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{{Infobox talent
+
{{Infobox race
|name=Ice Floes
+
| name = Sea giant
|image=Spell_Frost_IceFloes.png
+
| image = Sea Giant MG.jpg
  +
| faction = [[Titans]]
|description=Reduces the cooldown of your Frost Nova, Cone of Cold, Ice Block and Icy Veins spells by X%.
 
  +
| character = [[Shaman]] (RPG)
|class=Mage
 
  +
| capital =
|location=Frost, Tier 1
 
|affects=[[Frost Nova]], [[Cone of Cold]], [[Ice Block]], [[Icy Veins]]
+
| leaders = [[Golganneth]], [[Lord Arkkoroc]], The [[Sea giant behemoth]]s
  +
| homeworld = [[Azeroth (world)|Azeroth]]
|ranks=2
 
  +
| environment = Any aquatic
|points_req=0
 
  +
| area = The Cape of [[Stranglethorn]]
  +
| language = [[Titan (language)|Titan]], [[Common (language)|Common]]
  +
| slang =[[Darnassian]], [[Low Common]], [[Nerglish]], [[Nazja]]
  +
| exact =
  +
| height = 18<ref name="MoM49">''[[Manual of Monsters]]'', 49</ref> - 30 ft<ref name="MG" />
  +
| weight = 10,000 lbs<!-- Probably inaccurate, since height was nearly doubled in Monster Guide-->
  +
| organization = Solitary or current (2–6)
  +
| alignment = Often [[chaotic neutral]]<ref name="MG" /><br />Usually [[neutral]]<ref name="MoM49" />
  +
| source = ''[[Manual of Monsters]]'', 49<br />''[[Monster Guide]]'', 80-81
 
}}
 
}}
   
  +
'''Sea giants''' are gentle, aquatic proto-being [[giant]]s created by the [[titan]]s to help them dredge out the seas and lift the land from the sea floor of [[Azeroth (world)|Azeroth]].
'''Ice Floes''' is a [[Mage talents|Mage talent]] which decreases the [[cooldown]] of the spell [[Frost Nova]], [[Cone of Cold]], [[Ice Block]] and [[Icy Veins]] by 7-6% per rank, up to 20% at max rank 3.
 
   
  +
==Description==
Fost Nova is reduced from 25 seconds to 21, Cone of Cold from 8 to 5, Ice Block from 5 minutes to 4 minutes, and Icy Veins from 3 minutes to 2m 24 seconds. These are undoubtedly useful spells, and having a shorter cooldown helps in many [[PvP]] and PvE situations.
 
  +
Titans created the sea giants to dredge the oceans and to serve as guardians of Azeroth’s coastlines and oceans, and the fierce giants act as protectors of the waters even now. They keep a wary eye on ships and upon those who make their living on the ocean, such as fisherfolk. While not evil creatures, sea giants care nothing for the laws of land dwellers or the lives of the small beings that trespass in the waves. They tolerate no opposition — on the rare occasion when a sea giant issues a warning, he does so only once. Sea giants rarely interact with other races save to drive off trespassers or punish those who befoul the oceans. They live underwater but rise regularly to patrol their coastlines. Ancient and wise, sea giants nonetheless display a chaotic nature as unpredictable as the sea itself. Still, adventurers who tread carefully and speak convincingly may find a sea giant willing to trade information or secure safe passage in exchange for treasure or knowledge. Sea giants sometimes build underground settlements of coral and stone, though they rarely put much effort into such constructions. As guardians of the waves, they prefer to be able to pick up and leave at a moment’s notice to chase rumours of defilers.<ref name="MG">''[[Monster Guide]]'', 80-81</ref>
   
  +
Sea giants are tasked to keep the oceans clean and safe. They seldom make their way to the surface world, instead preferring the isolation of the ocean bottom. They enjoy the worship of [[murlocs]], but are the constant enemy of the [[naga]]. Of late, sea giants have taken to hunting out these corrupters, which has brought the sea giants closer and closer to the surface world. They stand around 18 feet tall and weigh about 10,000 pounds. Nomadic creatures, sea giants do not maintain lairs like others of their kind. Instead, they drag their belongings and wealth along with them in huge sacks crafted from the sails of sunken ships. Their watery home does not allow them to keep many goods, so they favour metals that will survive the ocean depths.
== Rank table ==
 
{| class="darktable" style="text-align: center;"
 
|-
 
! Rank !! Cooldown
 
|-
 
| 1 || - 7%
 
|-class="alt"
 
| 2 || - 14%
 
|-class="alt"
 
| 3 || - 20%
 
|}
 
   
  +
Sea giants are not refined in their tactics. If on land, they will simply rush their target and try to stomp it out of existence. At sea, they will use their club or command of water to destroy their opponents. Once engaged in combat, they will fight to the death in their anger. Sea giants can hurl boulders, but they prefer close combat. A sea giant begins combat with a slam attack (using its Bash feat) against the nearest opponent; if surrounded, he chooses the target who seems the largest or strongest. He then switches to his heavy pick and attacks the next-nearest opponent. He uses his Power Attack and Reckless Attack feats to their fullest degrees, hoping to kill an enemy outright and then Cleave into the next; he generally positions himself near multiple foes, if possible, so that he can use his Great Cleave feat.<ref name="MoM49"/><ref>''[[Monster Guide]]'', 81</ref>
{{classfooter|Mage}}
 
  +
  +
Few remain, and those that do may attack you if you encounter them.
  +
  +
The sea giants of [[Stranglethorn Vale]] are particularly malevolent: they are known for deliberately sinking ships and stealing their loot.
  +
  +
==Culture==
  +
Azeroth's sea giants venerate [[Golganneth]] and hold small ceremonies several times a year in his honor. These ceremonies involve the crafting and sounding of musical horns and the feeding of small fish.
  +
  +
==Gallery==
  +
<gallery>
  +
Image:SeaGiantArt.jpg
  +
Image:SeaGiant1.jpg|Sea giant from Warcraft III.
  +
Image:Sea Giant.jpg
  +
</gallery>
  +
  +
==Notable sea giants==
  +
*{{RaceIconExt|SeaGiant}} {{NPC||Sea King}}, killed by {{NPC||Rexxar}}
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*{{RaceIconExt|SeaGiant}} {{NPC||Morogrim Tidewalker}}, {{Bc-inline}} fifth boss of [[Serpentshrine Cavern]]
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*{{RaceIconExt|SeaGiant}} {{NPC||Lord Arkkoroc}}, leader of Sea Giants of [[Azshara]]
  +
*{{RaceIconExt|SeaGiant}} {{NPC||Dagun the Ravenous}} of [[Dustwallow Marsh]]
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*{{RaceIconExt|SeaGiant}} {{NPC||Negolash}} of [[Stranglethorn Vale]]
  +
*{{RaceIconExt|SeaGiant}} {{NPC||Mok'rash}} of [[Stranglethorn Vale]]
  +
*{{RaceIconExt|SeaGiant}} {{NPC||Gorlash}} of [[Stranglethorn Vale]]
  +
*{{RaceIconExt|SeaGiant}} {{NPC||Gnash}} of [[Kelp'thar Forest]]
  +
  +
===Locations===
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* Southeastern shore of [[Stranglethorn Vale]].
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* Western coast of [[Desolace]], and even further inland.
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* Eastern coast of [[Tanaris]].
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* Western coast of [[Feralas]].
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* Eastern coast of [[Azshara]].
  +
  +
==See also==
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*[[Sea giant behemoth]]s
  +
  +
== References ==
  +
{{reflist}}
  +
  +
{{WoW RPG classes}}
  +
{{titanic creations}}
  +
  +
[[Category:Sea giants| ]]
  +
[[Category:Creature classes]]
  +
[[Category:Warcraft III units]]
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[[Category:Races]]
  +
[[Category:Monster Guide]]
  +
[[Category:Manual of Monsters]]
  +
  +
[[es:Gigante marino]]
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[[fr:Géant des Mers]]
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[[pl:Sea giant]]

Revision as of 17:05, 1 March 2011

Sea giant
File:Sea Giant MG.jpg
Faction/Affiliation Titans
Character classes Shaman (RPG)
Homeworld Azeroth
Environment Any aquatic
Area(s) The Cape of Stranglethorn
Language(s) Titan, Common
Average height 18[1] - 30 ft[2]
Weight 10,000 lbs
Organization(s) Solitary or current (2–6)
Alignment Often chaotic neutral[2]
Usually neutral[1]
Sources: Manual of Monsters, 49
Monster Guide, 80-81

Sea giants are gentle, aquatic proto-being giants created by the titans to help them dredge out the seas and lift the land from the sea floor of Azeroth.

Description

Titans created the sea giants to dredge the oceans and to serve as guardians of Azeroth’s coastlines and oceans, and the fierce giants act as protectors of the waters even now. They keep a wary eye on ships and upon those who make their living on the ocean, such as fisherfolk. While not evil creatures, sea giants care nothing for the laws of land dwellers or the lives of the small beings that trespass in the waves. They tolerate no opposition — on the rare occasion when a sea giant issues a warning, he does so only once. Sea giants rarely interact with other races save to drive off trespassers or punish those who befoul the oceans. They live underwater but rise regularly to patrol their coastlines. Ancient and wise, sea giants nonetheless display a chaotic nature as unpredictable as the sea itself. Still, adventurers who tread carefully and speak convincingly may find a sea giant willing to trade information or secure safe passage in exchange for treasure or knowledge. Sea giants sometimes build underground settlements of coral and stone, though they rarely put much effort into such constructions. As guardians of the waves, they prefer to be able to pick up and leave at a moment’s notice to chase rumours of defilers.[2]

Sea giants are tasked to keep the oceans clean and safe. They seldom make their way to the surface world, instead preferring the isolation of the ocean bottom. They enjoy the worship of murlocs, but are the constant enemy of the naga. Of late, sea giants have taken to hunting out these corrupters, which has brought the sea giants closer and closer to the surface world. They stand around 18 feet tall and weigh about 10,000 pounds. Nomadic creatures, sea giants do not maintain lairs like others of their kind. Instead, they drag their belongings and wealth along with them in huge sacks crafted from the sails of sunken ships. Their watery home does not allow them to keep many goods, so they favour metals that will survive the ocean depths.

Sea giants are not refined in their tactics. If on land, they will simply rush their target and try to stomp it out of existence. At sea, they will use their club or command of water to destroy their opponents. Once engaged in combat, they will fight to the death in their anger. Sea giants can hurl boulders, but they prefer close combat. A sea giant begins combat with a slam attack (using its Bash feat) against the nearest opponent; if surrounded, he chooses the target who seems the largest or strongest. He then switches to his heavy pick and attacks the next-nearest opponent. He uses his Power Attack and Reckless Attack feats to their fullest degrees, hoping to kill an enemy outright and then Cleave into the next; he generally positions himself near multiple foes, if possible, so that he can use his Great Cleave feat.[1][3]

Few remain, and those that do may attack you if you encounter them.

The sea giants of Stranglethorn Vale are particularly malevolent: they are known for deliberately sinking ships and stealing their loot.

Culture

Azeroth's sea giants venerate Golganneth and hold small ceremonies several times a year in his honor. These ceremonies involve the crafting and sounding of musical horns and the feeding of small fish.

Gallery

Notable sea giants

Locations

See also

References