Blasts the target with Holy energy, causing X Holy damage to an enemy, or X healing to an ally, and granting a charge of Holy Power.
Holy Shock has an additional 25% chance to be a critical strike.
Holy Shock is a paladin ability learned at level 10 for those with the Holy specialization. It is a Holy-based spell. Depending on your target, it does either direct damage or healing.
Use: Permanently teaches you this glyph. Your Holy Shock criticals grant 1% mana return, but Holy Insight returns 10% less mana.
Sell Price: 1
Tips
Holy Shock is a unique instant cast spell. It can be used either as a "clutch" heal or a powerful "nuke" spell.
It is slightly less mana efficient than [Holy Light] and so should only be used when an instant cast is essential or you may risk burning your mana too fast. [Flash of Light] is the most mana efficient paladin healing spell.
As a spell from the Holy School, using it offensively with [Righteous Fury] can generate needed aggro when off-tanking. A quick jolt of holy energy with at least 160% aggro generation will grab attention.
This ability was significantly buffed in the 3.0 patch so that it can now be a reliable spell in any healing rotation.
Origin
In Warcraft III the paladin hero's Holy Light spell healed friendly living units and damaged enemy undead units. Considering this, some may view Holy Shock as a variation of WC3 Holy Light.
Patch notes
Patch 5.0.5 (11 September 2012): Holy Shock’s base damage has been reduced, and its spellpower coefficient has been increased.
Patch 4.2.0 (28-Jun-2011): Holy Shock mana cost has been decreased to 7% of base mana, down from 8%.
Patch 4.0.6 (8-Feb-2011): Crusader Strike, Holy Shock, and Hammer of the Righteous no longer incorrectly grant Holy Power from a missed attack.
/Patch 3.0.2 (14-Oct-2008): Holy Shock (Holy) range changed to 20/40 yards when used on enemies/friends respectively, cooldown reduced to 6 seconds.
Patch 2.4.0 (25-Mar-2008): Casting lower ranks of these spells is now properly penalized like other healing and damage effects.; The healing, damage, and mana cost of this spell have all been increased.
Patch 1.10.2 (02-May-2006): Bug fix: Now guaranteed to crit when used offensively while Divine Favor is active.