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(added Death Knight as a tanking class)
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The most tried-and-true way to build an ideal group consists of the following '''Holy Trinity''':
 
The most tried-and-true way to build an ideal group consists of the following '''Holy Trinity''':
*[[Tank|Tank(s)]] to take the damage ([[Warrior]], [[Druid]], and [[Paladin]], [[Death Knight]].)
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*[[Tank|Tank(s)]] to take the damage ([[Warrior]], [[Druid]], [[Paladin]] and [[Death Knight]].)
*[[Healer|Healer(s)]] to keep party members alive ([[Priest]], [[Druid]], [[Shaman]], and [[Paladin]].)
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*[[Healer|Healer(s)]] to keep party members alive ([[Priest]], [[Druid]], [[Shaman]] and [[Paladin]].)
*[[Damage dealer]]s to deal most of the damage ([[Mage]], [[Warlock]], [[Hunter]], and [[Rogue]] are pure damage dealers but all classes can be damage dealers as well with the right spec and gear.)
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*[[Damage dealer]]s to deal most of the damage ([[Mage]], [[Warlock]], [[Hunter]] and [[Rogue]] are pure damage dealers but all classes can be damage dealers as well with the right spec and gear.)
   
 
Having each of them covered is not the only way to survive, but many people will initially try to build such a group when setting out for instance runs at high levels.
 
Having each of them covered is not the only way to survive, but many people will initially try to build such a group when setting out for instance runs at high levels.

Latest revision as of 15:44, 28 March 2010

The most tried-and-true way to build an ideal group consists of the following Holy Trinity:

Having each of them covered is not the only way to survive, but many people will initially try to build such a group when setting out for instance runs at high levels.