Icehowl
From WoWWiki
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| Icehowl
| |
|---|---|
| Gender | Male
|
| Race | Yeti (Humanoid) |
| Health | ?? (10-player)
?? (10-player Heroic) 13,247,750 (25-player) 18,128,500 (25-player Heroic) |
| Location | |
| Status | Killable |
Icehowl is part of the
Beasts of Northrend encounter in the Crusaders' Coliseum in patch 3.2.
Contents |
25-player abilities
10-player abilities
Ferocious Butt 8 yd range — Delivers a ferocious headbutt to an enemy, inflicting 69,375 to 80,625 Physical damage and stunning for 3 seconds. Instant
Arctic Breath 100 yd range — An icy breath that freezes targets in a cone in front of the caster, inflicting 20,000 Frost damage over 5 seconds. Channeled
Massive Crash — Leaps into the air and crashes down with massive force, dealing 11,000 Physical damage to all enemies, knocking them back and stunning them for 5 seconds. 1 second cast
Whirl 15 yd range — Whirls around, dealing 9,250 to 10,750 Physical damage to all nearby enemies and knocking them back. Instant
Frothing Rage — Increases Physical damage and attack speed by 50%. Happens only after Icehowl successfully hits someone with Ferocious Butt. Instant
Strategy
Tank should make Icehowl face the wall, so that he doesn't get knocked back by Whirl. Ranged classes and healers should spread out, so that they avoid being hit by Arctic Breath. Melee DPS should place themselves between Icehowl and the wall so that they avoid the knock back effect of Whirl. If the tank can position Icehowl at an angle to the wall, the melee classes may be able to be behind Icehowl and still between him and the wall, if the tank cannot position Icehowl at an angle to the wall they should stack on the tank. Whirl will be almost immediately followed by arctic breath, so this positioning is key for melee classes to be effective in this fight.
After a while, Icehowl will go to the middle and use Massive Crash, throwing everyone to the wall, then Icehowl will emote, glaring at a random enemy, and run to the opposite side of him, preparing to use Ferocious Butt. The whole raid gains a 50% movement buff(Surge of Adrenaline), and everyone near the spot of Icehowl's target should move away. If Massive Crash doesn't hit anyone, then Icehowl crashes on Coliseum's wall, and gets a debuff that stuns him for 15 secs, increasing damage taken by 100%.
After stun, tank should pick him up and repeat.
Quotes
- Intro
- Highlord Tirion Fordring yells: The air itself freezes with the introduction of our next combatant, Icehowl! Kill or be killed champions!
Loot
For loot, see Beasts of Northrend.
Video
10-player encounter
25-player encounter
Gallery
Patch changes
- Hotfix (2009-09-09): "Icehowl is now be tauntable on both 10- and 25-player heroic difficulties."
- Hotfix (2009-09-09): "We just hotfixed the following changes to the Trial of the Grand Crusader (aka Heroic mode).
- Increased the amount of time players have to defeat the encounter before Icehowl berserks.
- You have an extra half second to get out of the way of a very angry charging Yeti. Players with high ping rejoice.
- Icehowl will become tauntable. (This particular element isn't hotfixed quite yet, but should be shortly).
- Icehowl takes longer to berserk in both 10- and 25-player Heroic modes.
