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Howling Fjord

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Contested Howling Fjord
Level 68-72

Entering the Howling Fjord
Affiliation Alliance
Population 11,000
Capital Valgarde (5,000)
Ruler Magistrate Randalvarr
Government Town council
Races Human maleHuman female Human (6,600)

Dwarf maleDwarf female Ironforge dwarf (3,300)
Draenei maleDraenei female Draenei
IceTroll maleIceTroll female Ice troll, Drakkari (550)
Image:IconSmall Furbolg.gif Furbolg (550)
HalfElf maleHalfElf femaleHalf-elf
Undead maleUndead female Forsaken
Image:IconSmall Tuskarr.gif Tuskarr
Undead maleUndead female Scourge
Vrykul maleVrykul female Vrykul

Location Southeastern Northrend
Howling Fjord concept art
Howling Fjord concept art

The Howling Fjord is located in southeastern Northrend. It forms Daggercap Bay, where the forces of Arthas originally landed on the continent. Stranded by Arthas, the 5,000-strong expedition set up the outpost of Valgarde. Valgarde has since become the center of Alliance activity on Northrend. Indigenous life forms include frost wolves, Drakkari ice trolls, nerubians, murlocs of the White Shark Tribe, Wendigos, the Vrykul, and Iron Dwarves.

As confirmed at BlizzCon, Utgarde Keep is located in this zone, and will be the first instance players encounter in the next expansion. Howling Fjord contains bases of both factions and won't have a faction specific emphasis. There will be a port between Borean Tundra and Howling Fjord that uses a giant turtle with a deck on its back as a quick means of travel between the two starting zones.[1]

Contents

Introduction

Howling Fjord has dark forests, open plains, treacherous rocks, and what used to be the only city — and port — on the continent. The north edge of the Howling Fjord has low hills and thick forest. The land smooths out to the south, however, and the trees fade back, to be replaced by grain and a few hardy fruits and vegetables. Daggercap Bay dominates the southern end, which is all rock. Most people live in Valgarde or in a semicircle above it. The fjord has its share of wildlife. Bears, wolves and other creatures prowl the forests, and small animals sneak through the farmland as well. Birds roost in the trees and steal grain and seeds, and the warmer climate and rich soil draws insects and other vermin as well.

The Howling Fjord received its name, because the wind races in from the sea on all three sides, producing a constant howl like a maddened beast seeking its prey. Other than the noise, the Howling Fjord is pleasant. It’s not as heavily forested as the Grizzly Hills, or as hilly, but the temperature here is a little milder; between that and the flatter terrain it’s an ideal place to grow grain and other crops. Small farms dot the landscape, particularly down south near Valgarde. To the north the trees begin again, and creatures roam there from the hills above, making it more dangerous but also an excellent place for hunters.

This is the only region in Northrend that was dominated by humans and dwarves. That’s entirely because of Valgarde, however — without that city it would be an even match between those humans and dwarves and the Drakkari and the furbolgs, not to mention the murlocs as well. Almost everyone lives in Valgarde. The exceptions are the farmers, who have their thickwalled farmhouses by their fields, and the hunters and trappers, who live in small camps among the trees and come south only to trade or sell. This region is also the only Alliance-dominated region in Northrend. The Howling Fjord really is Alliance territory, though, and here the Drakkari and even the furbolgs are the ones at risk.LoM 105-107

Recently, the Vrykul have appeared and the Forsaken have built a city contesting the region's Alliance territory status.

History

The Howling Fjord was a favorite on Northrend from the first time explorers reached the continent through Daggercap Bay. The natural harbor provided an ideal launching point for expeditions throughout the continent. After the Lich King arrived, the Scourge swept across the continent, conquering its races and claiming many of the towns and citadels. During the Third War, Prince Arthas of Lordaeron arrived with soldiers to destroy the dreadlord Mal'Ganis and punish him for the plague unleashed in Lordaeron. Arthas and the noble Muradin Bronzebeard joined forces against Mal’Ganis, then thought to be the Lich King's lackey. When Arthas’s father summoned him home again, the prince responded by burning his own ships, thus forcing his men to stay and fight. He obtained the cursed sword Frostmourne in this region, killing Muradin in the process, and defeated Mal’Ganis but lost his soul to the Lich King as a result. Arthas staggered away alone after the battle, and his men were left behind, stranded on Northrend. These humans and dwarves founded Valgarde. They also built the fortifications that protect it to this day. As Valgarde grew its residents forced the Drakkari and furbolgs back into the Grizzly Hills and beyond, making the region safe enough for brave farmers to till the land.LoM 106

In Wrath of the Lich King, the settlers of Valgarde have to deal with newly reawakened Vrykul warriors, who raid them from their home of Utgarde Keep. In addition, Ironforge prospectors have discovered a new race of Iron Dwarves which may hint to their own ancient origins. Finally, Sylvanas and the Forsaken have settled here and engineered a new plague, ready to strike at the Lich King. Their settlement is called New Agamand, named for the famous Tirisfal Glades mills family.

Geography

Howling Fjord
Howling Fjord

For the Alliance, there is a boat port connecting the town of Valgarde with Menethil Harbor in the Wetlands. For the Horde, a zeppelin connects the town of Vengeance Landing with Undercity in Tirisfal Glades.

For the Blizzcon 2007 test realms, a boat was provided from the southern dock in Auberdine in Darkshore, replacing the normal boat to Menethil.

Howling Fjord Map from the Beta
Howling Fjord Map from the Beta

Maps and subregions

Ancient Lift · Apothecary Camp · Baelgun's Excavation Site · Baleheim · Bleeding Vale · Caldemere Lake · Camp Winterhoof · Chill Glade · Chillmere Coast · Daggercap Bay · Derelict Strand · Ember Clutch · Ember Spear Tower · Excavation Lift · Explorers' League Outpost · Fort Wildevar · Frostblade Peak · The Frozen Glade · Frozen Sea · Garvan's Reef · Ghostblade Post · Giants' Run · Gjalerbron · Gjalerhorn · Halgrind · Iskaal · Isle of Spears · Ivald's Ruin · Kamagua · The Laughing Strand · Lake Cauldros · Midwall Lift · New Agamand · Nifflevar · North Spear Tower · Rivenwood · Scalawag Point · Shattered Straits · Shield Hill · Skorn · Sorlof's Strand · Steel Gate · Thorvald's Camp · Twisted Glade · Utgarde Catacombs · Utgarde Keep · Valgarde · Valgarde Port · Vengeance Landing · Vengeance Lift · The Vibrant Glade · The Waking Halls · West Spear Tower · Westguard Keep · Westwind Lift · Whisper Gulch · Winter's Terrace · Wyrmskull Village

WC3

Frozen Coast


RPG

K's'litain

Dungeons

Dungeon Name Level Range Group Size Approximate Run Time
Utgarde Keep: Utgarde Keep 70-72 5 man  ?
Utgarde Keep: Utgarde Pinnacle 80 5 man  ?

Elite Areas

Travel hubs

AAlliance Crest Flight paths from Explorers' League Outpost
  • None
AAlliance Crest Flight paths from Fort Wildervar
AAlliance Crest Flight paths and boats from Valgarde
AAlliance Crest Flight paths from Westguard Keep
HHorde Crest Flight paths from Apothecary Camp
HHorde Crest Flight paths from Camp Winterhoof
HHorde Crest Flight paths and zeppelins from New Agamand
HHorde Crest Flight paths from Vengeance Landing
Neutral Flight paths and boats from Kamagua

Adjacent regions

Zone Name Faction Level Range Direction Access
Tirisfal Glades HHorde Crest 1-12 Southeast across the ocean By zeppelin from Vengeance Landing only
Wetlands HHorde CrestAAlliance Crest 20-30 Southeast across the ocean By boat from Valgarde only
Borean Tundra HHorde CrestAAlliance Crest 68-72 Far to the west By boat from Valgarde to Valiance Keep, or by zeppelin from Vengeance Landing to Warsong Hold
Grizzly Hills HHorde CrestAAlliance Crest 74-76 Northwest By foot, or (presumably) by flight path

Notable characters

The Howling Fjord will reputedly see several famous faces on the front against the Scourge, including Sylvanas Windrunner, Tirion Fordring, and the legendary weapon Ashbringer.

PvP

Players will find a big battle around them upon entering the zone.[4] Alliance forces will be thrust into it upon landing in Valgarde.[5] Vengeance Landing is under attack as well.[6] It appears to be a three-way battle between the Alliance, Horde (Mainly Forsaken), and the vrykul.[7]

Quests

Main article: Howling Fjord quests

There are well over 140 quests in the Howling Fjord.

Players who are making the Fjord their first stop in Northrend had better be prepared to defend themselves! It is a zone riven by territorial disputes: In the east, the Alliance and the Horde continue their heated rivalry in an attempt to gain the coast. In the west, the Alliance is harried by the Northsea Freebooters. Running up the center of the land mass, both factions struggle with fiercely entrenched vrykul forces.

Most of the major questlines are shared by Horde and Alliance, with only the quest NPCs and their locations being unique. This should produce elevated levels of conflict on PvP servers, as competition for quest mobs and target locations will be tight.

Regardless of who they are, players should expect to gain notoriety in the tuskarr and pirate bands as dark spiritual influences become increasingly apparent. What secrets are held by the giant races of the land? Are they best left unrevealed?

Resources

Wild creatures

Gallery

More screenshots can be found on the various subzone pages.

Photos

Here follows some screens from the playable demo at GC in Leipzig.

References


External links


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