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− | ==Overview== |
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These spells have their spell damage divided on the two components, normally proportional to their respective damage. |
These spells have their spell damage divided on the two components, normally proportional to their respective damage. |
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− | Hybrid spells are less affected by resistances than normal spells. The reason is that their DoT will only be resisted, if the DD gets completely resisted. Any [[partial resist]] of the DD will not take any effect on the DoT. Hybrid spells which have their emphasis on the DoT will have considerably lower damage mitigation through resists than regular spells. |
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− | {{GenericHeader|Resist Type|Damage|Hybrid DD|Hybrid DoT|untypical behaviour||}} |
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− | {{GenericRow1|No resist|100%|100%|100%| ||}} |
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− | {{GenericRow2|25% resist|75%|75%|100%|X||}} |
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− | {{GenericRow1|50% resist|50%|50%|100%|X||}} |
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− | {{GenericRow2|75% resist|25%|25%|100%|X||}} |
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− | {{GenericRow1|Full resist|0%|0%|0%| ||}} |
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− | On the other hand hybrid spells are disadvantaged when it comes to [[crit]]s, because their DoT cannot. |
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* [[Druid]]: [[Moonfire]] |
* [[Druid]]: [[Moonfire]] |
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* [[Mage]]: [[Pyroblast]] |
* [[Mage]]: [[Pyroblast]] |
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* [[Warlock]]: [[Immolate]] |
* [[Warlock]]: [[Immolate]] |
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− | Mage's [[Fireball]] is not considered a hybrid spell, as it deals most |
+ | Mage's [[Fireball]] is not considered a hybrid spell, as it deals most of its damage directly and its DoT does not benefit from spell damage. |
− | [[Category:Game |
+ | [[Category:Game terms]] |
[[Category:Gameplay]] |
[[Category:Gameplay]] |
Revision as of 05:21, 27 June 2008
A hybrid spell is a spell that deals direct damage and additional damage over time.
These spells have their spell damage divided on the two components, normally proportional to their respective damage.
Examples
Mage's [Fireball] is not considered a hybrid spell, as it deals most of its damage directly and its DoT does not benefit from spell damage.