Bio-Optic Killshades are a variety of head-worn items created by Engineers with a minimum skill of 525. Each class is offered training to create only a select variety of these, usually limited to a single type.
Details
Item | Armor type | Class(es) |
---|---|---|
[Lightweight Bio-Optic Killshades] | cloth | Mage, Priest, Warlock |
[Agile Bio-Optic Killshades] | leather | Rogue, Feral Druid |
[Camouflage Bio-Optic Killshades] | leather | Resto or Balance Druid |
[Deadly Bio-Optic Killshades] | Hunter, Enhancement Shaman | |
[Energized Bio-Optic Killshades] | Resto or Elemental Shaman | |
[Reinforced Bio-Optic Killshades] | plate | Death knight, Warrior, non-holy Paladin |
[Specialized Bio-Optic Killshades] | plate | Holy Paladin |
All versions of Bio-Optic Killshades have two Cogwheel Sockets, allowing two Cogwheel gems (and only cogwheel gems) to be installed. Note that all Cogwheel gems are unique-equipped, meaning that only one of that type of gem may operate at a time.
Notes
While they all require a minimum character level of 81 to wear, they require a [Chaos Orb] to create, which currently is Bind on Pickup, requiring a minimum level of 85 to acquire. Similarly, while they do not list a class requirement, these head items are also Bind on Pickup and thus cannot currently be acquired by a class other than the one(s) the recipe is offered to.
These restrictions may be lifted in the future, allowing these items to become tradeable.
See also
- Master engineer goggles - goggles requiring 350 skill to make and level 62 to wear.
- Mechanized Snow Goggles - goggles requiring 400 skill to wear, 420 to craft (effectively minimum character level 65)
- Grand master engineer goggles - goggles requiring 440 skill to make and level 72 to wear.