Parry
 
−
|-
 
−
|4||Glancing blow
 
−
|-
 
−
|5||Block
 
−
|-
 
−
|6||Critical strike
 
−
|-
 
−
|7||Hit
 
−
|}
 
−  
−
Hit chance doesn't work by increasing the amount of "Hit" on these tables. Instead, it works by decreasing the amount of miss.
 
−  
−
;Example #1
 
−
Critical strike chance "fills in" the hit chance portion of this table. Crit is "capped" when the crit chance exceeds the amount of hit chance on the table. Until we reach that cap, hit chance has NO effect on crit chance. For example: maximum dual wielding weapon skill, chance to hit 0% and chance to critical strike 50%. Dual wield auto-attacking a raid boss from behind results in a loss of 8.6% critical strike:
 
−  
−
{| class="darktable"
 
−
|-
 
−
! Result !! Chance
 
−
|-
 
−
| Miss || align="right" | 28%
 
−
|-
 
−
| Dodge || align="right" | 5.6%
 
−
|-
 
−
| Glancing blow || align="right" | 25%
 
−
|-
 
−
|Critical strike || align="right" | 41.4%
 
−
|-
 
−
| Hit || align="right" | 0%
 
−
|}
 
−  
−
;Example #2
 
−
Increase chance to hit to 10% and decrease chance to critical strike to 45% results in no loss of critical strike:
 
−  
−
{| class="darktable"
 
−
|-
 
−
! Result !! Chance
 
−
|-
 
−
| Miss || align="right" | 18%
 
−
|-
 
−
| Dodge || align="right" | 5.6%
 
−
|-
 
−
| Glancing blow || align="right" | 25%
 
−
|-
 
−
| Critical strike || align="right" | 45%
 
−
|-
 
−
| Hit || align="right" | 6.4%
 
−
|}
 
−  
−
It is actually quite difficult to be crit capped without trying. This is one reason why it's important to maintain a balance of stats, and not to "stack" any one stat indiscriminately.
 
−  
−
== Special attacks ==
 
−
Each melee special attack made by characters against mobs will result in one of the following in order of precedence:
 
−  
−
{| class="darktable"
 
−
|-
 
−
! Result
 
−
|-
 
−
| Miss
 
−
|-
 
−
| Dodge
 
−
|-
 
−
| Parry
 
−
|-
 
−
| Block
 
−
|-
 
−
| Hit
 
−
|}
 
−  
−
The system is exactly the same as normal attacks, except the miss chance is reduced to 8%.
 
−  
−
(There is no evidence to support a 2-roll attack table save a post from 2006 on the EJ forums. Additionally, the testing itself was neither strict nor rigorous. From a programming perspective, it makes much more sense to use a single calculation rather than having 2 ongoing calculations.)
 
−  
−
Until you do very basic tests and see that there is a very large disparity between special attacks, white attacks and character sheet crit and hit listings indicating there is a special scenario for yellow attacks. From a programming perspective it is no less feasible than checking if each attack is made from behind for consideration of rogues and dodge.
 
−  
−
== [[Enhancer]]s ==
 
−
=== [[Enchantment]]s ===
 
−
*{{loot|rare|Biznicks 247x128 Accurascope}} - Ranged only.
 
−
*{{loot|uncommon|Titanium Weapon Chain}} {{wotlk-inline}}
 
−
*{{loot|enchant|Enchant Weapon - Accuracy}} {{wotlk-inline}}
 
−
*{{loot|enchant|Enchant Gloves - Precision}} {{wotlk-inline}}
 
−
*{{loot|uncommon|Arcanum of Ferocity}} {{bc-inline}}
 
−
*{{loot|enchant|Enchant Gloves - Precise Strikes}} {{bc-inline}} - Enchant learned from {{loot|uncommon|Formula: Enchant Gloves - Spell Strike}}.
 
−
*{{loot|uncommon|Arcanum of Power}} {{bc-inline}}
 
−
*{{loot|enchant|Enchant Boots - Icewalker}} {{wotlk-inline}}
 
−
*{{loot|rare|Falcon's Call}}
 
−
*{{loot|enchant|Enchant Boots - Surefooted}} {{bc-inline}}
 
−
*{{loot|rare|Presence of Sight}}
 
−
*{{loot|enchant|Enchant Boots - Lesser Accuracy}} - Added in [[patch 3.1]].
 
−
*{{loot|common|Dark Desire}} - Temporary; this is from the [[Love is in the Air]] [[event]].
 
−  
−
=== [[Gem]]s ===
 
−
{{:Hit rating gems}}
 
−  
−
=== [[Cooking]] ===
 
−
{{loot|common|Spicy Hot Talbuk}} adds 20 Hit for 30 minutes.<br />
 
−
{{loot|common|Snapper Extreme}} and {{loot|common|Worg Tartare}} add 40 Hit rating for 1 hour.
 
−  
−
== Common Misunderstanding of Hit ==
 
−  
−
For completely uninformed players, many of them would ignore hit. In fact, hit rating is the most valuable stat for most DPS classes. This is because for the same amount of item points, hit rating usually gives higher increase in overall damage output than other stats. Therefore, it is advisable for most DPS to stack hit rating until hit-capped.
 
−  
−
On the other hand, it is also common to see people over-value the benefit of hit rating. Some players stack hit rating indiscriminately without realizing that their hit is over-capped by a large amount. This is especially easy for classes that have lower hit cap, such as hunters. Any hit rating above the hit cap is useless. Therefore, one should adjust the hit rating so that it is not overshot by too much.
 
−  
−
Another common misconception is people over-value hit rating too much, to the degree that they choose gear of a lower quality with hit rating over others that have higher quality but no hit rating. They totally forget why we want hit rating: to maximize the damage output. For example, imagine there are two helms with similar stats except that one has 20 more hit rating, while the other has 40 more critical strike rating (or other stats for classes that value crit less). Although 1 hit rating is better than 1 critical strike rating usually, 40 critical strike rating is better than 20 hit rating. Therefore, one should still choose the second helm even this means he/she will be further away from being hit-capped. '''In general, we should choose the piece of gear that provides higher improvement in damage output, regardless of whether it has hit rating or not.'''
 
−  
−
== See also ==
 
−
*[[Combat]]
 
−
*[[Combat rating system]]
 
−
*[[Attack table]]
 
−
*[[Weapon skill]]
 
−  
−  
−
== External links ==
 
−
*[http://forums.wow-europe.com/thread.html?topicId=286849843&sid=1 Hit Rating Theorycraft]
 
−
*[http://elitistjerks.com/f31/t16940-roguecraft_101_a/ Roguecraft 101]
 
−  
−
{{Attack table}}
 
−
[[Category:Game terms]]
 
−
[[Category:Combat]]
 
−
[[Category:Formulas and game mechanics]]
 

Revision as of 05:23, 1 May 2011

Twilight Lord Xarosan
Image of Twilight Lord Xarosan
Gender Male
Race Night Elf (Humanoid)
Level 82 Elite
Class Twilight Mage
Affiliation(s) Twilight's Hammer
Location Pit of Saron, Icecrown Citadel
Status Fightable

Twilight Lord Xarosan is the first boss in the Halls of Reflection in Icecrown Citadel. One of the Highborne of ancient Kalimdor, Xarosan has been growing in knowledge and power for over ten thousand years. Believing that mastering death was the truest path to everlasting life under the dominion of the Old Gods, Xarosan has studied necromancy extensively. In Dragonblight he attempted to continue the former Scourge's efforts there to raise slain dragons as undead wyrms. Since his defeat, he has remained close to his master, Velius, waiting for an opportunity to exact his revenge. He has followed Velius into the Halls of Reflection, where the true goals of the Twilight's Hammer are about to be revealed.


Abilites

Phase One Abilities

  • Ability mage frostfirebolt Frostfire Blast  —  Deals a burst of frostfire damage to the target. Cast on random targets.
  • Inv misc questionmark Summon Living Storms  —  Summons 2 Living Firestorms and 2 Living BlizzardsCast every 20 seconds.
  • Spell nature elementalprecision 2 Transmute Elements  —  Transforms a random elemental into its opposite form. Converts Living Firestorms into Living Blizzards, and vice versa.
  • Spell frost chillingarmor Elemental Shield of Frost  —  When cast grants Xarosan two stacks of Elemental Shield of Frost. Each stack protects Xarosan from 100% of all damage. Attackers take frost damage and have their movement and attack speed reduced. Slaying a Living Firestorm within 10 yards of Xarosan will remove a stack, while slaying a Living Blizzard will add a stack.
  • Spell frost ring of frost Frozen Wasteland —  The area around Xaronsan is charged with chilling cold, reducing movement speed and dealing periodic frost damage. Affects an area 20 yards around Xarosan. Active when he has Elemental Shield of Frost.
  • Spell shadow devouringplague Elemental Shield of Flame —  When cast grants Xarosan two stacks of Elemental Shield of Flame. Each stack protects Xarosan from 100% of all damage. Attackers take fire damage and have a chance to be set ablaze, taking additional periodic fire damage for several seconds. Slaying a Living Blizzard within 10 yards of Xarosan will remove a stack, while slaying a Living Firestorm will add a stack.
  • Spell shadow devouringplague Elemental Exhaustion —  Xarosan is weakened by the dispersal of his Elemental Shield and cannot move or attack. Lasts for 5 seconds.

Phase Two Abilities

Changes in Heroic Mode

Strategy

Heroic Changes

Related Achievements

Xarosan's Quotes

Intro as players approach
  • Welcome, heroes. The master will see you shortly, I'm sure...
  • I shall play my part in the great one's grand design! Attack me! We must put on a good show!
Aggro
  • Death awaits you!
Phase Two Begins
  • Flee, fire! Scatter, frost! All that remains is darkness! Are you prepared for this?!
Phase Three Begins
  • E-enough! My part here is done! You'll have to contend with slaying shadows for now, fools!
Xarosan's Shadow is Defeated
  • Well done, slayers of shadows! You may yet prove useful to me.
  • Hurry onwards... Master Velius awaits you!