Holy Novaedit

From WoWWiki

Holy Nova
  • Holy Nova
  • Instant cast
  • 20% of base mana
  • Causes an explosion of holy light around the caster, causing X Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for Y. These effects cause no threat.
Usable by
ClassPriest
Properties
TypeOffensive, Defensive
SchoolHoly
CooldownNone/Global Cooldown
Talents
Improvement
talents
Mental Agility, Force of Will, Holy Specialization, Holy Reach, Twin Disciplines
Other information
Ranks9

Holy Nova is a Holy based PBAoE spell which heals party members and damages enemies, causing no threat.

Contents

Rank Table

Rank Level Damage to Enemies Healing To Party Cost
1 20 28 - 32 52 - 60 30s
2 28 50 - 58 86 - 98 80s
3 36 76 - 88 121 - 139 1g 40s
4 44 106 - 123 161 - 188 2g 40s
5 52 140 - 163 235 - 272 3g 80s
6 60 181 - 210 302 - 350 4g 60s
7 68 242 - 280 384 - 446 11g
8 75 333 - 387 611 - 709 18g
9 80 398 - 462 713 - 827 18g

Notes

  • Holy Nova was originally a 31-point holy talent, and has been subject to many tweaks over time, including changes in cooldown, mana cost, and actual effect.

Tips and Tactics

  • It can be used in aggro-sensitive fights to avoid getting aggro.
  • Holy Nova generates no threat. However, it will put you on the aggro table, so if no other player is attacking a mob, the mob will attack you.
  • Its mana cost is very high, so avoid spamming it if you will need to heal after you hit it a few times.

Patch changes

  • Patch 3.1.0 (2009-04-14): Mana cost reduced approximately 20%.
  • Patch 3.0.2 (2008-10-14): Mana cost reduced. This spell was changed to no longer be obtained via a Holy talent. It has since been learned from a trainer, while its place in the Holy tree has been taken by Desperate Prayer with the removal of priest racial spells.
  • Patch 2.3.0 (2007-11-13): Now gain additional benefit from spell damage and healing bonuses.
  • Patch 2.1.0 (2007-05-22): Rank 2 will no longer receive double the intended increase in range from Holy Reach.
  • Patch 1.10 (2006-03-28): Self cooldown on this spell removed. Mana cost increased.
  • Patch 1.4 (2005-05-05): Now causes an explosion of holy light around the caster, causing Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards. These effects now cause no threat as opposed to reducing threat temporarily.