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{{Infobox ability
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{{Tooltip
 
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|name=Renew
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|float=right
 
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|image=Spell_Holy_Renew
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|width=18em
 
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|description=Heals the target for X every 3 sec for 12 sec.
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|icon=INV_Drink_06
 
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|class=[[Priest]]
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|name=Imbued Vial
 
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|type=Defensive
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|quality=common
 
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|school=Holy
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|sell={{cost||15}}
 
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|cost=17% of [[base mana]]
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|ilvl=55
 
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|range=40 yards
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|cast_time=Instant
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|improvement=[[Improved Renew]], [[Divine Touch]], [[Rapid Renewal]], [[Chakra]], [[Revelations]], [[Test of Faith]], [[Twin Disciplines]], [[Mental Agility]]
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|buff_type=Magic
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|buff_desc=Healing X damage every 3 sec.
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|buff_dur=12 seconds
 
}}
 
}}
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{{AbilityFlavor|The warrior's wounds closed as quickly as they appeared|TCG Through the Dark Portal|77}}
   
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'''Renew''' is the primary [[Heal over Time]] (HoT) spell available to priests. Casting Renew lands a buff on a friendly target, healing your target for a notable amount over 12 seconds. Multiple priests can put the buff up on a single target, and a single priest can put the buff up on multiple targets. The concept of putting Renew up on as many targets as possible is known as "renew blanketing", which is a very potent form of healing, but also very tough on the manapool. A cheaper form of Renew blanketing is possible for Holy priests by applying the buff once and allowing the [[Chakra#Chakra: Serenity|Chakra: Serenity]] to refresh the duration of the renew buff. This is far easier to maintain mana-wise, but lowers the amount of targets.
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'''Imbued Vials''' are containers that are created from both hot glass and magic. They are used by the most powerful potions.
 
   
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== Numbers and Scaling ==
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Most if not all potions available in the [[Burning Crusade]] expansion require Imbued Vials.
 
   
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{| class="darktable zebra" style="text-align: center;"
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|-
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! Level !! Healing per tick
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|-
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| 8 || 30
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|-
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| 15 || 35
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|-
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| 30 || 64
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|-
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| 45 || 127
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|-
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| 60 || 436
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|-
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| 70 || 717
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|-
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| 80 || 1096
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|-
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| 85 || 1224
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|}
   
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Initially, the healing from Renew ticks every 3 seconds, but [[haste]] will shorten the gap between haste ticks. By hitting 25% haste, Renew will tick with a 2.4 second interval, allowing a fifth tick to fit into the 12 second duration. Crossing this threshold will dramatically increase the healing done by Renew, and is often referred to the "renew haste softcap". By hitting 50% haste, a 6th tick will be added. It is theoretically possible to obtain extra ticks for every 25% of additional haste from that point on, but those levels of haste are largely unattainable except via an outside stacking haste buff such as during the [["Captain" Cookie]] encounter. Renew cannot tick faster then every 1 sec.
   
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Ticks from Renew can crit. The crit for each tick is calculated individually based on the crit levels of the priest at the time the spell was cast (or last refreshed through [[Chakra#Chakra: Serenity|Chakra: Serenity]]). Renew ticks are not subject to priest masteries, and do not trigger [[Echo of Light]] (Holy) nor [[Divine Aegis]]/[[Shield Discipline]] (Disc). The direct heal component from [[Divine Touch]] is however subject to priest masteries and will trigger both of these effects.
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== Source ==
 
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'''Imbued Vials''' are sold by Alchemy Suppliers worldwide.
 
   
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Renew has a [[spell power coefficient]] of 13.1% per tick. This is notably less than in the Wrath of the Lick King days, but the output from Renew is still likely to scale well with spellpower.
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== Imbued Vial as an Ingredient ==
 
   
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=== [[Alchemy]] ===
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== Improvements ==
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* [[Glyph of Renew]] (prime) increases the amount healed by an additional 10%.
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*[[Major Rejuvenation Potion]]
 
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* [[Improved Renew]] increases the amount healed by Renew by 5/10%.
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*[[Elixir of Empowerment]]
 
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* [[Divine Touch]] causes Renew to instantly heal the target for 5/10% of the total effect periodic effect. This talent will massively benefit from hitting the 25% haste softcap.
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* [[Rapid Renewal]] lowers the GCD of Renew to 1.0 second. This is the minimum GCD possible in the game, and this talent does not stack with haste.
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* The [[Chakra#Chakra: Serenity|Chakra: Serenity]] state causes your direct heals to refresh the duration of your Renew on the target.
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* [[Test of Faith]] increases healing by 4/8/12% on friendly targets at or below 50% health.
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* [[Twin Disciplines]] increases Shadow and Holy spell damage and healing by 2/4/6%
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* [[Mental Agility]] reduces the mana cost of instant cast spells by 4/7/10%
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* The [[Avatar Raiment|Tier 5]] four piece set bonus increases the spell's duration by 3 seconds.
   
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==References==
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=== [[Enchanting]] ===
 
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{{Reflist}}
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*[[Brilliant Mana Oil]]
 
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*[[Brilliant Wizard Oil]]
 
   
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== Notes ==
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==Changelog==
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* {{Patch 4.0.6|note=Mana cost reduced by 24%.}}
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* {{Patch 4.0.1|note=Duration reduced, spell power coefficient reduced, manacost increased and base healing value massively reduced.}}
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* This list is not complete.
   
 
== External links ==
 
== External links ==
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<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
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Links that do not conform to the rules will be DELETED.
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Repeat violations may result in a BAN.
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Have a nice day. :) -->
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{{Elinks-spell|139}}
   
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{{Classfooter|Priest}}
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[[Category:Ingredients]]
 
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[[Category:Alchemy Ingredients]]
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[[Category:Priest abilities]]
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[[Category:Enchanting Ingredients]]
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[[Category:Holy spells]]
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[[Category:Common Items]]
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[[Category:Magic buffs]]

Revision as of 17:08, 2 July 2011

Renew
Spell holy renew
Properties
Class Priest
School Holy
Cooldown None/Global Cooldown
Improvements Spell holy renew [Improved Renew], Ability paladin infusionoflight [Divine Touch], Spell holy renew [Rapid Renewal], Chakra, Ability priest bindingprayers [Revelations], Spell holy testoffaith [Test of Faith], Spell holy sealofvengeance [Twin Disciplines], Spell holy dispelmagic [Mental Agility]
Related buff
Spell holy renew
  • Magic
  • Renew
  • Healing X damage every 3 sec.
  • Duration: 12 seconds

[[Category:priest abilities]][[Category:priest abilities]]

The warrior's wounds closed as quickly as they appeared[1]

Renew is the primary Heal over Time (HoT) spell available to priests. Casting Renew lands a buff on a friendly target, healing your target for a notable amount over 12 seconds. Multiple priests can put the buff up on a single target, and a single priest can put the buff up on multiple targets. The concept of putting Renew up on as many targets as possible is known as "renew blanketing", which is a very potent form of healing, but also very tough on the manapool. A cheaper form of Renew blanketing is possible for Holy priests by applying the buff once and allowing the Chakra: Serenity to refresh the duration of the renew buff. This is far easier to maintain mana-wise, but lowers the amount of targets.

Numbers and Scaling

Level Healing per tick
8 30
15 35
30 64
45 127
60 436
70 717
80 1096
85 1224

Initially, the healing from Renew ticks every 3 seconds, but haste will shorten the gap between haste ticks. By hitting 25% haste, Renew will tick with a 2.4 second interval, allowing a fifth tick to fit into the 12 second duration. Crossing this threshold will dramatically increase the healing done by Renew, and is often referred to the "renew haste softcap". By hitting 50% haste, a 6th tick will be added. It is theoretically possible to obtain extra ticks for every 25% of additional haste from that point on, but those levels of haste are largely unattainable except via an outside stacking haste buff such as during the "Captain" Cookie encounter. Renew cannot tick faster then every 1 sec.

Ticks from Renew can crit. The crit for each tick is calculated individually based on the crit levels of the priest at the time the spell was cast (or last refreshed through Chakra: Serenity). Renew ticks are not subject to priest masteries, and do not trigger Echo of Light (Holy) nor Spell holy devineaegis [Divine Aegis]/Spell holy divineprotection [Shield Discipline] (Disc). The direct heal component from Ability paladin infusionoflight [Divine Touch] is however subject to priest masteries and will trigger both of these effects.

Renew has a spell power coefficient of 13.1% per tick. This is notably less than in the Wrath of the Lick King days, but the output from Renew is still likely to scale well with spellpower.

Improvements

  • Inv glyph majorpriest [Glyph of Renew] (prime) increases the amount healed by an additional 10%.
  • Spell holy renew [Improved Renew] increases the amount healed by Renew by 5/10%.
  • Ability paladin infusionoflight [Divine Touch] causes Renew to instantly heal the target for 5/10% of the total effect periodic effect. This talent will massively benefit from hitting the 25% haste softcap.
  • Spell holy renew [Rapid Renewal] lowers the GCD of Renew to 1.0 second. This is the minimum GCD possible in the game, and this talent does not stack with haste.
  • The Chakra: Serenity state causes your direct heals to refresh the duration of your Renew on the target.
  • Spell holy testoffaith [Test of Faith] increases healing by 4/8/12% on friendly targets at or below 50% health.
  • Spell holy sealofvengeance [Twin Disciplines] increases Shadow and Holy spell damage and healing by 2/4/6%
  • Spell holy dispelmagic [Mental Agility] reduces the mana cost of instant cast spells by 4/7/10%
  • The Tier 5 four piece set bonus increases the spell's duration by 3 seconds.

References

 
  1. ^ TCG Through the Dark Portal, #77

Changelog

  • Cataclysm Patch 4.0.6 (2011-02-08): Mana cost reduced by 24%.
  • Cataclysm Patch 4.0.1 (2010-10-12): Duration reduced, spell power coefficient reduced, manacost increased and base healing value massively reduced.
  • This list is not complete.

External links