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===Limitations===
 
===Limitations===
 
*Trap will exist for 1 min.
 
*Trap will exist for 1 min.
*Traps can only be placed when out of combat.
+
*Traps can now be placed while in combat; however it will not become active until 2 seconds have passed.
 
*Only one trap can be active at a time.
 
*Only one trap can be active at a time.
 
*Can be resisted.
 
*Can be resisted.
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===Cooldown===
 
===Cooldown===
*15 seconds
+
*30 seconds
   
 
===Casting Time===
 
===Casting Time===
*Instant
+
*Instant, plus 2 seconds arming time
   
 
===Upgrades===
 
===Upgrades===

Revision as of 19:10, 13 December 2006

Template:Tooltip MagicDebuff

Spell Fire FlameShock

Place a fire trap that will burn the first enemy to approach for X Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

Functionality

Uses

  • Immolation Trap is good for bringing down a single mob quickly.

Limitations

  • Trap will exist for 1 min.
  • Traps can now be placed while in combat; however it will not become active until 2 seconds have passed.
  • Only one trap can be active at a time.
  • Can be resisted.
  • Some units are immune to this trap.

Range

  • Self (the trap is laid where the Hunter is standing)

Cooldown

  • 30 seconds

Casting Time

  • Instant, plus 2 seconds arming time

Upgrades

  • Ability ensnare [Entrapment] (Survival Talent): Gives your Immolation Trap, Frost Trap, and Explosive Trap a 5% chance per rank (5 total ranks) to entrap the target, preventing them from moving for 5 sec.
  • Trap Efficiency (Survival Talent): Increases the duration of Freezing and Frost trap effects by 15% per rank (2 total ranks) and the damage of Immolation and Explosive trap effects by 15% per rank.

Rank Table

Level Mana Cost Total Damage Training Cost
Rank 1 16 50 105 18
Rank 2 26 90 215 70
Rank 3 36 135 340 Template:Gs
Rank 4 46 190 510 Template:Gs
Rank 5 56 245 690 Template:Gs

Strategy

  • Immolation Trap is the trap you will most often use while grinding and solo-ing. The standard operating procedure is to lay the trap just outside of the mob's aggro radius and then back up to maximum range. Timed correctly, when you pull the mob it will encounter your pet just after it hits the trap.
  • Immolation Traps are also best used for boss fights in instances, as generally, the more DoTs on a boss the better.
  • Immolation Traps are also useful when fighting Elementals, as elementals generally have heavy armor and are immune to stings.

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