Wowpedia

We have moved to Warcraft Wiki. Click here for information and the new URL.

READ MORE

Wowpedia
No edit summary
 
(→‎Cataclysm: Added a beta video)
 
Line 1: Line 1:
  +
{{Cataclysm/Update}}
<onlyinclude>{{Infobox ability
 
  +
{{Infobox zone
|name=Hysteria
 
  +
|faction=Horde
|image=Spell_DeathKnight_BladedArmor.png
 
  +
|name=Durotar
|description=Induces a friendly unit into a killing frenzy for 30 sec. The target is Enraged, which increases their physical damage by 30%, but causes them to lose health equal to 1% of their maximum health every second.
 
  +
|ss=Durotar.jpg
|class=[[Death knight]]
 
  +
|affiliation=[[Horde]]
|type=Utility
 
  +
|capital=[[Orgrimmar]] (14,000)
|school=Physical
 
  +
|races={{Race|Orc}} (13,650)<br />{{Race|Troll}} (4,200)<br />{{Race|Tauren}} (3,150)<br />{{Race|Forsaken}} (1,680)<br />{{Race|Human}} (420)<br />{{Race|Quilboar }} (300)<br />{{Race|Centaur}} (50)<br />{{Race|Harpy }}
|range=30
 
  +
|level=1-10
|rangeunit=yd
 
  +
|loc=East of [[The Barrens]], [[Kalimdor]] {{coords|58|50|Kalimdor}}
|cast_time=Instant
 
  +
|pop=21,000
|cooldown=3 mins
 
  +
|ruler=[[Thrall|Warchief Thrall]]<br />{{C-inline}}[[Garrosh Hellscream|Warchief Garrosh Hellscream]]
|talented=Yes
 
  +
|major= [[Razor Hill]] (3,000)<br />
|talent_tree=Blood, Tier 7
 
  +
[[Sen'jin Village]] (2,000)
|talent_req=
 
  +
|minor= [[Tiragarde Keep]] (200)<br />
|improvement=
 
  +
[[The Den]] (100)<br />
|ranks=1
 
  +
|government=Tribal chiefdom}}
|requirements=
 
|buff_type=Magic
 
|buff_desc=Enraged. Physical damage increased by 30%. Health equal to 1% of maximum health lost every sec.
 
|buff_dur=30 secs
 
}}</onlyinclude>
 
   
  +
'''Durotar'''{{coords|58|50|Kalimdor}}, the land named after [[Thrall]]'s father, [[Durotan]],<ref>{{ref book |author= Golden, Christie |authorlink= Christie Golden |title= [[Rise of the Horde]] |isbn= 978-0743471381 |pages= 266}}</ref> lies on the eastern coast of [[Kalimdor]]. It borders [[the Barrens]] to the west and the coastal lands of [[Azshara]] to the north. The land of Durotar is rocky, and the soil is cracked and red, not unlike the [[orcs]]' [[Draenor]]ian homeland. The land has many crags and canyons, where various dangerous creatures take residence. It is a harsh land to survive in; it is very dry and hot, and the vegetation and freshwater access is sparse. The orcs, however, see a harsh beauty in the land that reminds them of their home world. Durotar is a proving ground for young orcs, who are sent to the [[Valley of Trials]] to complete several rites of passage before they are considered fit for the challenges that lie ahead. Durotar is the new homeland of the orcs and the site of the orcs' principal city of [[Orgrimmar]]. While the orcs founded their city of Orgrimmar here, Durotar has become something of a haven for all of the Horde races, especially the trolls.
'''Hysteria''' is a [[Death knight]] ability that allows the death knight to induce a friendly unit into a killing frenzy for 30 sec.
 
   
  +
== History ==
  +
{{RPG-section}}
  +
For many years, Durotar was home to the quilboar. Then Thrall, Warchief of the orcs, brought his race to Kalimdor in search of a new homeland. The quilboar were tenacious but ultimately no match for the unified might of the orc clans. The bristled “boar men” were driven back in a series of decisive orc victories along the northern canyons and ultimately pushed to the most remote regions of Durotar and even into the Barrens. The orcs claim the coastal realm as their own, but the quilboar vow to reclaim it someday. The realm of Durotar - named by Warchief Thrall in honor of his father, Durotan - occupies the east coast of Kalimdor, just across the river from the Barrens. The goblin port of Ratchet stands to the south, with the ruined shores of Azshara some distance to the north. The region is warm and rocky, but not as arid as the rest of the Barrens. A fair amount of vegetation grows thanks to the warm easterly winds blowing in from over the ocean, but truly fertile soil is rare, making farmland precious. Sagebrush on the plains and thin pine forests at higher elevations combine with rugged hills and canyons to break up the landscape. Orcs are by far the major inhabitants of Durotar.
  +
  +
Quilboar cluster in the canyons along the northwestern borders and encroach from the Barrens to the west. Centaur warbands make the occasional foray, and furbolgs and undead have been seen in more than one instance. Herd animals such as deer and goats roam the land, preyed upon by wolves and coyotes.
  +
  +
A number of Horde settlements have been established throughout the region, but much of the land has yet to be tamed. The cities and towns scattered along the frontier are heavily fortified against attacks from quilboar raiders, centaur warbands, rogue furbolgs, and even sudden appearances by undead and the occasional demon. Caravans are common targets, creating a strong market for caravan guards.
  +
  +
The few large cities are distant from one another, with a variety of smaller encampments and villages scattered in between. Given that Durotar is the orcs' new homeland, Horde races and independents are welcome throughout the region. Alliance races risk their lives when they venture into Durotar.<ref>''[[Warcraft: The Roleplaying Game]]'', 196-197</ref>
  +
  +
[[File:Razor Hill.jpg|thumb|Razor Hill]]
  +
  +
The [[orcs]] and the [[Darkspear]] [[trolls]] led by [[Thrall|Warchief Thrall]] landed here after their exodus from the [[Eastern Kingdoms]]. They proceeded to explore the area, helping the [[tauren]] drive out the cruel [[centaur]]s who were harassing [[Cairne]] and his people.
  +
  +
After the war against the [[Burning Legion]], Durotar was founded as a nation and the new orcish homeland by Thrall. The young warchief named the land after his father, [[Durotan]]. Upon this land, he laid the ground for the orcs' new capital city [[Orgrimmar]], named for the previous warchief and hero of the [[Horde]], [[Orgrim Doomhammer]].
  +
  +
The capital, [[Orgrimmar]], is host to 14,000 inhabitants. In all, Durotar has a population of 21,000, the majority of which is of orcish blood. 65% of those living here are orcs, 20% are trolls, 15% are tauren, 8% Forsaken, and the smallest, humans, at 2% of the population. It is ruled as a tribal chiefdom by [[Warchief Thrall]]. Major settlements include Orgrimmar, [[Razor Hill]], and [[Sen'jin Village]], with respective populations of 14,000, 3,000, and 2,000. Spoken here are the languages of Orcish, Common, Low Common, Taurahe, and Zandali, otherwise known as Troll.<ref name="LoM34">''[[Lands of Mystery]]'', 34</ref>
  +
  +
== People and culture ==
  +
[[File:Durotar1.jpg|thumb|The crags of Durotar.]]
  +
{{RPG-section}}
  +
:''From the journal of [[Brann Bronzebeard]]:''
  +
  +
Durotar is the most populated of all Horde-controlled regions, as well as their cultural center. Here, young orcs, tauren, and trolls study shamanism and hunting. There is a strong sense of unity here, although a number of Horde members are disturbed by the growing presence of the Forsaken in their lands. I expected this central point for the Horde to also be a major battlefield, and that I would be attacked on sight — I couldn't have been more wrong. Most of the people here are trying to live normal lives, focusing on agriculture and spiritual pursuits. That doesn’t mean their guards didn’t try to rough me up, but after I put the first couple of them on the floor, the rest were smart enough to realize they would be dead if I wanted them to be. After that, most of the people left me alone — a few were even willing to talk to me. I suspect some of them had never seen a dwarf before.
  +
  +
Beyond the Horde, harpies, centaur and quilboar are prevalent in specific regions of Durotar, attacking caravans and neighboring villages. These prove to be some of the first challenges for young warriors before they move on to bigger battles; these creatures are hardly organized enough to pose a major threat.<ref name="LoM34"/>
  +
  +
== Geography ==
  +
The geography of Durotar is similar to that of the orcs’ original homeland of [[Draenor]], which is probably part of the reason why they are so comfortable settling here. The land is dry, baked red by the sun and littered with cacti and watering holes. The landmass itself is a long expanse separated from mainland [[Kalimdor]] by the [[Southfury River]]. Durotar is south of [[Azshara]]. The southern tip of Durotar ends at the [[Great Sea]]. The eastern coast is littered with sunken ships and considered to be a prime scavenging spot. The wildlife of the land includes boars, scorpids, raptors, crocolisks, thunder lizards, and makrura.<ref name="LoM34"/>
  +
  +
There are no [[dungeon]]s, [[raid dungeon]]s, [[micro dungeon]]s, or [[battleground]]s in Durotar. However, [[Ragefire Chasm]] can be found in the Horde capital city, [[Orgrimmar]], which is located in this zone.
  +
  +
  +
=== Maps and subregions ===
  +
[[File:WorldMap-Durotar.jpg|thumb|left|300px|Map of Durotar]]
  +
{| class="darktable"
  +
|-
  +
|[[Bladefist Bay]] • [[Burning Blade Coven]] • [[Darkspear Strand]] • [[Deadeye Shore]]
  +
|-
  +
|[[The Den]] • [[Drygulch Ravine]] • [[Dustwind Cave]] • [[Echo Isles]]
  +
|-
  +
|[[The Great Sea]] • [[Hidden Path]] • [[Jaggedswine Farm]] • [[Kolkar Crag]]
  +
|-
  +
|[[Razor Hill]] • [[Razor Hill Barracks]] • [[Razormane Grounds]] • [[Razorwind Canyon]]
  +
|-
  +
|[[Rocktusk Farm]] • [[Scuttle Coast]] • [[Sen'jin Village]] • [[Shrine of the Dormant Flame]]
  +
|-
  +
|[[Skull Rock]] • [[Southfury River]] • [[Spirit Rock]] • [[Thunder Ridge]]
  +
|-
  +
|[[Tiragarde Keep]] • [[Tor'kren Farm]] • [[Valley of Trials]]
  +
|-
  +
||
  +
----
  +
'''Other Locations'''
  +
  +
[[Blackblood Gorge]] • [[Gazlowe's Excavation Site]] • [[Orgrimmar Tunnels]] • [[Beast Den]] • [[Bladescar Highlands]]
  +
|}
  +
{{clrl}}
  +
*[http://wow.gamona.de/worldmap2/map_durotar.html Detailed area map (lists all creatures)]
  +
*[http://wow.gamepressure.com/map.asp?ID=8 Topographic map of Durotar]
  +
  +
=== Travel hubs ===
  +
[[File:DurotarWarcraft3.jpg|thumb|right|Durotar from ''Warcraft III''.]]
  +
The Horde capital city, [[Orgrimmar]], is located in this zone, and is a major travel hub for Horde characters. In addition, the [[Zeppelin]] towers near Orgrimmar can carry players to the [[Eastern Kingdoms]], to either [[Undercity]] or [[Grom'Gol Base Camp]] and also the continent of [[Northrend]], to [[Warsong Hold]].
  +
  +
==== {{Horde Icon Small}} [[Flight path]]s from [[Orgrimmar]] ====
  +
* [[Thunder Bluff]], [[Mulgore]]
  +
* [[The Crossroads]], [[the Barrens]]
  +
* [[Camp Taurajo]], [[the Barrens]]
  +
* [[Splintertree Post]], [[Ashenvale]]
  +
* [[Sun Rock Retreat]], [[Stonetalon Mountains]]
  +
* [[Gadgetzan]], [[Tanaris]]
  +
* [[Bloodvenom Post]], [[Felwood]]
  +
* [[Valormok]], [[Azshara]]
  +
* [[Everlook]], [[Winterspring]]
  +
  +
==== {{Horde Icon Small}} [[Zeppelin]] tower east of [[Orgrimmar]]====
  +
* [[Grom'Gol Base Camp]], [[Stranglethorn Vale]]
  +
* [[Tirisfal Glades]]
  +
  +
==== {{Horde Icon Small}} [[Zeppelin]] tower west of [[Orgrimmar]]====
  +
* [[Warsong Hold]], [[Borean Tundra]] {{wotlk-inline}}
  +
* [[Thunder Bluff]], [[Mulgore]]
  +
  +
=== Adjacent regions ===
  +
  +
{| class="darktable"
  +
|-
  +
! Zone Name
  +
! Faction
  +
! Level Range
  +
! Direction
  +
! Access
  +
|-
  +
| [[Thunder Bluff]] || {{Horde Icon Small}} || N/A
  +
| Southwest || By zeppelin to [[Spirit Rise]]. Flightpath from [[Orgrimmar]].
  +
|-
  +
| [[Tirisfal Glades]] || {{Horde Icon Small}} || 1-12
  +
| Northeast across the ocean || By zeppelin to a tower near the Ruins of Lordaeron
  +
|-
  +
| [[The Barrens]] || {{Horde Icon Small}} || 10-25
  +
| West || By foot across the river. Flightpaths are available from [[Orgrimmar]]. Also possible to swim from [[Darkspear Strand]] to [[Ratchet]].
  +
|-
  +
| [[Ashenvale]] || {{Alliance Icon Small}}{{Horde Icon Small}} || 20-35
  +
| Northwest || Swim north along the river and head west. Flightpaths from [[Orgrimmar]]
  +
|-
  +
| [[Stranglethorn Vale]] || {{Alliance Icon Small}}{{Horde Icon Small}} || 32-45
  +
| Southeast cross the ocean || By zeppelin to Grom'gol Base Camp
  +
|-
  +
| [[Azshara]] || {{Alliance Icon Small}}{{Horde Icon Small}} || 45-55
  +
| North || Swim along the river and head west, then cross a bridge. Flightpaths from [[Orgrimmar]]
  +
|-
  +
| [[Borean Tundra]] {{wotlk-inline}} || {{Alliance Icon Small}}{{Horde Icon Small}}
  +
| 68-72 || Northeast across the ocean || By zeppelin to [[Warsong Hold]]
  +
|}
  +
  +
== Notable characters ==
  +
{{main|Durotar NPCs}}
  +
Durotar is home to several orcs and trolls of status. From the base camp in the Valley of Trials, [[Zureetha Fargaze]] sends promising young orcs and trolls out into the world. In Sen'jin Village, [[Master Gadrin]] leads the effort to reclaim the Echo Isles from the evil witch doctor [[Zalazane]], and from his throne in [[Grommash Hold]], in the capital city of [[Orgrimmar]], [[Warchief Thrall]] seeks to eradicate the leaders of the [[Shadow Council]].
  +
  +
== Quests ==
  +
[[File:Echo Isles.jpg|thumb|The Echo Isles]]
  +
{{main|Durotar quests}}
  +
{{seealso|Durotar questing guide}}
  +
  +
Since Durotar is the starting zone for [[troll]]s and [[orc]]s, the quest range here is level 1-10. Quests in Durotar include a foray into the [[Echo Isles]] to the south to combat jungle trolls, battles against the human soldiers of [[Tiragarde Keep]], and the hunt for the mysterious [[Shadow Council]].
  +
  +
==Cataclysm==
  +
{{cata-section}}
  +
[[Image:WorldMap-Durotar-cata.jpg|right|thumb|300px|Map of Durotar in ''Cataclysm'']]
  +
  +
Drygulch Ravine and Thunder Ridge have been flooded by the Cataclysm.
  +
  +
The Trolls now have their own starting area on the [[Echo Isles]] instead of sharing the [[Valley of Trials]] questing area.
  +
  +
Areas affected<ref>[http://forums.worldofwarcraft.com/thread.html?topicId=19377467311&sid=1 Frejya’s (MVP) Cataclysm Compilation]</ref>:
  +
  +
* [[Bladefist Bay]] – now has a dock and is heavily fortified and protected all the way to the gates of [[Orgrimmar]]
  +
* [[Echo Isles]] – taken over by [[Trolls]]
  +
* [[Kolkar Crag]] – taken over by [[Alliance]] from [[Northwatch]]
  +
* [[Razor Hill]] – road from here to [[Northern Barrens]] Bridge is flooded
  +
* [[Rocktusk Farm]] – Zeppelin towers removed from here and further down, positioned within Orgrimmar itself
  +
* [[Scuttle Coast]] – hit by giant wave almost to [[Razor Hill]]; many injured soldiers and water elementals as well as broken ships
  +
* [[Skull Rock]] – entrance attacked by [[Horde]]
  +
* [[Southfury River]] – much of the land on the east bank is flooded
  +
* [[Thunder Ridge]] – flooded, [[Thunder Lizard]]s drowned
  +
* [[Tiragarde Keep]] – held by Northwatch Alliance soldiers
  +
* [[Tor'kren Farm]] – intact, but much of the land from here to the Northern Barrens Bridge is swampy
  +
* [[Valley of Trials]] – mailbox, training dummies added; Northwatch scouts inside; several swine farms now
  +
  +
<gallery>
  +
File:Durotar 071010 004805 - Kirkburn 12319.jpg|Alliance ships off the southern coast of Durotar
  +
File:Durotar 071010 004618 - Echo Isles - Kirkburn 12319.jpg|Echo Isles
  +
File:Durotar 071010 004144 - harbour - Kirkburn 12319.jpg|Bladefist Bay port
  +
</gallery>
  +
  +
  +
===Videos===
  +
<youtube>bCs_Rasr2sc</youtube>
  +
  +
==Resources==
  +
* [[Cloth]]
  +
** {{item|icon=|Linen Cloth}}
  +
* [[Herb]]s
  +
** {{item|icon=|Peacebloom}}
  +
** {{item|icon=|Silverleaf}}
  +
** {{item|icon=|Earthroot}}
  +
** {{item|icon=|Mageroyal}}
  +
** {{item|icon=|Swiftthistle}}
  +
* [[Leather]]
  +
** {{item|icon=|Ruined Leather Scraps}}
  +
** {{item|icon=|Light Leather}}
  +
* [[Ore]]
  +
** [[Copper Vein]]
  +
  +
== Wild creatures ==
  +
[[File:Razormane Grounds.jpg|thumb|Razormane Grounds]]
  +
*[[Boar]]s
  +
*[[Centaur]]s
  +
*[[Crab]]s
  +
*[[Crocolisk]]s
  +
*[[Grell]]s
  +
*[[Harpy|Harpies]]
  +
*[[Makrura]]s
  +
*[[Quilboar]]s
  +
*[[Raptor]]s
  +
*[[Scorpid]]s
  +
*[[Shark]]s
  +
*[[Thunder Lizard]]s
  +
*[[Tiger]]s
   
 
==Patch changes==
 
==Patch changes==
* {{Patch 3.1.0|note=This ability now causes the target to lose health rather than take damage. }}
+
*{{Patch 1.7.0|note=Entering the zeppelin tower at Durotar no longer incorrectly flags you as being in the Valley of Strength.}}
  +
*{{Patch 1.6.0|note=
  +
**Durotar has been converted over to the new graveyard system. The system will place your character's spirit at the closest allowed graveyard in the zone.
  +
**A Horde-only graveyard has been added in the northern section of Durotar, just to the south of Orgrimmar. In addition to serving northern Durotar, Horde characters dying in Orgrimmar, The Hall of Legends and Ragefire Chasm will use this new graveyard. Alliance characters dying in Durotar will continue to only use the Razor Hill graveyard.}}
   
==External links==
+
== References ==
  +
{{reflist}}
<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
 
Links that do not conform to the rules will be DELETED.
 
Repeat violations may result in a BAN.
 
Have a nice day. :) -->
 
{{elinks-spell|49016}}
 
   
  +
== External links ==
  +
{{elinks-zone|14}}
   
{{classfooter|Death knight}}
 
   
  +
{{Durotar}}
  +
{{Kalimdor}}
   
[[es:Histeria]]
+
[[fr:Durotar]]
  +
[[ru:Дуротар]]
[[Category:Death knight abilities]]
 
[[Category:Spells]]
+
[[Category:Durotar| ]]
  +
[[Category:Lore]]
  +
[[Category:Orc territories]]
  +
[[Category:Troll territories]]
  +
[[Category:Starting areas]]
  +
[[Category:Deserts]]
  +
[[Category:Nations]]
  +
[[Category:Phased areas]]
  +
[[Category:Warcraft: The Roleplaying Game]]
  +
[[Category:Lands of Mystery]]

Revision as of 03:21, 6 October 2010

Template:Cataclysm/Update

HordeDurotar
Level: 1-10
Durotar
Capital(s) Orgrimmar (14,000)
Population 21,000
Races OrcOrc Orc (13,650)
TrollTroll Troll (4,200)
TaurenTauren Tauren (3,150)
ForsakenForsaken Forsaken (1,680)
HumanHuman Human (420)
QuilboarQuilboar Quilboar (300)
CentaurCentaur Centaur (50)
Harpy Harpy
Government Tribal chiefdom
Ruler(s) Warchief Thrall
Icon Cataclysm 18x18Warchief Garrosh Hellscream
Major settlements

Razor Hill (3,000)

Sen'jin Village (2,000)
Minor settlements

Tiragarde Keep (200)

The Den (100)
Affiliation Horde
Location East of The Barrens, Kalimdor [58, 50]VZ-KalimdorBlip

Durotar[58, 50]VZ-KalimdorBlip, the land named after Thrall's father, Durotan,[1] lies on the eastern coast of Kalimdor. It borders the Barrens to the west and the coastal lands of Azshara to the north. The land of Durotar is rocky, and the soil is cracked and red, not unlike the orcs' Draenorian homeland. The land has many crags and canyons, where various dangerous creatures take residence. It is a harsh land to survive in; it is very dry and hot, and the vegetation and freshwater access is sparse. The orcs, however, see a harsh beauty in the land that reminds them of their home world. Durotar is a proving ground for young orcs, who are sent to the Valley of Trials to complete several rites of passage before they are considered fit for the challenges that lie ahead. Durotar is the new homeland of the orcs and the site of the orcs' principal city of Orgrimmar. While the orcs founded their city of Orgrimmar here, Durotar has become something of a haven for all of the Horde races, especially the trolls.

History

Icon-RPG This section contains information from the Warcraft RPG which is considered non-canon.

For many years, Durotar was home to the quilboar. Then Thrall, Warchief of the orcs, brought his race to Kalimdor in search of a new homeland. The quilboar were tenacious but ultimately no match for the unified might of the orc clans. The bristled “boar men” were driven back in a series of decisive orc victories along the northern canyons and ultimately pushed to the most remote regions of Durotar and even into the Barrens. The orcs claim the coastal realm as their own, but the quilboar vow to reclaim it someday. The realm of Durotar - named by Warchief Thrall in honor of his father, Durotan - occupies the east coast of Kalimdor, just across the river from the Barrens. The goblin port of Ratchet stands to the south, with the ruined shores of Azshara some distance to the north. The region is warm and rocky, but not as arid as the rest of the Barrens. A fair amount of vegetation grows thanks to the warm easterly winds blowing in from over the ocean, but truly fertile soil is rare, making farmland precious. Sagebrush on the plains and thin pine forests at higher elevations combine with rugged hills and canyons to break up the landscape. Orcs are by far the major inhabitants of Durotar.

Quilboar cluster in the canyons along the northwestern borders and encroach from the Barrens to the west. Centaur warbands make the occasional foray, and furbolgs and undead have been seen in more than one instance. Herd animals such as deer and goats roam the land, preyed upon by wolves and coyotes.

A number of Horde settlements have been established throughout the region, but much of the land has yet to be tamed. The cities and towns scattered along the frontier are heavily fortified against attacks from quilboar raiders, centaur warbands, rogue furbolgs, and even sudden appearances by undead and the occasional demon. Caravans are common targets, creating a strong market for caravan guards.

The few large cities are distant from one another, with a variety of smaller encampments and villages scattered in between. Given that Durotar is the orcs' new homeland, Horde races and independents are welcome throughout the region. Alliance races risk their lives when they venture into Durotar.[2]

Razor Hill

Razor Hill

The orcs and the Darkspear trolls led by Warchief Thrall landed here after their exodus from the Eastern Kingdoms. They proceeded to explore the area, helping the tauren drive out the cruel centaurs who were harassing Cairne and his people.

After the war against the Burning Legion, Durotar was founded as a nation and the new orcish homeland by Thrall. The young warchief named the land after his father, Durotan. Upon this land, he laid the ground for the orcs' new capital city Orgrimmar, named for the previous warchief and hero of the Horde, Orgrim Doomhammer.

The capital, Orgrimmar, is host to 14,000 inhabitants. In all, Durotar has a population of 21,000, the majority of which is of orcish blood. 65% of those living here are orcs, 20% are trolls, 15% are tauren, 8% Forsaken, and the smallest, humans, at 2% of the population. It is ruled as a tribal chiefdom by Warchief Thrall. Major settlements include Orgrimmar, Razor Hill, and Sen'jin Village, with respective populations of 14,000, 3,000, and 2,000. Spoken here are the languages of Orcish, Common, Low Common, Taurahe, and Zandali, otherwise known as Troll.[3]

People and culture

Durotar1

The crags of Durotar.

Icon-RPG This section contains information from the Warcraft RPG which is considered non-canon.
From the journal of Brann Bronzebeard:

Durotar is the most populated of all Horde-controlled regions, as well as their cultural center. Here, young orcs, tauren, and trolls study shamanism and hunting. There is a strong sense of unity here, although a number of Horde members are disturbed by the growing presence of the Forsaken in their lands. I expected this central point for the Horde to also be a major battlefield, and that I would be attacked on sight — I couldn't have been more wrong. Most of the people here are trying to live normal lives, focusing on agriculture and spiritual pursuits. That doesn’t mean their guards didn’t try to rough me up, but after I put the first couple of them on the floor, the rest were smart enough to realize they would be dead if I wanted them to be. After that, most of the people left me alone — a few were even willing to talk to me. I suspect some of them had never seen a dwarf before.

Beyond the Horde, harpies, centaur and quilboar are prevalent in specific regions of Durotar, attacking caravans and neighboring villages. These prove to be some of the first challenges for young warriors before they move on to bigger battles; these creatures are hardly organized enough to pose a major threat.[3]

Geography

The geography of Durotar is similar to that of the orcs’ original homeland of Draenor, which is probably part of the reason why they are so comfortable settling here. The land is dry, baked red by the sun and littered with cacti and watering holes. The landmass itself is a long expanse separated from mainland Kalimdor by the Southfury River. Durotar is south of Azshara. The southern tip of Durotar ends at the Great Sea. The eastern coast is littered with sunken ships and considered to be a prime scavenging spot. The wildlife of the land includes boars, scorpids, raptors, crocolisks, thunder lizards, and makrura.[3]

There are no dungeons, raid dungeons, micro dungeons, or battlegrounds in Durotar. However, Ragefire Chasm can be found in the Horde capital city, Orgrimmar, which is located in this zone.


Maps and subregions

WorldMap-Durotar

Map of Durotar

Bladefist BayBurning Blade CovenDarkspear StrandDeadeye Shore
The DenDrygulch RavineDustwind CaveEcho Isles
The Great SeaHidden PathJaggedswine FarmKolkar Crag
Razor HillRazor Hill BarracksRazormane GroundsRazorwind Canyon
Rocktusk FarmScuttle CoastSen'jin VillageShrine of the Dormant Flame
Skull RockSouthfury RiverSpirit RockThunder Ridge
Tiragarde KeepTor'kren FarmValley of Trials

Other Locations

Blackblood GorgeGazlowe's Excavation SiteOrgrimmar TunnelsBeast DenBladescar Highlands

Travel hubs

File:DurotarWarcraft3.jpg

Durotar from Warcraft III.

The Horde capital city, Orgrimmar, is located in this zone, and is a major travel hub for Horde characters. In addition, the Zeppelin towers near Orgrimmar can carry players to the Eastern Kingdoms, to either Undercity or Grom'Gol Base Camp and also the continent of Northrend, to Warsong Hold.

Horde Flight paths from Orgrimmar

Horde Zeppelin tower east of Orgrimmar

Horde Zeppelin tower west of Orgrimmar

Adjacent regions

Zone Name Faction Level Range Direction Access
Thunder Bluff Horde N/A Southwest By zeppelin to Spirit Rise. Flightpath from Orgrimmar.
Tirisfal Glades Horde 1-12 Northeast across the ocean By zeppelin to a tower near the Ruins of Lordaeron
The Barrens Horde 10-25 West By foot across the river. Flightpaths are available from Orgrimmar. Also possible to swim from Darkspear Strand to Ratchet.
Ashenvale AllianceHorde 20-35 Northwest Swim north along the river and head west. Flightpaths from Orgrimmar
Stranglethorn Vale AllianceHorde 32-45 Southeast cross the ocean By zeppelin to Grom'gol Base Camp
Azshara AllianceHorde 45-55 North Swim along the river and head west, then cross a bridge. Flightpaths from Orgrimmar
Borean Tundra Wrath-Logo-Small AllianceHorde 68-72 Northeast across the ocean By zeppelin to Warsong Hold

Notable characters

Main article: Durotar NPCs

Durotar is home to several orcs and trolls of status. From the base camp in the Valley of Trials, Zureetha Fargaze sends promising young orcs and trolls out into the world. In Sen'jin Village, Master Gadrin leads the effort to reclaim the Echo Isles from the evil witch doctor Zalazane, and from his throne in Grommash Hold, in the capital city of Orgrimmar, Warchief Thrall seeks to eradicate the leaders of the Shadow Council.

Quests

Echo Isles

The Echo Isles

Main article: Durotar quests
See also: Durotar questing guide

Since Durotar is the starting zone for trolls and orcs, the quest range here is level 1-10. Quests in Durotar include a foray into the Echo Isles to the south to combat jungle trolls, battles against the human soldiers of Tiragarde Keep, and the hunt for the mysterious Shadow Council.

Cataclysm

Cataclysm This section concerns content related to Cataclysm.
WorldMap-Durotar-cata

Map of Durotar in Cataclysm

Drygulch Ravine and Thunder Ridge have been flooded by the Cataclysm.

The Trolls now have their own starting area on the Echo Isles instead of sharing the Valley of Trials questing area.

Areas affected[4]:


Videos

Resources

Wild creatures

Razormane Grounds

Razormane Grounds

Patch changes

  • WoW Icon update Patch 1.7.0 (2005-09-13): Entering the zeppelin tower at Durotar no longer incorrectly flags you as being in the Valley of Strength.
  • WoW Icon update Patch 1.6.0 (2005-07-12):
    • Durotar has been converted over to the new graveyard system. The system will place your character's spirit at the closest allowed graveyard in the zone.
    • A Horde-only graveyard has been added in the northern section of Durotar, just to the south of Orgrimmar. In addition to serving northern Durotar, Horde characters dying in Orgrimmar, The Hall of Legends and Ragefire Chasm will use this new graveyard. Alliance characters dying in Durotar will continue to only use the Razor Hill graveyard.

References

External links


ru:Дуротар