Ice Armor
From WoWWiki
| Ice Armor | |
|---|---|
| |
| Usable by | |
| Class | Mage |
| Properties | |
| Type | Defensive |
| School | Frost |
| Cooldown | None/Global Cooldown |
| Talents | |
| Improvement talents | Frost Warding, Frostbite, Permafrost, Elemental Precision, Frost Channeling |
| Other information | |
| Ranks | 5 |
| Related buff | |
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| Related debuff | |
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- Touching a mage neatly packed with ice can be an unpleasant experience
Ice Armor is a mage spell that grants a self buff which increases armor and frost resistance, and has a chance to snare attackers. Enemies that attack with melee have a chance to become chilled, slowing their movement and attack speed. This is an improved version of Frost Armor.
| Rank | Mana Cost | Armor | Frost resist | Level | Cost |
|---|---|---|---|---|---|
| 1 | 240 | 290 | 6 | 30 | 80 |
| 2 | 320 | 380 | 9 | 40 | 1 |
| 3 | 410 | 470 | 12 | 50 | 3 |
| 4 | 500 | 560 | 15 | 60 | 4 |
| 5 | 630 | 645 | 18 | 69 | 11 |
Notes
The secondary effects are a 30% snare and a 25% slow in a debuff called "Chilled".
The amount of frost resistance granted is the same amount granted by similar ranks of Mage Armor, which gives resistance to all schools.
It is possible for an enemy to resist the secondary effects, which are bundled into one debuff called "Chilled". You'll see "attacking mob resists your Chilled".
Only one armor self-buff can be active at a time.
Talents improvements
The talent Frost Warding increases the armor bonus of Frost Armor by uo to 30% at max rank.
The talent Permafrost at max rank lengthens the duration of the chill effect to 8 seconds and reduces enemy movement speed by a total 40%. Also, the chill effect can trigger the talent Frostbite.
This spell benefits from the mana cost reduction effects of the talents Elemental Precision and Frost Channeling.
Tips and tactics
The snare effect means never having to fight aggressive mobs you'd rather run past, assuming they don't resist every time. On foot, a chasing creature will get in 2 or 3 hits (some things run faster and swing faster than others) before you outpace them; mounted characters will be hit a single time before getting away. A very good thing to be able to do.
Past changes
Patch 2.1.0 (5/22/07): Rank 5 will now still trigger a chill effect when all damage received is prevented by a damage shield, such as Mana Shield.
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