Hunter abilities
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Hunters are light, fast warriors that shun the heaviest armor. Their agility and training afford them many defensive maneuvers and the use of a large variety of weapons. To survive in the wild, Hunters have learned to be the masters of deadly shots with bow or gun, as well as expert trappers. Their swiftness and expertise with ranged weapons is a sight to be seen. And their abilities only further the effectiveness of such weapons.
Click on a given ability's name and you will be taken to a page with more in-depth information about that ability.
Contents |
Mists of Pandaria
For talent-granted abilities, see Hunter talents.
Overall abilities
| Icon | Ability | Min Level | Description |
|---|---|---|---|
| | Auto Shot | Starts with | Automatically shoots the target until cancelled. |
| | Arcane Shot | Starts with | An instant shot that causes 100% weapon damage plus X as Arcane damage. |
| | Call Pet 1 | Starts with | Call an active pet to your side. |
| | Revive Pet | Starts with | Revive your pet, returning it to life with 100% of its base health. |
| | Focused Aim | Starts with | Reduces the pushback suffered from damaging attacks while casting Steady Shot and Cobra Shot by 70% |
| | Steady Shot | 3 | A steady shot that causes 50% weapon damage plus X. Generates 14 Focus. |
| | Tracking | 4 | Allows the tracking of various types of creatures: Beasts, Demons, Dragonkin, Elementals, Giants, Hidden, Humanoids, and Undead. Activated through tracking interface. |
| | Concussive Shot | 8 | Dazes the target, slowing movement speed by 50% for 6 sec. |
| | Beast Lore | 10 | Gather information about the target beast. The tooltip will display damage, health, armor, any special resistances, and diet. In addition, Beast Lore will reveal whether or not the creature is tameable and what abilities the tamed creature has. |
| | Dismiss Pet | 10 | Temporarily sends this pet away. You can call it back later. |
| | Serpent Sting | 10 | Causes X Nature damage over 15 sec. |
| | Tame Beast | 10 | Begins taming a beast to be your companion. If you lose the beast's attention for any reason, the taming process will fail. |
| | Control Pet | 10 | Allows you to give commands to control your pet. |
| | Feed Pet | 11 | Feed your pet the selected item, instantly restoring 50% of its total health. Cannot be used while in combat. |
| | Aspect of the Hawk | 12 | The Hunter takes on the aspects of a hawk, increasing ranged attack power by 10%. Only one Aspect can be active at a time. |
| | Disengage | 14 | You attempt to disengage from combat, leaping backwards. Can only be used while in combat. |
| | Hunter's Mark | 14 | Places the Hunter's Mark on the target, increasing the ranged damage of all attackers against that target by 5%. In addition, the target of this ability can always be seen by the Hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 5 min. |
| | Scatter Shot | 15 | A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used. |
| | Eagle Eye | 16 | Zooms in the Hunter's vision. Only usable outdoors. Lasts 1 min. |
| | Mend Pet | 16 | Heals your pet for 25% of its total health over 10 sec. |
| | Call Pet 2 | 18 | Summons your second pet to you. |
| | Aspect of the Cheetah | 24 | The Hunter takes on the aspects of a cheetah, increasing movement speed by 30%. If the Hunter is struck, he/she will be dazed for 4 sec. Only one Aspect can be active at a time. |
| | Multi-Shot | 24 | Fires several missiles, hitting your current target and all enemies within 8 yards of that target for 60% of weapon damage. |
| | Freezing Trap | 28 | Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 1 min. Any damage caused will break the ice. Only one target can be Freezing Trapped at a time. Trap will exist for 1 min. |
| | Feign Death | 32 | Feign death, tricking enemies into ignoring you. Lasts up to 6 min. |
| | Kill Shot | 35 | You attempt to finish the wounded target off, firing a long range attack dealing 420% weapon damage. Kill Shot can only be used on enemies that have 20% or less health. If Kill Shot fails to kill the target, the cooldown is instantly reset, but cannot be reset more often than once every 6 sec. |
| | Tranquilizing Shot | 35 | Attempts to remove 1 Enrage and 1 Magic effect from an enemy target. |
| | Scare Beast | 36 | Scares a beast, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time. |
| | Explosive Trap | 38 | Place a fire trap that explodes when an enemy approaches, causing X Fire damage and burning all enemies within 10 yards for X additional Fire damage over 20 sec. Trap will exist for 1 min. |
| | Flare | 38 | Exposes all hidden and invisible enemies within 10 yards of the targeted area for 20 sec. |
| | Trueshot Aura | 39 | Grants 10% increased melee and ranged attack power to all party and raid members within 100 yards. |
| | Widow Venom | 40 | A venomous shot that reduces the effectiveness of any healing taken by the enemy for 30 sec. |
| | Call Pet 3 | 42 | Summons your third pet to you. |
| | Ice Trap | 46 | Place a frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 50% while in the area of effect. Trap will exist for 1 min. |
| | Trap Launcher | 48 | While active, your Traps are launched to a target location within 40 yards. Lasts until cancelled. |
| | Mail Specialization | 50 | Increases your Agility by 5% while wearing only Mail armor. |
| | Distracting Shot | 52 | Distracts the target to attack you, but has no effect if the target is already attacking you. Lasts 6 sec. |
| | Rapid Fire | 54 | Increases ranged attack speed by 40% for 15 sec. |
| | Aspect of the Pack | 56 | Party and raid members within 40 yards take on the aspects of a pack of cheetahs, increasing movement speed by 30%. If you are struck under the effect of this aspect, you will be dazed for 4 sec. Only one Aspect can be active at a time. |
| | Readiness | 60 | When activated, this ability immediately finishes the cooldown on all Hunter abilities with a base cooldown less than 5 minutes. |
| | Call Pet 4 | 62 | Summons your fourth pet to you. |
| | Snake Trap | 66 | Place a nature trap that will release several venomous snakes to attack the first enemy to approach. The snakes will die after 15 sec. Trap will exist for 1 min. |
| | Master's Call | 74 | Your pet attempts to remove all root and movement impairing effects from itself and its target, and causes your pet and its target to be immune to all such effects for 4 sec. |
| | Misdirection | 76 | The current party or raid member targeted will receive the threat caused by your next damaging attack and all actions taken for 4 sec afterwards. Transferred threat is not permanent, and will fade after 30 sec. |
| | Deterrence | 78 | When activated, causes you to deflect melee attacks, ranged attacks, and spells, and reduces all damage taken by 30%. While Deterrence is active, you cannot attack. Lasts 5 sec. |
| | Call Pet 5 | 82 | Summons your fifth pet to you. |
| | Aspect of the Fox | 83 | The Hunter takes on the aspects of a fox, allowing him/her to shoot Steady Shot, Cobra Shot, and Barrage while moving and causing him/her to gain 2 Focus whenever he/she receives a melee attack. Only one Aspect can be active at a time. |
| | Camouflage | 85 | You blend into your surroundings, causing you and your pet to be untargetable by ranged attacks. Also reduces the range at which enemy creatures can detect you, and provides stealth while stationary. You can lay traps while camouflaged, but any damage done by you or your pet will cancel the effect. If cast while in combat, lasts for 6 sec. Otherwise, lasts for 1 min. |
| | Stampede | 87 | Summons all of your pets to fight your current target for 20 sec. Your pets deal 25% of their normal damage while summoned this way. |
Beast Mastery abilities
| Icon | Ability | Min Level | Description |
|---|---|---|---|
| | Kill Command | 10 | Give the command to kill, causing your pet to instantly inflict X damage to its target. The pet must be within 25 yards of the target to Kill Command. |
| | Intimidation | 20 | Command your pet to intimidate the target, stunning it for 3 sec. |
| | Go for the Throat | 20 | Your auto-shot critical strikes cause your pet to generate 15 Focus. |
| | Beast Cleave | 24 | After you Multi-Shot, your pet's melee attacks also strike all other nearby enemy targets for 30% as much for the next 4 sec. |
| | Frenzy | 30 | Your pet has a 40% chance to gain 4% increased attack speed after attacking with a Basic Attack, lasting for 30 sec and stacking up to 5 times. |
| | Focus Fire | 32 | Consumes your pet's Frenzy stack, restoring 6 Focus to your pet and increasing your ranged haste by 6% for each Frenzy stack consumed. Lasts for 20 sec. |
| | Bestial Wrath | 40 | Send your pet into a rage causing 20% additional damage for 10 sec. The beast does not feel pity or remorse or fear and it cannot be stopped unless killed. |
| | Cobra Strikes | 43 | You have a 15% chance when you hit with Arcane Shot to cause your pet's next 2 Basic Attacks to critically hit. This effect can stack up to 6 times. |
| | The Beast Within | 50 | While your pet is under the effects of Bestial Wrath, you also go into a rage causing 10% additional damage and reducing the Focus cost of all shots and abilities by 50% for 10 sec. |
| | Kindred Spirits | 58 | Increases your maximum Focus and your pet's maximum Focus by 20. |
| | Invigoration | 63 | When your pet deals damage with a Basic Attack, you have a 15% chance to instantly regenerate 20 Focus. |
| | Exotic Beasts | 69 | You master the art of beast training, teaching you the ability to tame Exotic pets and reducing the cooldown of your Pet Special Abilities by 30%. |
| | Mastery: Master of Beasts | 80 | Increases the damage done by your pets by 16%. |
| | Cobra Shot | 81 | Deals 70% weapon damage in the form of Nature damage and increases the duration of your Serpent Sting on the target by 6 sec. Generates 14 Focus. |
Marksmanship abilities
| Icon | Ability | Min Level | Description |
|---|---|---|---|
| | Aimed Shot | 10 | A powerful aimed shot that deals 260% ranged weapon damage plus X. |
| | Careful Aim | 20 | Increases the critical strike chance of your Steady Shot and Aimed Shot by 75% on targets who are above 90% health. |
| | Concussive Barrage | 30 | Your successful Chimera Shot and Multi-Shot attacks daze the target for 4 sec. |
| | Bombardment | 45 | Your critical hits with Multi-Shot cause your Multi-Shot to cost 20 less Focus and cause 30% additional damage for 5 sec. |
| | Rapid Recuperation | 46 | You gain 12 Focus every 3 sec while under the effect of Rapid Fire. |
| | Master Marksman | 58 | You have a 50% chance when you Steady Shot to gain the Master Marksman effect, lasting 30 sec. After reaching 3 stacks, your next Aimed Shot's cast time and Focus cost are reduced by 100% for 10 sec. |
| | Chimera Shot | 60 | An instant shot that causes 200% ranged weapon Nature damage plus X, refreshing the duration of your Serpent Sting and healing you for 3% of your total health. |
| | Steady Focus | 63 | When you Steady Shot twice in a row, your ranged attack speed will be increased by 15% and your Steady Shot will generate 3 additional Focus for 10 sec. |
| | Piercing Shots | 72 | Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 30% of the damage dealt over 8 sec. |
| | Mastery: Wild Quiver | 80 | Grants a 16% chance for your ranged attacks to also instantly fire an additional ranged shot that deals 80% weapon damage. |
Survival abilities
| Icon | Ability | Min Level | Description |
|---|---|---|---|
| | Explosive Shot | 10 | You fire an explosive charge into the enemy target, dealing X Fire damage initially and every second for 2 sec. |
| | Lock and Load | 43 | You have a 100% chance when you trap a target with Freezing Trap or Ice Trap, and a 20% chance when your Black Arrow or Explosive Trap deals damage to cause your next two Explosive Shots to cost no Focus and trigger no cooldown. Effect lasts for 12 sec and cannot occur more often than once every 10 sec. |
| | Black Arrow | 50 | Fires a Black Arrow at the target, dealing X damage over 20 sec. Black Arrow shares a cooldown with other Fire Trap spells. |
| | Entrapment | 55 | When your Ice Trap or Snake Trap are triggered you entrap all afflicted targets, preventing them from moving for 4 sec. |
| | Viper Venom | 63 | You gain 3 Focus each time your Serpent Sting deals damage. This effect can only occur every 3 sec. |
| | Trap Mastery | 64 | Reduces the cooldown of all traps and Black Arrow by 6 sec, and provides additional benefits on each Trap: Ice Trap and Freezing Trap - Increases duration by 30%; Explosive Trap and Black Arrow - Increases periodic damage done by 30%; Snake Trap - Increases number of snakes summoned by 4. |
| | Serpent Spread | 68 | Targets hit by your Multi-Shot are also afflicted by your Serpent Sting. |
| | Improved Serpent Sting | 70 | Increases the damage of your Serpent Sting by 100%, and causes it to also deal instant damage equal to 30% of its total periodic effect. |
| | Mastery: Essence of the Viper | 80 | Increases all magical damage you deal by 8%. |
| | Cobra Shot | 81 | Deals 70% weapon damage in the form of Nature damage and increases the duration of your Serpent Sting on the target by 6 sec. Generates 14 Focus. |
Glyph-taught abilities
| Icon | Ability | Source | Description |
|---|---|---|---|
| | Aspect of the Beast | Glyph of Aspect of the Beast | The Hunter takes on the aspects of a beast, becoming untrackable. Only one Aspect can be active at a time. |
| | Fetch | Glyph of Fetch | Command your pet to retrieve the items on a nearby corpse. |
| | Fireworks | Glyph of Fireworks | Launch fireworks from your gun, bow or crossbow. |
Pre-Mists of Pandaria
Abilities tables
The Hunter can purchase abilities, obtain new abilities by gaining them as a natural course of the game mechanics, or learn them from their class trainer. Pet abilities are learned from special talent trees.
Trainable abilites
| Icon | Ability | Min Level | Range | Tree | Description |
|---|---|---|---|---|---|
| | Auto Shot | Starts with | 5 - 35 yards | Marksmanship | Automatically shoots the target until cancelled. Ranged attacks fired by a Hunter all have 15% increased attack speed. |
| Arcane Shot | Starts with | 5 - 35 yards | Marksmanship | An instant shot that causes X Arcane damage. | |
| | Raptor Strike | Starts with | 5 yards | Survival | A strong attack that increases melee damage by +X. |
| | Track Beasts | 1 | Self Only | Survival | Shows the location of all nearby beasts on the mini-map. Only one form of tracking can be active at a time. |
| Serpent Sting | 4 | 5 - 35 yards | Marksmanship | Stings the target, causing +X Nature damage over Y seconds. Only one Sting can be active on any one target per hunter. | |
| Hunter's Mark | 6 | 100 yards | Marksmanship | Places the Hunter's Mark on the target, increasing the ranged attack power of all attackers against that target by +X. In addition, the target of this ability can always be seen by the Hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 minutes. | |
| Concussive Shot | 8 | 5 - 35 yards | Marksmanship | Dazes the target, slowing movement speed to 50% of normal for 4 seconds}} | |
| Tame Beast | 10* | 30 yards | Beast Mastery | Tames a beast to be your companion. *Rewarded from Taming the Beast. | |
| Call Pet | 10* | Self Only | Beast Mastery | Summons your pet to your side. *Rewarded from Taming the Beast. | |
| Dismiss Pet | 10* | 10 yards | Beast Mastery | Dismiss your pet. Dismissing a pet causes a -50 drop in happiness level. *Rewarded from Taming the Beast. | |
| Feed Pet | 10* | 10 yards | Beast Mastery | Feed your pet the selected item. Feeding your pet increases happiness. Using food close to the pet's level will have a better result. *Rewarded from Taming the Beast. | |
| Revive Pet | 10* | Self only | Beast Mastery | Revive your pet, returning it to life with 15% of its base health. *Rewarded from Taming the Beast. | |
| Aspect of the Hawk | 10 | Self Only | Beast Mastery | The Hunter takes on the aspects of a hawk, increasing ranged attack power by X. | |
| Track Humanoids | 10 | Self Only | Survival | Shows the location of all nearby humanoids on the mini-map. | |
| Mend Pet | 12 | 45 yards | Beast Mastery | Heals your pet for X health over 15 seconds. | |
| Wing Clip | 12 | 5 yards | Survival | Reduces the target's movement speed to 50% of normal for 10 seconds. | |
| Distracting Shot | 12 | 5 - 35 yards | Marksmanship | Distract the target, causing threat. | |
| Eagle Eye | 12 | Unlimited | Beast Mastery | Zooms in the Hunter's vision. Only usable outdoors. | |
| Scare Beast | 14 | 10 yards | Beast Mastery | Scares a beast, causing it to run in fear for up to X seconds. | |
| Immolation Trap | 16 | Self Only | Survival | Place a Fire trap that will burn the first enemy to approach for X Fire damage over Y seconds. | |
| Aspect of the Cheetah | 16 | Self Only | Beast Mastery | The Hunter takes on the aspects of a cheetah increasing movement speed by 30%, and causing the Hunter to be dazed for 3 seconds if hit. | |
| Track Undead | 18 | Self Only | Survival | Shows the location of all nearby Undead on the mini-map. | |
| Multi-Shot | 18 | 5 - 35 yards | Marksmanship | Fires several missiles, hitting 3 targets for an additional X damage. | |
| Disengage | 20 | Unlimited | Survival | Attempts to disengage from the target, leaping backwards up to 13 yards. | |
| Freezing Trap | 20 | Self Only | Survival | Place a trap that freezes the first enemy that approaches, preventing all action for up to X seconds. | |
| Scorpid Sting | 22 | 5 - 35 yards | Marksmanship | Stings the target, reducing its chance to hit by 3% for 20 seconds. | |
| Beast Lore | 24 | 40 yards | Beast Mastery | Gather information about the target beast. | |
| Track Hidden | 24 | Self Only | Survival | Increases stealth detection and shows hidden mobs within detection range on the mini-map. | |
| Track Elementals | 26 | Self Only | Survival | Shows the location of all nearby Elementals on the mini-map. | |
| Rapid Fire | 26 | Self Only | Marksmanship | Increases ranged attack speed by 40% for 15 seconds. | |
| Frost Trap | 28 | Self Only | Survival | Place a Frost trap that creates an ice slick around itself for 30 seconds, reducing movement speed by 50%, when the first enemy approaches it. | |
| Feign Death | 30 | Self Only | Survival | Feign death which may trick enemies into ignoring you. Lasts up to 6 minutes. | |
| Track Demons | 32 | Self Only | Survival | Shows the location of all nearby demons on the mini-map. | |
| Flare | 32 | 30 yards | Marksmanship | Exposes all hidden and invisible enemies within 30 yards of the targeted area for 30 seconds. | |
| Explosive Trap | 34 | Self Only | Survival | Place a Fire trap that explodes when an enemy approaches. | |
| Viper Sting | 36 | 5 - 35 yards | Marksmanship | Stings the target, draining 4% of maximum mana over 8 seconds (up to 8% of the hunter's maximum mana), the hunter gains mana equal to 300% of the mana drained. | |
| Aspect of the Pack | 40 | Self Only | Beast Mastery | The Hunter and his group take on the aspects of a pack of cheetahs, increasing movement speed by +X%. Pack members will be dazed for 3 seconds if hit. | |
| Track Giants | 40 | Self Only | Survival | Shows the location of all nearby giants on the mini-map. | |
| Volley | 40 | 35 yards | Marksmanship | Continuously fires a volley of ammo at the target area, causing +X Arcane damage to enemy targets within 8 yards every second for 6 seconds. | |
| Readiness | 40 | Self only | Marksmanship | When activated, this ability immediately finishes the cooldown on your other Hunter abilities except Bestial Wrath. | |
| Aspect of the Wild | 46 | Self Only | Beast Mastery | The Hunter and his group take on the aspect of the wild, increasing Nature resistance by +X. | |
| Steady Shot | 50 | 5 - 35 yards | Marksmanship | A steady shot that causes damage equal to 100% of weapon damage + 10% of RAP + X. Causes an additional Y damage against Dazed targets. | |
| Track Dragonkin | 50 | Self Only | Survival | Shows the location of all nearby dragonkin on the mini-map. | |
| Tranquilizing Shot | 60 | 5 - 35 yards | Marksmanship | Attempts to remove 1 Enrage effect and 1 Magic effect from an enemy. | |
| Deterrence | 60 | Self only | Survival | Player increases parry and spell deflect chance by 100% for 5 seconds. | |
| Kill Command | 66 | 45 yards | Beast Mastery | Give the command to kill, increasing your pet's damage done from special attacks by 60%. Each special attack done by the pet reduces the damage bonus by 20%. | |
| Snake Trap | 68 | Self Only | Survival | Place a trap that will release several venomous snakes to attack the first enemy to approach. The snakes will die after 15 sec. | |
| Misdirection | 70 | 100 yards | Survival | Threat caused by your next 3 attacks is redirected to the target raid member. | |
| Kill Shot | 71 | 5-45 yards | Marksmanship | You attempt to finish the wounded target off, firing a long range attack dealing 200% weapon damage plus [RAP * 0.40 + X]. Kill Shot can only be used on enemies that have 20% or less health. (Instant, 35 sec cooldown) | |
| Master's Call | 75 | 25 yards | Beast Mastery | Your pet attempts to remove all stun and movement impairing effects on the target, and cause them to be immune to all effects for 4 sec. Cannot be used while stunned. (Instant, 1 min Cooldown) | |
| Call Stabled Pet | 80 | Self only | Beast Mastery | Choose one of your stabled pets to replace your current pet. The selected pet busts out of its stable to join you no matter where you are. Cannot be used in combat. (Instant, 5 min Cooldown) | |
| Freezing Arrow | 80 | 40 yards | Survival | Fire a freezing arrow that places a Freezing Trap at the target location, freezing the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 30 sec. Only one trap can be active at a time. (Instant cast, 30 sec cooldown) |
Talent abilities
Beast Mastery
| Icon | Ability | Tier | Range | Description |
|---|---|---|---|---|
| Aspect Mastery | 3 | Self | Aspect of the Viper - Reduces the damage penalty by 10%. Aspect of the Monkey - Reduces the damage done to you while active by 5%. Aspect of the Hawk - Increases the attack power bonus by 30%. | |
| Intimidation | 5 | 100 yards | Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec. | |
| Bestial Wrath | 7 | 100 yards | Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed. | |
| The Beast Within | 9 | Self | When your pet is under the effects of Bestial Wrath, you also go into a rage causing 10% additional damage and reducing mana costs of all spells by 20% for 18 sec. While enraged, you do not feel pity or remorse or fear and you cannot be stopped unless killed. | |
| Beast Mastery | 11 | Self | You master the art of Beast training, teaching you the ability to tame Exotic pets and increasing your total amount of Pet Skill Points by 4. |
Marksmanship
| Icon | Ability | Tier | Range | Description |
|---|---|---|---|---|
| Aimed Shot | 3 | 5 - 35 yards | An aimed shot that increases ranged damage by 5 and reduces healing done to that target by 50%. Lasts 10 seconds. | |
| Readiness | 5 | Self | When activated, this ability immediately finishes the cooldown on your other Hunter abilities except Bestial Wrath. | |
| Trueshot Aura | 7 | Self | Increases attack power of all party members within 45 yards of the hunter by 10%. Lasts until cancelled. | |
| Silencing Shot | 9 | 5 - 35 yards | Instant shot that deals 50% of ranged weapon damage and Silences the target for 3 seconds. | |
| Chimera Shot | 11 | 5 - 35 yards | You deal 125% weapon damage, refreshing the current Sting on your target and triggering an effect: Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting. Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting. Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute. |
Survival
| Icon | Ability | Tier | Range | Description |
|---|---|---|---|---|
| Scatter Shot | 3 | 15 yards | 50% of weapon damage plus a 4 second disorient. | |
| Counterattack | 5 | 5 yards | Deals X damage and immobilizes target for 5 seconds. Cannot be dodged, parried, or blocked. Only usable after a successful parry. | |
| Wyvern Sting | 7 | 5 - 35 yards | A stinging shot that puts the target to sleep for 30 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes X Nature damage over 6 sec. | |
| Black Arrow | 9 | 5 - 35 yards | Fires a Black Arrow at the target, increasing all damage done by you to the target by 6% and dealing X Shadow damage over 15 sec. | |
| Explosive Shot | 11 | 5 - 35 yards | Hits the target setting it on fire and dealing damage every sec for 2 sec. |
See also
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