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(Created page with "The oscillating hilt is a modification for any straight-blade weapon from a dagger to a greatsword. The blade is removed from its original hilt and placed into a new hilt crafted...")
 
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The oscillating hilt is a modification for any straight-blade weapon from a dagger to a greatsword. The blade is removed from its original hilt and placed into a new hilt crafted by [[tinker]]s. When a catch in the grip is depressed, a small [[phlogiston]] engine built into the hilt's pommel spins the sword's blade at a high velocity, granting the user an increased chance to disarm the opponent. However, as the mechanisms weaken the overall structure of the sword, it becomes softer.
 
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{{AbilityFlavor|Those who oppose the shield must yield.|TCGFoO|46}}
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{{Infobox ability
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|name=Avenger's Shield
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|image=Spell_Holy_AvengersShield
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|description=Hurls a holy shield at the enemy, dealing X to Y Holy damage, silencing and interrupting spellcasting for 3 sec, and then jumping to additional nearby enemies. Affects 3 total targets.
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|class=[[Paladin]]
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|type=Offensive
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|school=[[Magic_schools_(WoW)#Holy|Holy]]
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|cost=6% of [[base mana]]
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|range=30 yards
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|cast_time=Instant
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|cooldown=15 sec
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|talented=Primary
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|talent_tree=[[Paladin talents#Protection|Protection]]
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|requirements=[[Shield]]s
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|debuff_type=Magic
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|debuff_desc=Dazed.
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|debuff_dur=3 seconds
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}}
   
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'''Avenger's Shield''' is the [[Paladin]] [[ability]] available at level 10, after choosing the [[Paladin talents#Protection|Protection]] tree. It is a ranged attack that will jump to 2 additional nearby targets, dazing them for a short duration.
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The blade inside an oscillating hilt can also be sued as a drill.<ref>{{ref rpg | author = Baxter, Rob | coauthors = Scott Bennie, Bob Fitch, Bruce Graw, Luke Johnson, Seth Johnson
 
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| editor = [[Ellen P. Kiley]] | title = [[Magic and Mayhem]] | isbn = 978-1588469540
 
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== Improvements ==
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| pages = 195 | chapter = Chapter 5: Temple of Boom}}</ref>
 
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*[[Grand Crusader (paladin talent)]] When your Crusader Strike or Hammer of the Righteous deal damage to your primary target, they have a 10/20% chance of refreshing the cooldown on your next Avenger's Shield.
   
 
== References ==
 
== References ==
 
{{reflist}}
 
{{reflist}}
   
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== External links ==
[[Category:Technology]]
 
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<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
[[Category:Magic & Mayhem]]
 
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Links that do not conform to the rules will be DELETED.
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Repeat violations may result in a BAN.
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Have a nice day. :) -->
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{{Elinks-spell|31935}}
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{{classfooter|Paladin}}
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[[Category:Paladin talents]]
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[[Category:Paladin abilities]]
 
[[Category:Holy spells]]
 
[[Category:Magic debuffs]]
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[[Category:Primary abilities]]

Revision as of 07:56, 6 April 2011

Those who oppose the shield must yield.[1]
Avenger's Shield
Spell holy avengersshield
  • Avenger's Shield
  • Paladin ability
  • 30 yards yd range
  • 6% of base mana
  • 15 sec cooldown
  • Instant
  • Hurls a holy shield at the enemy, dealing X to Y Holy damage, silencing and interrupting spellcasting for 3 sec, and then jumping to additional nearby enemies. Affects 3 total targets.
Properties
Class Paladin
School Holy
Cooldown 15 sec
Talents
Talent tree Protection
Other information
Requirements Shields
Related debuff
Spell holy avengersshield
  • Magic
  • Avenger's Shield
  • Dazed.
  • Duration: 3 seconds

[[Category:paladin abilities]][[Category:paladin abilities]]

Avenger's Shield is the Paladin ability available at level 10, after choosing the Protection tree. It is a ranged attack that will jump to 2 additional nearby targets, dazing them for a short duration.

Improvements

  • Grand Crusader (paladin talent) When your Crusader Strike or Hammer of the Righteous deal damage to your primary target, they have a 10/20% chance of refreshing the cooldown on your next Avenger's Shield.

References

 
  1. ^ TCGFoO, #46

External links