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[[File:WrathLogo.png|center]]
{{Stub/Cataclysm}}{{questbox
 
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{{infobox game
| name=Step One: The Priestess
 
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|name = World of Warcraft: Wrath of the Lich King
| start=Automatic
 
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|image = WotLK_box.jpg
| faction=Neutral
 
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|caption = WotLK box art
| id=
 
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|developer = [[Blizzard Entertainment]]
| level=53
 
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|publisher = [[wikipedia:Activision Blizzard|Activision Blizzard]]
| category=Swamp of Sorrows
 
  +
|date = November 13, 2008
| experience=750
 
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|version = NA - [[Patch 3.3.5a|3.3.5a]] (29 June 2010)<br />EU - [[Patch 3.3.5a|3.3.5a]] (29 June 2010)
| money={{cost||80}}
 
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|platforms = Microsoft Windows, Mac OS X
| previous={{quest|Legends of the Sunken Temple}}
 
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|genre = MMORPG
| next={{quest|Step Two: The Bloodletter}}
 
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}}{{tocright}}
}}
 
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{{redirect|Wrath of the Lich King|the quests in the [[Halls of Reflection]]|Quest:Wrath of the Lich King}}
   
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'''''World of Warcraft: Wrath of the Lich King''''' (colloquially known as '''''WotLK''''', '''''WLK''''' or '''''Wrath''''') is the second ''[[World of Warcraft]]'' [[expansion]] and was officially announced on August 3, 2007 at [[BlizzCon 2007]]. The majority of the expansion content takes place in [[Northrend]] and centers around the plans of the [[Lich King]].
== Objectives ==
 
Slay Priestess Udum'bra in the [[Chamber of Blood]].
 
*{{Mob|Priestess Udum'bra}} slain
 
   
  +
Content highlights include the increase of the level cap from 70 to 80, the introduction of the [[death knight]] [[Hero class]], and new PvP/World PvP content. No additional playable races have been added, though many new NPC races were featured.<ref>http://www.youtube.com/?v=1Q3W0v098sI</ref>
== Description ==
 
[[Green dragonflight|My brethren]] are being butchered here. It's as I thought.
 
   
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Opt-ins for the public beta began on July 3, 2008; the beta began on July 17. On October 10, Blizzard announced that ''Wrath of the Lich King'' had gone gold and discs were being manufactured for sale;<ref>{{ref web|url=http://www.blizzard.com/us/press/080915.html|title=Press Release}}</ref> the game itself was released to the public on November 13, 2008. For the first time, the normal version of the game (as opposed to the [[World of Warcraft: Wrath of the Lich King Collector's Edition|Collector's Edition]]) was installable through one single DVD disc.
I must ask your help further before I enter, <name>. In the passageway outside this room, the hallway proceeds left and right. To the right, it goes down to the Chamber of Blood. Here the [[Atal'ai]] perform their dark rituals.
 
   
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==Lore==
They have expected and prepared for my kind for years, but not you. Enter the Chamber of Blood and slay the Priestess Udum'bra. She is one of three foul presences here that must be vanquished before I may enter.
 
  +
From the official site:
   
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''For years, the heroes of the Alliance and Horde have fought against the evils in Kalimdor and the Eastern Kingdoms, against the demons of the Burning Legion in Outland, and against each other - all the while unaware that a threat more dangerous than any they had yet encountered was preparing to make its move in the icy continent of Northrend. Now the Lich King, Arthas Menethil, has emerged from Icecrown Citadel to claim the world as his own. Heroes of the Alliance and Horde gather in Northrend to make a stand against the malevolent being that dares to declare himself Azeroth's one true king...and seeks to scour all life from the world.''<ref>http://www.worldofwarcraft.com/news/rss-11-2008.xml</ref>
("Priestess Udum'bra, speaker of the Chamber of Blood")
 
   
== Rewards ==
+
==Northrend==
  +
{{main|Northrend}}
You will receive: {{cost||80}}
 
  +
[[File:WorldMap-Northrend.jpg‎|thumb|Map of Northrend.]]
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[[File:NorthrendWrath.jpg‎|thumb|Layout map of initially planned zones in Northrend.]]
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[[File:NorthrendClassic.jpg‎|thumb|Classical map of Northrend. The differences are clearly visible.]]
   
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The expansion introduced a new continent on [[Azeroth (world)|Azeroth]] — the harsh, icy Northrend under the control of the [[Lich King]], and is home to the majority of the expansion's new content.
== Completion ==
 
Good riddance. Another source of corruption in this world put to rest.
 
   
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Northrend is a croissant-shaped continent in northern Azeroth. The continent is roughly half the size of the [[Eastern Kingdoms]], but exceeds [[Outland]] in length and width. Although Northrend is known for its snow and ice, parts of the continent are not frozen over, such as the springtime [[Howling Fjord]] and the jungle-like [[Sholazar Basin]].
I thank you for your bravery, <name>.
 
   
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Flying mounts are also usable in Northrend; Players must level to 77 and obtain [[Cold Weather Flying]] to unlock this feature.<ref>http://uk.pc.gamespy.com/pc/world-of-warcraft-wrath-of-the-lich-king/872789p1.html</ref> Blizzard said they want to "keep us grounded and guide us on foot for a while", so that players can enjoy all the hard work they put into the land and not just "fly over it."<ref>http://www.xfire.com/blog/blizzcon2007/14820/</ref> There may be new flying mounts introduced with the expansion that will provide a very slight increase in speed. The expansion also introduced mounts that are able to carry more than just one passenger.
("The Oathstone binds us.")
 
   
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A character that is level 80 will be able to purchase the heirloom [[Tome of Cold Weather Flight]] to allow another character on your account to fly in Northrend at level 68, so you don't have to walk through Northend multiple times on multiple characters. The tome costs 1000 gold, the same as training it the traditional way at level 77.
== Notes ==
 
Take two rights, then go down the steps to reach the Chamber of Blood. There are some {{NPC||Enthralled Atal'ai}} inside, and Udum'bra is at the far end of the room. She is a level 54 troll with 3546 health. Kill her to automatically complete the quest.
 
   
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===Interactive Map===
== Quest progression ==
 
{{Swamp of Sorrows storyline}}
 
   
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{{Scribblemap|northrend}}
== Patches and hotfixes ==
 
  +
*{{Patch 4.0.3a|note=Added.}}
 
  +
===Zones===
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To alleviate some of the problems experienced at the launch of the ''[[World of Warcraft: The Burning Crusade|Burning Crusade]]'' expansion, players are able to choose where to enter the continent more freely. Both [[Howling Fjord]] to the east and the [[Borean Tundra]] to the west feature level 68+ content, and it is possible to level all the way to 72 without visiting both. The continent is designed to allow players to level from level 68 to 80. Both zones feature a [[Hellfire Citadel]]-style instance hub with dungeon wings for level 70 and level 80 characters.<ref>http://www.mmo-champion.com/index.php?topic=630.0</ref> Horde players access Howling Fjord via [[zeppelin]] from [[Undercity]] to [[Vengeance Landing]]; Alliance players can get there by boat to [[Valgarde]] from [[Menethil Harbor]]. Borean Tundra is accessed via zeppelin to [[Warsong Hold]] from [[Orgrimmar]] for Horde, and by boat to [[Valiance Keep]] from [[Stormwind City]] for Alliance.
  +
  +
Zones and their levels:
  +
  +
*'''[[Howling Fjord]]''' (68-72)
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*'''[[Borean Tundra]]''' (68-72)
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*'''[[Dragonblight]]''' (71-74)
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*'''[[Grizzly Hills]]''' (73-75)
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*'''[[Zul'Drak]]''' (74-77)
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*'''[[Sholazar Basin]]''' (75-78)
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*'''[[The Storm Peaks]]''' (76-80)
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*'''[[Crystalsong Forest]]''' (77-80)
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*'''[[Hrothgar's Landing]]''' (77-80)
  +
*'''[[Icecrown]]''' (77-80)
  +
*'''[[Wintergrasp]]''' (77-80) ([[Outdoor PvP]])
  +
*'''[[Dalaran]]''' ([[Sanctuary]])
  +
  +
====Areas in Azeroth====
  +
; [[Acherus: The Ebon Hold]] and the [[Scarlet Enclave]]
  +
: A new area in the easternmost parts of the [[Eastern Plaguelands]], near [[Tyr's Hand]], which acts as the starting area for [[death knight]]s.
  +
; [[Stormwind Harbor]]
  +
: Western [[Stormwind City]] has had a new harbor added which provides naval transport to Northrend and to Darkshore, Kalimdor.
  +
; [[Dalaran Crater]]
  +
: An enormous crater where Dalaran once stood, encased with a violet-colored magical shield orb.
  +
; [[Shaper's Terrace]]
  +
: A new [[titan]]-related area in [[Un'Goro Crater]], accessible by [[waygate]] from [[Sholazar Basin]].
  +
; [[Old Stratholme]]
  +
: A level 80 wing of the [[Caverns of Time]] that takes players back to [[Arthas]]'s [[Culling of Stratholme]] in ''[[Warcraft III]]''.
  +
  +
==Factions and organizations==
  +
Various organizations, [[faction]]s and new races are highlighted in the expansion.
  +
  +
====Reputation grinding====
  +
A new faction tabard system was implemented called "[[Championing]]" where wearing a tabard of a certain faction gives you rep with that faction for kills in level 80 instances in lieu of existing faction rep (which would only be the [[Alliance Vanguard]] or [[Horde Expedition]] meta-factions). This is to combat the feeling that gaining rep with factions is a long grind and that there is no flexibility for players to choose which factions they gain rep with.
  +
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===Nexus War===
  +
When [[Malygos]] regained his senses, he quickly realized what had happened during his absence. The mortal races had manipulated magic and used it for their own personal gain. As a result, the [[Burning Legion]] had nearly been summoned again by the reckless [[Kael'thas Sunstrider]] and his [[felblood elf|felblood elves]]. Confident that there is no other solution, Malygos has [[Nexus War|declared war]] on every spell-caster and wishes to annihilate their kind and drain all of Azeroth's magic. However, there are groups that oppose him and fight for their own survival or for that of others.
  +
  +
;Kirin Tor
  +
:The [[Kirin Tor]] - a group of powerful wizards - have moved their capital [[Dalaran]] to Northrend to fight off the [[blue dragonflight]], along with the Undead [[Scourge]]. Being fanatic magic-users, they are directly influenced by the war [[Malygos]] has begun. Not only does he slowly drain all Azeroth's magic, but he also intends to slay all casters. The Kirin Tor oppose him directly in his assault and fight for the fate of their world.
  +
  +
;Blue Dragonflight
  +
:The Aspect of Magic and the leader of the blue dragonflight - Malygos - has started a war with the mortal races for their reckless use of magic. Using his flight, Malygos now seeks to divert Azeroth's ley lines to his own home, the [[Nexus]], by the use of giant constructs known as [[Surge needle]]s, and send the energies out in the [[Twisting Nether]], so no one will be able to use it anymore. He has not only ordered his fellow Blue dragons to slay the mortal spellcasters but also to take down all that would help these "criminals".
  +
  +
;Wyrmrest Accord
  +
:As the overseers of Life on Azeroth, the [[red dragonflight]] closely watches all wars and observes all conflicts. While they usually do not interfere they now deem it necessary to enter the front lines themselves. Malygos's plan, to remove all magic from Azeroth, would have disastrous consequences for the entire world. Such catastrophes would cost countless lives, much more than all those that have fallen during the Nexus War. Thus [[Alexstrasza]] - the leader of the Red Dragonflight - has called upon the [[Wyrmrest Accord]], a union between all Dragonflights to find a way to end Malygos's insanity and stop his reckless crusade.
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===Horde Expedition===
  +
[[Horde Expedition]] is the combined force of the Horde in [[Northrend]], spearheaded by the Warsong Offensive.
  +
  +
;[[Warsong Offensive]]
  +
:[[Garrosh Hellscream]] commands the Horde's main expeditionary forces as they make their way into Northrend to face [[Arthas]] and the armies of the [[Scourge]].
  +
  +
;[[The Hand of Vengeance]]
  +
:The [[Forsaken]] tasked by [[Sylvanas Windrunner]] with enacting [[Undercity]]'s vengeance against Arthas by delivering the latest strain of their deadly [[Plague of Undeath]].
  +
  +
;[[The Taunka]]
  +
:These hardy people are cousins of the [[tauren]] and have become valuable scouts for the armies of the Horde as they march northward.
  +
  +
;[[The Sunreavers]]
  +
:Traditionally barred from [[Dalaran]], the Horde has been accepted into the city through the efforts of [[Archmage Aethas Sunreaver]]. His [[blood elf]] followers have taken up his name and watch over the ward known as [[Sunreaver's Sanctuary]].
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===Alliance Vanguard===
  +
Provoked by the attack on [[Stormwind]], the [[Alliance]] has gathered [[Alliance Vanguard|its forces]] to march upon [[Icecrown Citadel]] and put an end to the [[Lich King]]'s reign.
  +
  +
;Valiance Expedition
  +
:The [[Valiance Expedition|main armies]] of the Alliance have arrived upon the shores of [[Borean Tundra]], where they reinforced [[Valiance Keep]] with their sheer numbers.
  +
  +
;Explorers' League
  +
:Eager to find out more about their past, the [[Explorers' League]] was quick to travel to Northrend. They're especially interested in the [[titan]] city of [[Ulduar]] which is said to hold much information about the ancestors of the [[dwarves]], [[gnomes]], and [[humans]] alike. In addition, they've opened up several dig-sites in an attempt to reveal what's hidden in the earth.
  +
  +
;Frostborn
  +
:The [[Frostborn]] are a faction of a newly discovered dwarf, the [[frost dwarf|frost dwarves]]. This mysterious race of dwarves makes its home in the [[Storm Peaks]]. They've recently befriended members of the Explorers' League and welcome Alliance members within their settlements. Their leader [[Yorg Stormheart]] seems to suffer from a strange amnesia; it is rumored that he used to be an important member within the Alliance.
  +
  +
;Silver Covenant
  +
:Disgusted and outraged by the founding of the blood elven race, the remaining [[high elf|high elves]] have united under the banner of [[Vereesa Windrunner]] as the [[Silver Covenant]]. The Covenant consists primarily of a militant core that has joined forces with the Alliance in Northrend.
  +
  +
===Undead Scourge===
  +
;Dragonflayer Clan
  +
:The [[Dragonflayer Clan]] is one clan of [[vrykul]], a race of half-giant warriors native to the [[Howling Fjord]]. They have recently allied themselves with the Scourge and wish to join its ranks. These formidable warriors have begun attacking Horde and Alliance settlements, and many of the vrykul are pouring out of the fortress of [[Utgarde Keep]].
  +
  +
===Opposition of the Scourge===
  +
;Argent Crusade
  +
:The [[Knights of the Silver Hand]] and the soldiers of the [[Argent Dawn]] have merged into this [[Argent Crusade|new organization]], headed by the re-inspired [[Tirion Fordring|Highlord Tirion Fordring]]. They seem to be capable of something neither the Alliance nor the Horde could fulfill; they're fighting at the front lines of [[Icecrown]].
  +
  +
;Knights of the Ebon Blade
  +
:A counter to the Knights of the Silver Hand, the [[Knights of the Ebon Blade]] are an order of renegade [[death knight]]s who have broken away from the Scourge. They are led by [[Darion Mograine|Highlord Darion Mograine]], the son of Alexandros Mograine.
  +
  +
;The Nerubians
  +
:A [[Nerubian|race of spider-humanoids]] that once controlled all of Northrend before the coming of the Lich King. Now, they live mainly in the lower reaches of their destroyed kingdom [[Azjol-Nerub]] and other scattered conclaves. It is speculated that they serve the [[Old God]], [[Yogg-Saron]], within their city. However, conversations with [[Kilix the Unraveler]] and [[Archmage Lan'dalock]] seem to imply they are at odds with him and his servants, the [[Faceless Ones]].
  +
  +
===Natural inhabitants===
  +
;Kalu'ak
  +
:The [[Kalu'ak]] are [[tuskarr]], a humanoid walrus people that lives in Northrend. Although seen throughout Northrend, they make their homes primarily in the [[Borean Tundra]]. Their capital city is [[Kaskala]] and it is a [[fishing]] area. They also have [[Kamagua]], a settlement in the [[Howling Fjord]]. [[Moa'ki Harbor]] is situated in [[the Dragonblight]].
  +
  +
;Sons of Hodir
  +
:The [[Sons of Hodir]] are a [[faction]] of [[frost giant]]s located in [[Storm Peaks]]. They are a war-like race that makes its home in [[Dun Niffelem]].
  +
  +
==Dungeons and End-game Content==
  +
[[File:WorldMap-World.jpg|thumb|The Azeroth world map with Northrend added.]]
  +
  +
The expansion added group content in a similar fashion to ''The Burning Crusade'', and the "heroic dungeon" format was preserved. Many new 5-man, 10-man, and 25-man dungeons are located in Northrend. The expansion has as many 5-man instances as the previous expansion and all 25-man raids can also be completed as a 10-man group due to the popularity of [[Karazhan]].<ref>http://www.actiontrip.com/features/gc2007worldofwarcraftwrathofthelichking.phtml</ref> Despite speculation, solo dungeons have not been implemented.<ref>{{blizzforumlink|topicid=1230503915|sid=1#20|page=2|subject=20. Re: Correct me if I'm Wrong.. Solo Instances?|datetime=08/23/2007 11:41:52 AM PDT|author=Nethaera}}</ref> There are no lengthy [[attunement]]s for any dungeon.
  +
  +
There were three raid dungeons and twelve 5-man dungeons (eight for leveling up and four max-level, each with heroic versions) at release. Heroic access also no longer requires any faction reputation and are available simply by reaching level 80. All 5-man dungeons were said to have been designed to last around an hour, but this seems to be incorrect as some instances (especially [[The Violet Hold]]) can easily be completed in nearly half the time.
  +
  +
===New and original===
  +
; [[Utgarde Keep]] (two 5-player wings, levels 70-72 and 80)
  +
: An instance hub in the Howling Fjord filled with the [[vrykul]], a Viking-like race devoted to serving the Lich King. It was the first dungeon introduced at BlizzCon; the dungeon consists of two wings.
  +
:*[[Utgarde Keep (instance)|Utgarde Keep]], a level 70 instance, was playable at BlizzCon 2007.
  +
:*[[Utgarde Pinnacle]], a level 80 instance, was announced as the second.
  +
  +
; [[The Nexus]] (two 5-player wings, levels 71-73 and 80, and a 10/25-player raid wing)
  +
: Located in [[Coldarra]], it features the [[blue dragonflight]] as the enemy. The [[red dragonflight]] is aiding the players.
  +
:*[[Nexus (instance)|Nexus]], a level 71-73 five-player instance.
  +
:*[[Oculus]], a level 80 five-player instance, that lets you fight on magical rings that float above the ground.
  +
:*[[Eye of Eternity]], a 10/25-player raid, similar to Onyxia. A rift in the sky where you battle [[Malygos]].
  +
  +
; [[Drak'Tharon Keep]] (5-player, level 74-76)
  +
: A former stronghold of the [[Drakkari]] now overrun by the [[Scourge]], located on the border between [[Grizzly Hills]] and [[Zul'Drak]]. Drak'Tharon Keep contains one instance for level 74-76 players.
  +
  +
; [[Gundrak]] (5-player level 76-78)
  +
: The capital of the Ice Trolls where players face off against the High Prophets of the Drakkari's [[loa]], located in the northeastern corner of [[Zul'Drak]].
  +
  +
; [[The Violet Hold]] (5-player level 75-77)
  +
: The prison of [[Dalaran]].
  +
  +
; [[Chamber of the Aspects]] (10/25-player raids)
  +
: Designed to have various encounters with all five Dragonflights, only two have been implemented so far.
  +
:*[[Obsidian Sanctum]]; A single encounter raid instance where players face-off against [[Sartharion]].
  +
:*[[Ruby Sanctum]]; A raid instance introduced in [[Patch 3.3.5]], with [[Heroic|Heroic modes]] available for both 10 and 25 player groups. You defend the Red Dragonflight's home against the twilight dragon [[Halion]].
  +
  +
; [[Vault of Archavon]] (10/25-player raid)
  +
: A raid dungeon found in [[Wintergrasp Keep]]. Players may only enter the dungeon while their faction controls Wintergrasp. Four giants reside here - [[Archavon]], [[Emalon]], [[Koralon]] and [[Toravon]].
  +
  +
; [[Ulduar]] (two 5-player wings, levels 77-79 and 80, and a 10/25-player raid wing)
  +
: Located in [[The Storm Peaks]]. A [[titan]]-related dungeon where secrets of Azeroth's history are revealed.
  +
:*[[Halls of Stone]], a level 77-79 instance
  +
:*[[Halls of Lightning]], a level 80 instance
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:*[[Ulduar (instance)|Ulduar]], a 10/25-raid, introduced in [[Patch 3.1.0]], one step above [[Tier 7]] content.
  +
  +
; [[Azjol-Nerub]] (two wings level 72-74, level 73-75)
  +
: The ancient subterranean kingdom of the [[nerubian]] race.
  +
:*[[Azjol-Nerub (instance)|Azjol-Nerub]], a level 72-74 instance with [[Anub'arak]] as a boss.
  +
:*[[Ahn'kahet: The Old Kingdom]]
  +
  +
; [[Crusaders' Coliseum]] (5-man dungeon, 10/25-man normal and heroic raids)
  +
: Introduced in [[Patch 3.2.0]]. Adventurers will test their mettle inside the Coliseum before their final battle against [[the Lich King]].
  +
:*[[Trial of the Champion]], a level 80 instance
  +
:*[[Trial of the Crusader]], a 10/25 raid, one step above [[Tier 8]] content. Heroic incarnation of the instance is known as [[Trial of the Grand Crusader]].
  +
  +
; [[Icecrown Citadel]] (three 5-player wings, level 80, and a 10/25-player raid wing)
  +
: Introduced in [[Patch 3.3.0]].Culminating the expansion with a direct confrontation with the Lich King himself.
  +
:*[[The Frozen Halls]], the complex which wings are being unlocked after beating the previous one.
  +
:**[[Forge of Souls]], the first wing with two encounters.
  +
:**[[Pit of Saron]], the second wing with three encounters.
  +
:**[[Halls of Reflection]], the third and final wing with two encounters.
  +
:*[[Icecrown Citadel (instance)|Icecrown Citadel]], a 10/25 raid, [[Tier 10]] content. It does have Normal and Heroic modes for both 10 and 25 player versions, and it is the very last raid instance of the expansion pack.
  +
  +
===Returning, but in another form===
  +
; [[Naxxramas]] (level 80, 10 and 25-player raid)
  +
: The instance has been returned to level 80 and included as a 10/25-player dungeon at an entry-level difficulty with no attunement.
  +
  +
; [[Onyxia's Lair]] (level 80, 10 and 25-player raid)
  +
: The instance has been returned in honor of World of Warcraft's 5th anniversary in [[Patch 3.2.2]].
  +
  +
===Additions to Azeroth===
  +
; '''[[Culling of Stratholme|Caverns of Time: Culling of Stratholme]]''' (level 80, 5-player instance)
  +
: A new wing of the [[Caverns of Time]] where players fight alongside [[Arthas]], during the break of his sanity, against [[Mal'Ganis]] to purge the city of [[Stratholme]] of its citizens, who are infected by the [[Plague of Undeath]]. The [[infinite dragonflight]] storyline continues here.
  +
  +
==PvP additions==
  +
===Battlegrounds===
  +
[[Strand of the Ancients]] is a new siege warfare-style battleground south of [[Dragonblight]] featuring [[siege weapon]]s. 15 people are on each team, and games can last a maximum of 20 minutes if neither side captures the Titan Relic. Players can mount up in [[Siege Engine]]s, a four-passenger vehicle with spots for the driver, gunner and two passengers with all passengers protected from incoming fire. Players on foot can also take part in the siege by using Seaforium Charges to attack the walls and turrets to defend the walls.
  +
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[[Isle of Conquest]], a battleground introduced in [[patch 3.2.0]], Call of the Crusade, pitches teams of up to 40 players against each other in a massive battle over this small island off [[Northrend]]'s northern coast. To win, your team will need to make use of the island's unique strategic locations including an oil derrick, a siege workshop, and a fully equipped airship hangar. You will deploy devastating siege weaponry on the field; Light have mercy on anyone caught between you and your ultimate target, the general holed up in the enemy keep.
  +
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===Arenas===
  +
Two new Arenas are also introduced in the expansion. One in the [[Orgrimmar Arena]] and the other in a new [[Dalaran Arena]] in Dalaran's sewers. These arenas introduce moving objects such as pillars and waterfalls, and damaging objects such as spikes in arenas and other such mechanics to create dynamics with line of sight and gameplay.
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===World PvP===
  +
[[PvP]] mechanics are extended in WotLK, with the addition of a dedicated PvP zone (even on [[PvE]] servers) in central Northrend called [[Wintergrasp]]. There is no requirement to visit the zone, but the benefit is that all bosses in instances drop [[Stone Keeper's Shard|a token]], similar to [[Spirit Shard]]s in [[Auchindoun]], when your faction holds the keep everyone is fighting for. Players are able to use these tokens to purchase gear.
  +
  +
Siege weapons are the predominant method of attack and defense as there are no Seaforium Charges to be found. Players start off with the [[Catapult]], an anti-personnel weapon that does minimal siege damage to buildings. Upgrades include the [[Demolisher]], a vehicle with a ram attack and turret controlled by a single player, and the siege engines from Strand of the Ancients.
  +
  +
Previews of the zone also included aerial vehicles, the [[flying machine]] and [[gnomish bomber]], as well as the anti-aircraft goblin [[Shredder]], but these have yet to be implemented due to balance issues. Wintergrasp itself is a [[no-fly zone]] and will dismount aerial players wishing to fly through it.
  +
  +
Additionally, control of Wintergrasp confers access to the [[Vault of Archavon]], a quick onyxia-style encounter capable of dropping [[Tier 7]] loot or equivalent PvP gear. An additional boss was added in [[Patch 3.1.0]] who drops [[Tier 8]] or equivalent loot. [[Koralon the Flame Watcher]] being added in [[Patch 3.2.0]] with [[Tier 9]], and Toravon the Ice Watcher in [[Patch 3.3.0]] with Tier 10.
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==Hero classes==
  +
{{main|Hero class}}
  +
  +
The expansion introduced the long-awaited concept of Hero classes to ''World of Warcraft''. Hero classes will generally consist of classes from ''[[Warcraft III]]'' that were too strong or did not make sense as a level 1. ''Wrath of the Lich King'''s Hero class is the [[death knight]].
  +
  +
===Death knight===
  +
[[File:Deathknighttrailer.jpg|thumb|An early version of a death knight, seen in the WotLK trailer.]]
  +
{{main|Death knight}}
  +
  +
''World of Warcraft'''s first hero class, the death knight is accessible to players after having a character reach level 55. Once unlocked, the death knight, starting at level 55, will then complete a series of quests in [[Acherus: The Ebon Hold]] and the [[Scarlet Enclave]] that will explain their defection and background. Originally, death knights were only allowed to be created on a realm with a preexsisting level 55 character for that account, but now, as long as there is a level 55 present on the account, a death knight can be constructed on any realm. A single death knight is allowed per realm.
  +
  +
The death knight is a plate-wearing DPS/tank class (albeit one that is unable to use a shield) that uses a brand new resource system based primarily on cooldowns. Rather than the existing [[mana]]/[[rage]]/[[energy]] mechanics, the death knight uses six runes, two [[rune system|runes]] each of three types, frost, blood, and unholy, which are refreshed on a ten second timer. Death knights also have access to [[runic power]], which is generated much in the same way as rage.
  +
  +
==Professions and skills==
  +
Professions can be leveled to 450 skill points from the ''[[Burning Crusade]]'''s 375 skill cap, while leveling professions from 300-375 has been made easier.
  +
  +
Continuing in the tradition of ''The Burning Crusade'' of introducing a new profession with an expansion, ''Wrath of the Lich King'''s new profession is [[inscription]].
  +
  +
===Inscription===
  +
{{main|Inscription}}
  +
  +
The inscriber creates [[scroll]]s, [[vellum]], [[glyph]]s and other paper paraphernalia. Scrolls are direct analogues of the various {{quality|common}} scrolls dropped from mobs (like {{loot|common|Scroll of Intellect}}). Vellum are used as a target for an [[enchanting|enchanter]]'s spells ({{loot|common|Armor Vellum}}/{{loot|common|Weapon Vellum}}) such that the vellum themselves (now ''also'' called scrolls) can be used to enchant items and are sold on the [[Auction House]].
  +
  +
Glyphs come in two varieties, major and minor. Major glyphs are used to augment a player's combat spells and abilities, such as increasing the damage multiplier on [[Ice Lance]] ({{loot|common|Glyph of Ice Lance}}) or clearing [[polymorph]]ed targets of [[damage over time]] effects ({{loot|common|Glyph of Polymorph}}). Minor glyphs are used for cosmetic effect ({{loot|common|Glyph of the Penguin}}), to reduce the mana cost of buffs ({{loot|common|Glyph of Arcane Intellect}}) or remove reagent requirements ({{loot|common|Glyph of Slow Fall}}).
  +
  +
==Bestiary==
  +
{{elink|icon=wowus|prefix=New monsters have been announced in the official|link=http://www.worldofwarcraft.com/wrath/features/bestiary/index.xml|site=Wrath of the Lich King Bestiary|desc=.}}
  +
  +
*{{RaceIconExt|NerubianVizier}} [[Nerubian vizier]]
  +
*{{RaceIconExt|PlagueEruptor}} [[Plague Eruptor]]
  +
*{{RaceIconExt|Shoveltusk}} [[Shovel tusk]]
  +
*{{RaceIconExt|IronDwarf}} [[Iron dwarf|Iron Dwarf]]
  +
*{{RaceIcon|Taunka|Male}}{{RaceIcon|Taunka|Female}} [[Taunka]]
  +
*{{RaceIconExt|Magnataur}} [[Magnataur]]
  +
*{{RaceIconExt|Jormungar}} [[Jormungar]]
  +
*{{RaceIconExt|FleshGiant}} [[Flesh giant]]
  +
*{{RaceIcon|Darkfallen|Male}}{{RaceIcon|Darkfallen|Female}} [[Darkfallen]]
  +
*{{RaceIcon|IceTroll|Male}}{{RaceIcon|IceTroll|Female}} [[Ice Troll]]
  +
*{{RaceIconExt|ProtoRed}} [[Proto-dragon]]
  +
*{{RaceIconExt|NorthrendYeti}} [[Wendigo]]
  +
  +
==Characters==
  +
===Levels, spells, and talents===
  +
The expansion allows characters to level to 80, adding 10 additional [[talent point]]s to their disposal and extending the talent trees further to allow for 51-point talents. Leveling from 70 to 80 takes approximately the same amount of time as leveling 60 to 70. You can now switch between two pre-set talent specializations freely after visiting your class trainer and paying a one-time fee of 1000g for [[Dual Talent Specialization]]. Respeccing within either of those specs will still cost the normal respec fee.
  +
  +
===Extended character customization===
  +
Players are also able to change hairstyles of existing characters using barber shops. However, players are not allowed to change their characters' body shape or size. As of December 10, 2008, you are able to re-customize your characters' facial attributes and gender for $15 [http://www.worldofwarcraft.com/account/character-customization-intro.html here].
  +
  +
===Voice emotes===
  +
Death knight voices are modulated for each race so that they sound deeper and have an echo.
  +
  +
===Items===
  +
*Blizzard has introduced Heirloom Items (sometimes referred to as Legacy Items) with the expansion. Essentially, these items are bound to the player's account, with the ability to ship the items between characters on the realm the item was discovered.
  +
**The color for heirloom items is gold, very similar as seen to the one in ''Diablo II'': <font color="#e5cc80">'''Legacy'''</font>. Heirloom items are still not the same as [[artifact]] items, even if they (for now) use the same coloring for names.
  +
  +
*PvP armor is different from the PvE armor entirely in looks and colors.
  +
  +
*25-man raids drop more loot than 10-man versions and are separated with a full tier of item stats.
  +
  +
*The token system remains for PvE. [[Stone Keeper's Shard]]s are be awarded from all instances to players in the faction that controls Wintergrasp. They are used to purchase [[heirloom]]s, [[Jewelcrafting]] designs, gems, shoulder enchants and mounts.
  +
  +
*Blizzard made a design shift to reduce the number of items they must design and to prevent unwanted drops being wasted. The end result was that more classes use the same items. This was accomplished by reducing the amount of varied stats different classes and specs need so that 3 classes can share the same items.
  +
  +
*Players are able to “learn” a mount or non-combat pet much like learning a spell, recipe, or new ability, and these creatures then show up on a new Pet tab within the Character Info section of the interface. Players are able to access and preview their learned mounts and vanity pets through this tab. Once learned, the pet icon or mount icon no longer appears in bag spaces or bank spaces. This inventory space is made available once again for other adventuring needs. Pets can still be set to hotkeys by dragging them to the hotkey bar, much like any other spell or ability.
  +
  +
===Mounts===
  +
In the expansion, mounts no longer take up space in your bag; they can be retrieved from the pet tab. Lost mounts and pets can be restored from a stable master.
  +
  +
Here is a listing of the new mounts:
  +
*{{loot|epic|Reins of the Ice Mammoth|Ice Mammoth|db=Wotlk}} and {{loot|epic|Reins of the Grand Ice Mammoth|Grand Ice Mammoth|db=Wotlk}} are available to purchase when you have [[Revered]] and [[Exalted]] reputation with the [[Sons of Hodir]] faction.
  +
*{{loot|epic|Reins of the Black War Mammoth|Black War Mammoth|db=Wotlk}} woolly mammoth mount can be purchased in [[Wintergrasp]] for 300 {{loot|rare|Stone Keeper's Shard}}s.
  +
*{{loot|epic|Reins of the Traveler's Tundra Mammoth}} and {{loot|epic|Reins of the Armored Brown Bear|Armored Brown Bear|db=Wotlk}} vanity mount for sale from the exotic pet vendor [[Mei Francis]] in [[Dalaran]] for {{cost|g=20,000}} and {{cost|g=900}} respectively, although the price is reduced with reputation. Note that the caravan mammoth reads "This is a very fast three person mount that carries vendors."
  +
*{{loot|rare|Flying Carpet}} and {{loot|epic|Swift Flying Carpet}} [[Tailoring]] mounts can be crafted with 380 and 420 tailoring respectively.
  +
*[[Acherus Deathcharger (ability)|Acherus Deathcharger]], the [[Deathknight]] class mount.
  +
  +
==Technical information==
  +
{{ood}}
  +
The expansion enhanced the ''World of Warcraft'''s graphical engine; for example, a new shading system was used in ice caves, while flame animations are noticeably more detailed. In addition, the art for the expansion looked more like "classic ''Warcraft''" (gothic fantasy), and less like Outland art (high fantasy).<ref>http://www.actiontrip.com/features/gc2007worldofwarcraftwrathofthelichking.phtml</ref
  +
  +
Please note that to install the ''World of Warcraft: Wrath of the Lich King'' expansion, you must have the original ''World of Warcraft'' and the ''World of Warcraft: The Burning Crusade'' expansion.
  +
  +
===System requirements===
  +
From the official site:<ref>http://www.worldofwarcraft.com/wrath/faq.xml#2_6</ref><ref>http://www.wow-europe.com/en/requirements/technical.html</ref>
  +
  +
<u>'''Minimum requirements:'''</u>
  +
  +
'''Windows XP (Service Pack 3), Windows Vista (Service Pack 1)'''
  +
*Intel Pentium 4 1.3&nbsp;GHz or AMD Athlon XP 1500+
  +
*512 MB RAM (1GB for Vista users)
  +
*3D graphics processor with Hardware Transform and Lighting with 32 MB VRAM such as an ATI Radeon 7200 or NVIDIA GeForce 2 class card or better
  +
*DirectX-compatible sound card or motherboard sound capability
  +
*15 GB free hard drive space
  +
*A keyboard and mouse are required. Input devices other than a mouse and keyboard are not supported.
  +
*You must have an active broadband Internet connection to play
  +
  +
'''Mac OS X 10.4.11 or newer'''
  +
  +
*PowerPC G5 1.6&nbsp;GHz or Intel Core Duo processor
  +
*1 GB RAM
  +
*3D graphics processor with Hardware Transform and Lighting with 64 MB VRAM such as an ATI Radeon 9600 or NVIDIA GeForce Ti 4600 class card or better
  +
*15 GB free hard drive space
  +
*A keyboard and mouse are required. Input devices other than a mouse and keyboard are not supported.
  +
*You must have an active broadband Internet connection to play.
  +
  +
:Note: Due to potential programming changes, the Minimum System Requirements for this game may change over time.
  +
  +
<u>'''Recommended Specifications'''</u>
  +
  +
'''Windows XP (Service Pack 3), Windows Vista (Service Pack 1)'''
  +
  +
*Dual-core processor, such as the Intel Pentium D or AMD Athlon 64 X2
  +
*1 GB RAM (2 GB for Vista users)
  +
*3D graphics processor with Vertex and Pixel Shader capability with 128 MB VRAM such as an ATI Radeon X1600 or NVIDIA GeForce 7600 GT class card or better
  +
*DirectX-compatible sound card or motherboard sound capability
  +
*Broadband Internet connection.
  +
*Multi-button mouse with scroll wheel recommended.
  +
  +
'''Mac OS X 10.4.11 or newer'''
  +
  +
*Intel 1.8&nbsp;GHz processor or better
  +
*2 GB RAM
  +
*3D graphics processor with Vertex and Pixel Shader capability with 128 MB VRAM such as an ATI Radeon X1600 or NVIDIA 7600 class card or better
  +
*Multi-button mouse with scroll wheel recommended.
  +
  +
==Gameplay features==
  +
===Spectators===
  +
The ability to spectate arenas is still on the Blizzard to-do list, but they are being careful about it. Blizzard would also like to add this ability to raids too. In both cases it would be an opt-in feature only.
  +
  +
''These are directly from the {{wotlk-inline}} site.''
  +
  +
===Paradigm Shift: Dungeons and Raids===
  +
Heroic dungeons were one of the most popular innovations of the previous expansion, so it’s no surprise Heroic mode will return in ''Wrath of the Lich King''. Just as in ''The Burning Crusade'', every five-person dungeon will have a Heroic variant that will present players with an added challenge and improved rewards.
  +
  +
One exciting new feature in ''Wrath of the Lich King'' is that all raid content will be available as either a 10- or 25-person dungeon with completely independent progression paths. Both the 10- and 25-person versions will be the same dungeon; the look, layout, and design of the dungeon will remain the same. However, each will be adjusted, tuned, and balanced for its respective player size.
  +
  +
In ''Wrath of the Lich King'', players can expect both 10- and 25-person raid progression paths to get increasingly difficult as they adventure to their final battle with Arthas. This new gameplay mechanic will allow more players to enjoy the raid content of ''Wrath of the Lich King'' in their preferred play style. Because it takes more effort to get 25 people together than it does for 10, players who participate in the 25-person raid progression path will receive higher quality and more loot than those who play the 10-person versions.
  +
  +
In addition, players will never be required to attune in a 10-person raid to progress to a 25-person raid in the progression path. Raid lockouts are same-size as well, so joining a 25-person raid for a dungeon will not lock a player out from the 10-person version of the same dungeon. This freedom of choice between raid-progression paths will let personal preference play a much bigger role in how players experience the raid content of ''Wrath of the Lich King''
  +
  +
NPCs can also ride upon the shoulders of larger NPCs, such as [[Excelsior]] on [[Hidalgo the Master Falconer]], or [[Grand Necrolord Antiok]] on [[Thiassi the Lightning Bringer]].
  +
  +
===Achievements===
  +
The [[Achievement]] system is a system that will keep track of certain goals that characters have reached, such as complete zone exploration, pet and mount collecting, and PvP kills.
  +
  +
==Materials==
  +
New Metals gathered in Northrend
  +
*{{loot|common|Cobalt Ore|db=wotlk}}
  +
*{{loot|common|Saronite Ore|db=wotlk}}
  +
*{{loot|uncommon|Titanium Ore|db=wotlk}}
  +
New Herbs gathered in Northrend
  +
*{{loot|common|Tiger Lily|db=wotlk}}
  +
*{{loot|common|Talandra's Rose|db=wotlk}}
  +
*{{loot|common|Goldclover|db=wotlk}}
  +
*{{loot|common|Deadnettle|db=wotlk}}
  +
*{{loot|common|Adder's Tongue|db=wotlk}}
  +
*{{loot|common|Lichbloom|db=wotlk}}
  +
*{{loot|common|Icethorn|db=wotlk}}
  +
*{{loot|uncommon|Frost Lotus|db=wotlk}}
  +
New Cloth gathered in Northrend
  +
*{{loot|common|Frostweave Cloth|db=wotlk}}
  +
  +
==Screenshots==
  +
Below are a variety of screenshots from the expansion. Many more can be found on relevant articles.
  +
  +
<gallery perrow="5">
  +
File:Wrath Login No Text.jpg|''Wrath of the Lich King'' Login screen
  +
File:Wrath of the Lich King Northrend loading screen.jpg|[[Northrend]] loading screen.
  +
File:Wrath of the Lich King Eastern Kingdoms loading screen.jpg|New [[Eastern Kingdoms]] loading screen.
  +
File:Wrath of the Lich King Kalimdor loading screen.jpg|New [[Kalimdor]] loading screen.
  +
File:Wrath of the Lich King Outland loading screen.jpg|New [[Outland]] loading screen.
  +
File:blizzcon-booklet.jpg|BlizzCon 2007 booklet.
  +
File:Arthas Artwork.jpg|A picture of Arthas.
  +
File:Borean Tundra.jpg|[[Dragonblight]] Coast.
  +
File:Utgarde Keep.jpg|[[Utgarde Keep]] — note the improved quality of the flames.
  +
File:Wrathofthelichking3.JPG|Tuskarr camp in the [[Borean Tundra]].
  +
File:Wrathofthelichking4.JPG|[[Howling Fjord]].
  +
File:Wrathofthelichking5.JPG|Howling Fjord.
  +
File:Grizzly Hills.jpg|A new Horde town, [[Grizzly Hills]].
  +
File:Ss1-hires.jpg|The [[dragonblight]].
  +
File:Ss23-hires-2-.jpg|A new [[dryad]] Model.
  +
File:Ss22-hires-1-.jpg|[[Dryad]] Tree spirits or a shrine in [[Howling Fjord]]?
  +
File:Ss26 Justice.jpg|An Alliance port, [[Valiance Keep]].
  +
File:Ss27 Justice.jpg|A lighthouse outside [[Valiance Keep]].
  +
File:ValgardeSS.jpg|Valgarde in [[Howling Fjord]].
  +
File:NorthHome.jpg|Fort Wildervar in [[Howling Fjord]]?
  +
File:Howlingshoveltusk.jpg|Shovel tusk in Howling Fjord.
  +
File:Plagueerupter.jpg|A [[Plague eruptor]] at [[Gjalerbron]]
  +
</gallery>
  +
  +
==Concept art==
  +
===People===
  +
<gallery perrow="5">
  +
File:Femalevrykul.jpg|Concept of a female [[Vrykul]].
  +
File:Irodwarfconc.jpg|An [[iron dwarf]].
  +
File:Mutatedcreature2.jpg|A monster.
  +
File:Mutatedcreature.jpg|Another monster.
  +
File:Whalemeat.jpg|The [[tuskarr]] preparing [[whale]] meat.
  +
File:Ss5-hires.jpg|Artwork of a [[Vrykul]] from the WoW — WotLK site.
  +
File:Death Knight02.jpg|Death Knight 2, from the BlizzCon Press CD.
  +
File:Tuskarr Concept Art.jpg|Tuskarr concept art.
  +
File:Fjordgiant.jpg|A "Fjord giant".
  +
File:Frostgiant.jpg|A [[Frost giant]].
  +
File:Frostserpent.jpg|A Frost serpent.
  +
File:Jormungar.jpg|A giant worm living in Northrend, the dreaded [[Jormungar]].
  +
File:Mutatedfishcreature1.jpg|A [[Gorloc]].
  +
File:Mutatedfishcreature2.jpg|A fish-like creature. Another Gorloc?
  +
File:Shoveltusk.jpg|A "Shovel Tusk" ([[Shovelhorn]] Stag). ''Shovel-shaped tusks for digging through tundra.''
  +
File:Taunkaconc.jpg|A male [[taunka]].
  +
File:Taunka art.jpg|An image of a [[taunka]], a "winter [[tauren]]".
  +
File:Tuskarrconc1.jpg|A [[tuskarr]] hunter.
  +
File:Northredndcreaturex.jpg|What seems to be a corrupted furbolg.
  +
File:Northrendcorruptwhale.jpg|An undead [[whale]].
  +
File:Northrendcorruptshark.jpg|An undead [[shark]].
  +
</gallery>
  +
  +
===Places===
  +
<gallery perrow="5">
  +
File:Nifflevarconc.jpg|[[Nifflevar]] concept art.
  +
File:Northrendfalls.jpg|Scenery deep within Northrend.
  +
File:Sholazarconc.jpg|[[Sholazar Basin]].
  +
File:Taunkatent.jpg|A "winter [[tauren]]" (or [[taunka]]) hut.
  +
File:Ulduarconcept2.jpg|[[Ulduar]], a Titan monument far to the north, located at the Storm Peaks.
  +
File:Ulduarconcept.jpg|Corridor within [[Ulduar]].
  +
File:Wotlkunkconc.jpg|An iron dwarf building.
  +
File:Wotlkunkconc2.jpg|Another iron dwarf building.
  +
File:Utglakecauldros.jpg|[[Utgarde Keep]], located between [[Daggercap Bay]] and [[Lake Cauldros]].
  +
File:Utgardeconc1.jpg|[[Utgarde Keep]] interior.
  +
File:Artwork1.jpg|[[Utgarde Pinnacle]].
  +
File:Artwork2.jpg|Lush vegetation in [[Grizzly Hills]].
  +
File:Unknownconcept.jpg|[[Grizzly Hills]].
  +
File:Grizzley Hills.jpg|[[Grizzly Hills]].
  +
File:AzjolEntrance.jpg|The [[Azjol-Nerub]] entrance that never was.
  +
File:NerubHive.jpg|A concept of a hive on one of multiple floors within the kingdom of [[Azjol-Nerub]].
  +
File:Orc Buildings.jpg|Orc buildings.
  +
File:NerubianStructure1.jpg|Nerubian building.
  +
File:NerubianStructure2.jpg|Nerubian building.
  +
File:OfficialArtworkUtgardeKeep14.jpg|An Utgarde hallway.
  +
</gallery>
  +
  +
==Videos==
  +
{| class="darktable" style="text-align:center; float:left;"
  +
|-
  +
! ''World of Warcraft: Wrath of the Lich King'' cinematic trailer
  +
|-
  +
| <youtube>45nc471rtXI</youtube>
  +
|}
  +
  +
{| class="darktable" style="text-align:center; float:left;"
  +
|-
  +
! ''World of Warcraft: Wrath of the Lich King'' IGN Footage 1
  +
|-
  +
| <youtube>kWmMTPTPPu4</youtube>
  +
|}
  +
  +
{| class="darktable" style="text-align:center; float:left;"
  +
|-
  +
! ''World of Warcraft: Wrath of the Lich King'' IGN Footage 2
  +
|-
  +
| <youtube>5o9YLvd938o</youtube>
  +
|}
  +
  +
{| class="darktable" style="text-align:center; float:left;"
  +
|-
  +
! Assault on [[Angrathar]]
  +
|-
  +
| <youtube>x9PVbebauqM</youtube>
  +
|}
  +
  +
{{clear|both}}
  +
  +
==See also==
  +
*[[Loading screen]]s
  +
*[[World of Warcraft: Wrath of the Lich King FAQ]]
  +
  +
==References==
  +
{{reflist|2}}
   
 
==External links==
 
==External links==
Line 49: Line 512:
 
Repeat violations may result in a BAN.
 
Repeat violations may result in a BAN.
 
Have a nice day. :) -->
 
Have a nice day. :) -->
  +
{{elinks-quest|}}
 
  +
;Official Site
  +
{{Elink|icon=wowus|link=http://www.worldofwarcraft.com/wrath/|site=Official ''Wrath of the Lich King'' site}}
  +
: {{Elink|icon=wowus|link=http://www.worldofwarcraft.com/wrath/features.xml|site=Features}}
  +
: {{Elink|icon=wowus|link=http://www.worldofwarcraft.com/wrath/screenshots.xml|site=Screenshots}}
  +
: {{Elink|icon=wowus|link=http://www.worldofwarcraft.com/wrath/artwork.xml|site=Artwork}}
  +
: {{Elink|icon=wowus|link=http://www.worldofwarcraft.com/wrath/wallpapers.xml|site=Wallpapers}}
  +
: {{Elink|icon=wowus|link=http://www.worldofwarcraft.com/wrath/faq.xml|site=FAQ}}
  +
: {{Elink|icon=wowus|link=http://www.worldofwarcraft.com/wrath/movies.xml|site=Movies}}
  +
  +
;Forum Posts
  +
{{elink|type=wowus|link=http://forums.worldofwarcraft.com/thread.html?topicId=2647300280&sid=1|desc=New ''Wrath of the Lich King'' Fansite Kit}}
  +
{{Elink|type=woweu|site=Forum thread|link=http://forums.wow-europe.com/thread.html?topicId=612142635&sid=1|desc=Information About Expansion & 2.3/2.4}}
  +
{{Elink|icon=wowus|site=Forum thread|link=http://forums.worldofwarcraft.com/thread.html?topicId=6417312045&sid=1|desc=''Wrath of the Lich King'' (Updates)}}
  +
  +
;Unofficial Sites
  +
{{elink|icon=curse|site=Curse|link=http://events.curse.com/blizzcon/articles/details/2580/}}
  +
{{elink|icon=ign|site=IGN|link=http://pc.ign.com/articles/810/810577p1.html}}
  +
{{Elink|icon=mmochampion|site=MMO-Champion|link=http://www.mmo-champion.com/index.php?topic=597.0}}
  +
{{Elink|site=VideoGamesBlogger|link=http://www.videogamesblogger.com/2007/07/31/world-of-warcraft-wrath-of-the-lich-king-expansion-pack-demo-to-be-shown-by-blizzard-in-august.htm}}
  +
{{elink|type=wikipedia|link=http://en.wikipedia.org/wiki/World_of_Warcraft:_Wrath_of_the_Lich_King}}
  +
{{Elink|site=World of Blogcraft|link=http://blogcraftworld.blogspot.com/2007/08/world-of-warcraft-wrath-of-lich-king.html|desc=''Wrath of the Lich King'' Announcement Post}}
  +
{{Elink|type=wowinsider|link=http://www.wowinsider.com/wrath-of-the-lich-king}}
  +
{{Elink|site=Wrathblog|link=http://www.wrathblog.com|desc=Discussions of ''Wrath of the Lich King'' Information}}
  +
{{Elink|site=Yahoo Video Games|link=http://videogames.yahoo.com/news-525424|desc=BlizzCon 07: ''Wrath of the Lich King'' demo'd}}
  +
{{Elink|site=GadgetZone|link=http://loader.gadgetzone.com.au/Games/November-2008-(1)/World-of-Warcraft----Wrath-of-The-Lich-King.aspx|desc=''Wrath of the Lich King'' in-depth review}}
  +
  +
;Videos
  +
{{elink|type=video|site=Blizzcon 2007 (official) Trailer|link=http://media.worldofwarcraft.com/wrath/movies/wrath-trailer/wrath_of_the_lich_king_en.html}}
  +
{{Elink|site=Realm History|type=video|link=http://www.realmhistory.net/news/blizzcon-2007-movies-collection/509.html|desc=BlizzCon 2007 Movies Collection}}
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Revision as of 15:27, 20 January 2011

WrathLogo
World of Warcraft: Wrath of the Lich King
WotLK box
WotLK box art
Developer(s) Blizzard Entertainment
Publisher(s) Activision Blizzard
Platforms Microsoft Windows, Mac OS X
Release November 13, 2008
Latest release NA - 3.3.5a (29 June 2010)
EU - 3.3.5a (29 June 2010)
Genre(s) MMORPG
"Wrath of the Lich King" redirects here. For the quests in the Halls of Reflection, see Quest:Wrath of the Lich King.

World of Warcraft: Wrath of the Lich King (colloquially known as WotLK, WLK or Wrath) is the second World of Warcraft expansion and was officially announced on August 3, 2007 at BlizzCon 2007. The majority of the expansion content takes place in Northrend and centers around the plans of the Lich King.

Content highlights include the increase of the level cap from 70 to 80, the introduction of the death knight Hero class, and new PvP/World PvP content. No additional playable races have been added, though many new NPC races were featured.[1]

Opt-ins for the public beta began on July 3, 2008; the beta began on July 17. On October 10, Blizzard announced that Wrath of the Lich King had gone gold and discs were being manufactured for sale;[2] the game itself was released to the public on November 13, 2008. For the first time, the normal version of the game (as opposed to the Collector's Edition) was installable through one single DVD disc.

Lore

From the official site:

For years, the heroes of the Alliance and Horde have fought against the evils in Kalimdor and the Eastern Kingdoms, against the demons of the Burning Legion in Outland, and against each other - all the while unaware that a threat more dangerous than any they had yet encountered was preparing to make its move in the icy continent of Northrend. Now the Lich King, Arthas Menethil, has emerged from Icecrown Citadel to claim the world as his own. Heroes of the Alliance and Horde gather in Northrend to make a stand against the malevolent being that dares to declare himself Azeroth's one true king...and seeks to scour all life from the world.[3]

Northrend

Main article: Northrend
WorldMap-Northrend

Map of Northrend.

NorthrendWrath

Layout map of initially planned zones in Northrend.

NorthrendClassic

Classical map of Northrend. The differences are clearly visible.

The expansion introduced a new continent on Azeroth — the harsh, icy Northrend under the control of the Lich King, and is home to the majority of the expansion's new content.

Northrend is a croissant-shaped continent in northern Azeroth. The continent is roughly half the size of the Eastern Kingdoms, but exceeds Outland in length and width. Although Northrend is known for its snow and ice, parts of the continent are not frozen over, such as the springtime Howling Fjord and the jungle-like Sholazar Basin.

Flying mounts are also usable in Northrend; Players must level to 77 and obtain Spell frost arcticwinds [Cold Weather Flying] to unlock this feature.[4] Blizzard said they want to "keep us grounded and guide us on foot for a while", so that players can enjoy all the hard work they put into the land and not just "fly over it."[5] There may be new flying mounts introduced with the expansion that will provide a very slight increase in speed. The expansion also introduced mounts that are able to carry more than just one passenger.

A character that is level 80 will be able to purchase the heirloom Inv misc book 11 [Tome of Cold Weather Flight] to allow another character on your account to fly in Northrend at level 68, so you don't have to walk through Northend multiple times on multiple characters. The tome costs 1000 gold, the same as training it the traditional way at level 77.

Interactive Map

{{#widget:ScribbleMap|mapid=northrend}}

Zones

To alleviate some of the problems experienced at the launch of the Burning Crusade expansion, players are able to choose where to enter the continent more freely. Both Howling Fjord to the east and the Borean Tundra to the west feature level 68+ content, and it is possible to level all the way to 72 without visiting both. The continent is designed to allow players to level from level 68 to 80. Both zones feature a Hellfire Citadel-style instance hub with dungeon wings for level 70 and level 80 characters.[6] Horde players access Howling Fjord via zeppelin from Undercity to Vengeance Landing; Alliance players can get there by boat to Valgarde from Menethil Harbor. Borean Tundra is accessed via zeppelin to Warsong Hold from Orgrimmar for Horde, and by boat to Valiance Keep from Stormwind City for Alliance.

Zones and their levels:

Areas in Azeroth

Acherus: The Ebon Hold and the Scarlet Enclave
A new area in the easternmost parts of the Eastern Plaguelands, near Tyr's Hand, which acts as the starting area for death knights.
Stormwind Harbor
Western Stormwind City has had a new harbor added which provides naval transport to Northrend and to Darkshore, Kalimdor.
Dalaran Crater
An enormous crater where Dalaran once stood, encased with a violet-colored magical shield orb.
Shaper's Terrace
A new titan-related area in Un'Goro Crater, accessible by waygate from Sholazar Basin.
Old Stratholme
A level 80 wing of the Caverns of Time that takes players back to Arthas's Culling of Stratholme in Warcraft III.

Factions and organizations

Various organizations, factions and new races are highlighted in the expansion.

Reputation grinding

A new faction tabard system was implemented called "Championing" where wearing a tabard of a certain faction gives you rep with that faction for kills in level 80 instances in lieu of existing faction rep (which would only be the Alliance Vanguard or Horde Expedition meta-factions). This is to combat the feeling that gaining rep with factions is a long grind and that there is no flexibility for players to choose which factions they gain rep with.

Nexus War

When Malygos regained his senses, he quickly realized what had happened during his absence. The mortal races had manipulated magic and used it for their own personal gain. As a result, the Burning Legion had nearly been summoned again by the reckless Kael'thas Sunstrider and his felblood elves. Confident that there is no other solution, Malygos has declared war on every spell-caster and wishes to annihilate their kind and drain all of Azeroth's magic. However, there are groups that oppose him and fight for their own survival or for that of others.

Kirin Tor
The Kirin Tor - a group of powerful wizards - have moved their capital Dalaran to Northrend to fight off the blue dragonflight, along with the Undead Scourge. Being fanatic magic-users, they are directly influenced by the war Malygos has begun. Not only does he slowly drain all Azeroth's magic, but he also intends to slay all casters. The Kirin Tor oppose him directly in his assault and fight for the fate of their world.
Blue Dragonflight
The Aspect of Magic and the leader of the blue dragonflight - Malygos - has started a war with the mortal races for their reckless use of magic. Using his flight, Malygos now seeks to divert Azeroth's ley lines to his own home, the Nexus, by the use of giant constructs known as Surge needles, and send the energies out in the Twisting Nether, so no one will be able to use it anymore. He has not only ordered his fellow Blue dragons to slay the mortal spellcasters but also to take down all that would help these "criminals".
Wyrmrest Accord
As the overseers of Life on Azeroth, the red dragonflight closely watches all wars and observes all conflicts. While they usually do not interfere they now deem it necessary to enter the front lines themselves. Malygos's plan, to remove all magic from Azeroth, would have disastrous consequences for the entire world. Such catastrophes would cost countless lives, much more than all those that have fallen during the Nexus War. Thus Alexstrasza - the leader of the Red Dragonflight - has called upon the Wyrmrest Accord, a union between all Dragonflights to find a way to end Malygos's insanity and stop his reckless crusade.

Horde Expedition

Horde Expedition is the combined force of the Horde in Northrend, spearheaded by the Warsong Offensive.

Warsong Offensive
Garrosh Hellscream commands the Horde's main expeditionary forces as they make their way into Northrend to face Arthas and the armies of the Scourge.
The Hand of Vengeance
The Forsaken tasked by Sylvanas Windrunner with enacting Undercity's vengeance against Arthas by delivering the latest strain of their deadly Plague of Undeath.
The Taunka
These hardy people are cousins of the tauren and have become valuable scouts for the armies of the Horde as they march northward.
The Sunreavers
Traditionally barred from Dalaran, the Horde has been accepted into the city through the efforts of Archmage Aethas Sunreaver. His blood elf followers have taken up his name and watch over the ward known as Sunreaver's Sanctuary.

Alliance Vanguard

Provoked by the attack on Stormwind, the Alliance has gathered its forces to march upon Icecrown Citadel and put an end to the Lich King's reign.

Valiance Expedition
The main armies of the Alliance have arrived upon the shores of Borean Tundra, where they reinforced Valiance Keep with their sheer numbers.
Explorers' League
Eager to find out more about their past, the Explorers' League was quick to travel to Northrend. They're especially interested in the titan city of Ulduar which is said to hold much information about the ancestors of the dwarves, gnomes, and humans alike. In addition, they've opened up several dig-sites in an attempt to reveal what's hidden in the earth.
Frostborn
The Frostborn are a faction of a newly discovered dwarf, the frost dwarves. This mysterious race of dwarves makes its home in the Storm Peaks. They've recently befriended members of the Explorers' League and welcome Alliance members within their settlements. Their leader Yorg Stormheart seems to suffer from a strange amnesia; it is rumored that he used to be an important member within the Alliance.
Silver Covenant
Disgusted and outraged by the founding of the blood elven race, the remaining high elves have united under the banner of Vereesa Windrunner as the Silver Covenant. The Covenant consists primarily of a militant core that has joined forces with the Alliance in Northrend.

Undead Scourge

Dragonflayer Clan
The Dragonflayer Clan is one clan of vrykul, a race of half-giant warriors native to the Howling Fjord. They have recently allied themselves with the Scourge and wish to join its ranks. These formidable warriors have begun attacking Horde and Alliance settlements, and many of the vrykul are pouring out of the fortress of Utgarde Keep.

Opposition of the Scourge

Argent Crusade
The Knights of the Silver Hand and the soldiers of the Argent Dawn have merged into this new organization, headed by the re-inspired Highlord Tirion Fordring. They seem to be capable of something neither the Alliance nor the Horde could fulfill; they're fighting at the front lines of Icecrown.
Knights of the Ebon Blade
A counter to the Knights of the Silver Hand, the Knights of the Ebon Blade are an order of renegade death knights who have broken away from the Scourge. They are led by Highlord Darion Mograine, the son of Alexandros Mograine.
The Nerubians
A race of spider-humanoids that once controlled all of Northrend before the coming of the Lich King. Now, they live mainly in the lower reaches of their destroyed kingdom Azjol-Nerub and other scattered conclaves. It is speculated that they serve the Old God, Yogg-Saron, within their city. However, conversations with Kilix the Unraveler and Archmage Lan'dalock seem to imply they are at odds with him and his servants, the Faceless Ones.

Natural inhabitants

Kalu'ak
The Kalu'ak are tuskarr, a humanoid walrus people that lives in Northrend. Although seen throughout Northrend, they make their homes primarily in the Borean Tundra. Their capital city is Kaskala and it is a fishing area. They also have Kamagua, a settlement in the Howling Fjord. Moa'ki Harbor is situated in the Dragonblight.
Sons of Hodir
The Sons of Hodir are a faction of frost giants located in Storm Peaks. They are a war-like race that makes its home in Dun Niffelem.

Dungeons and End-game Content

WorldMap-World

The Azeroth world map with Northrend added.

The expansion added group content in a similar fashion to The Burning Crusade, and the "heroic dungeon" format was preserved. Many new 5-man, 10-man, and 25-man dungeons are located in Northrend. The expansion has as many 5-man instances as the previous expansion and all 25-man raids can also be completed as a 10-man group due to the popularity of Karazhan.[7] Despite speculation, solo dungeons have not been implemented.[8] There are no lengthy attunements for any dungeon.

There were three raid dungeons and twelve 5-man dungeons (eight for leveling up and four max-level, each with heroic versions) at release. Heroic access also no longer requires any faction reputation and are available simply by reaching level 80. All 5-man dungeons were said to have been designed to last around an hour, but this seems to be incorrect as some instances (especially The Violet Hold) can easily be completed in nearly half the time.

New and original

Utgarde Keep (two 5-player wings, levels 70-72 and 80)
An instance hub in the Howling Fjord filled with the vrykul, a Viking-like race devoted to serving the Lich King. It was the first dungeon introduced at BlizzCon; the dungeon consists of two wings.
The Nexus (two 5-player wings, levels 71-73 and 80, and a 10/25-player raid wing)
Located in Coldarra, it features the blue dragonflight as the enemy. The red dragonflight is aiding the players.
  • Nexus, a level 71-73 five-player instance.
  • Oculus, a level 80 five-player instance, that lets you fight on magical rings that float above the ground.
  • Eye of Eternity, a 10/25-player raid, similar to Onyxia. A rift in the sky where you battle Malygos.
Drak'Tharon Keep (5-player, level 74-76)
A former stronghold of the Drakkari now overrun by the Scourge, located on the border between Grizzly Hills and Zul'Drak. Drak'Tharon Keep contains one instance for level 74-76 players.
Gundrak (5-player level 76-78)
The capital of the Ice Trolls where players face off against the High Prophets of the Drakkari's loa, located in the northeastern corner of Zul'Drak.
The Violet Hold (5-player level 75-77)
The prison of Dalaran.
Chamber of the Aspects (10/25-player raids)
Designed to have various encounters with all five Dragonflights, only two have been implemented so far.
Vault of Archavon (10/25-player raid)
A raid dungeon found in Wintergrasp Keep. Players may only enter the dungeon while their faction controls Wintergrasp. Four giants reside here - Archavon, Emalon, Koralon and Toravon.
Ulduar (two 5-player wings, levels 77-79 and 80, and a 10/25-player raid wing)
Located in The Storm Peaks. A titan-related dungeon where secrets of Azeroth's history are revealed.
Azjol-Nerub (two wings level 72-74, level 73-75)
The ancient subterranean kingdom of the nerubian race.
Crusaders' Coliseum (5-man dungeon, 10/25-man normal and heroic raids)
Introduced in Patch 3.2.0. Adventurers will test their mettle inside the Coliseum before their final battle against the Lich King.
Icecrown Citadel (three 5-player wings, level 80, and a 10/25-player raid wing)
Introduced in Patch 3.3.0.Culminating the expansion with a direct confrontation with the Lich King himself.
  • The Frozen Halls, the complex which wings are being unlocked after beating the previous one.
  • Icecrown Citadel, a 10/25 raid, Tier 10 content. It does have Normal and Heroic modes for both 10 and 25 player versions, and it is the very last raid instance of the expansion pack.

Returning, but in another form

Naxxramas (level 80, 10 and 25-player raid)
The instance has been returned to level 80 and included as a 10/25-player dungeon at an entry-level difficulty with no attunement.
Onyxia's Lair (level 80, 10 and 25-player raid)
The instance has been returned in honor of World of Warcraft's 5th anniversary in Patch 3.2.2.

Additions to Azeroth

Caverns of Time: Culling of Stratholme (level 80, 5-player instance)
A new wing of the Caverns of Time where players fight alongside Arthas, during the break of his sanity, against Mal'Ganis to purge the city of Stratholme of its citizens, who are infected by the Plague of Undeath. The infinite dragonflight storyline continues here.

PvP additions

Battlegrounds

Strand of the Ancients is a new siege warfare-style battleground south of Dragonblight featuring siege weapons. 15 people are on each team, and games can last a maximum of 20 minutes if neither side captures the Titan Relic. Players can mount up in Siege Engines, a four-passenger vehicle with spots for the driver, gunner and two passengers with all passengers protected from incoming fire. Players on foot can also take part in the siege by using Seaforium Charges to attack the walls and turrets to defend the walls.

Isle of Conquest, a battleground introduced in patch 3.2.0, Call of the Crusade, pitches teams of up to 40 players against each other in a massive battle over this small island off Northrend's northern coast. To win, your team will need to make use of the island's unique strategic locations including an oil derrick, a siege workshop, and a fully equipped airship hangar. You will deploy devastating siege weaponry on the field; Light have mercy on anyone caught between you and your ultimate target, the general holed up in the enemy keep.

Arenas

Two new Arenas are also introduced in the expansion. One in the Orgrimmar Arena and the other in a new Dalaran Arena in Dalaran's sewers. These arenas introduce moving objects such as pillars and waterfalls, and damaging objects such as spikes in arenas and other such mechanics to create dynamics with line of sight and gameplay.

World PvP

PvP mechanics are extended in WotLK, with the addition of a dedicated PvP zone (even on PvE servers) in central Northrend called Wintergrasp. There is no requirement to visit the zone, but the benefit is that all bosses in instances drop a token, similar to Spirit Shards in Auchindoun, when your faction holds the keep everyone is fighting for. Players are able to use these tokens to purchase gear.

Siege weapons are the predominant method of attack and defense as there are no Seaforium Charges to be found. Players start off with the Catapult, an anti-personnel weapon that does minimal siege damage to buildings. Upgrades include the Demolisher, a vehicle with a ram attack and turret controlled by a single player, and the siege engines from Strand of the Ancients.

Previews of the zone also included aerial vehicles, the flying machine and gnomish bomber, as well as the anti-aircraft goblin Shredder, but these have yet to be implemented due to balance issues. Wintergrasp itself is a no-fly zone and will dismount aerial players wishing to fly through it.

Additionally, control of Wintergrasp confers access to the Vault of Archavon, a quick onyxia-style encounter capable of dropping Tier 7 loot or equivalent PvP gear. An additional boss was added in Patch 3.1.0 who drops Tier 8 or equivalent loot. Koralon the Flame Watcher being added in Patch 3.2.0 with Tier 9, and Toravon the Ice Watcher in Patch 3.3.0 with Tier 10.

Hero classes

Main article: Hero class

The expansion introduced the long-awaited concept of Hero classes to World of Warcraft. Hero classes will generally consist of classes from Warcraft III that were too strong or did not make sense as a level 1. Wrath of the Lich King's Hero class is the death knight.

Death knight

Deathknighttrailer

An early version of a death knight, seen in the WotLK trailer.

Main article: Death knight

World of Warcraft's first hero class, the death knight is accessible to players after having a character reach level 55. Once unlocked, the death knight, starting at level 55, will then complete a series of quests in Acherus: The Ebon Hold and the Scarlet Enclave that will explain their defection and background. Originally, death knights were only allowed to be created on a realm with a preexsisting level 55 character for that account, but now, as long as there is a level 55 present on the account, a death knight can be constructed on any realm. A single death knight is allowed per realm.

The death knight is a plate-wearing DPS/tank class (albeit one that is unable to use a shield) that uses a brand new resource system based primarily on cooldowns. Rather than the existing mana/rage/energy mechanics, the death knight uses six runes, two runes each of three types, frost, blood, and unholy, which are refreshed on a ten second timer. Death knights also have access to runic power, which is generated much in the same way as rage.

Professions and skills

Professions can be leveled to 450 skill points from the Burning Crusade's 375 skill cap, while leveling professions from 300-375 has been made easier.

Continuing in the tradition of The Burning Crusade of introducing a new profession with an expansion, Wrath of the Lich King's new profession is inscription.

Inscription

Main article: Inscription

The inscriber creates scrolls, vellum, glyphs and other paper paraphernalia. Scrolls are direct analogues of the various common scrolls dropped from mobs (like [Scroll of Intellect]). Vellum are used as a target for an enchanter's spells ([Armor Vellum]/[Weapon Vellum]) such that the vellum themselves (now also called scrolls) can be used to enchant items and are sold on the Auction House.

Glyphs come in two varieties, major and minor. Major glyphs are used to augment a player's combat spells and abilities, such as increasing the damage multiplier on Spell frost frostblast [Ice Lance] ([Glyph of Ice Lance]) or clearing polymorphed targets of damage over time effects ([Glyph of Polymorph]). Minor glyphs are used for cosmetic effect ([Glyph of the Penguin]), to reduce the mana cost of buffs ([Glyph of Arcane Intellect]) or remove reagent requirements ([Glyph of Slow Fall]).

Bestiary

Characters

Levels, spells, and talents

The expansion allows characters to level to 80, adding 10 additional talent points to their disposal and extending the talent trees further to allow for 51-point talents. Leveling from 70 to 80 takes approximately the same amount of time as leveling 60 to 70. You can now switch between two pre-set talent specializations freely after visiting your class trainer and paying a one-time fee of 1000g for Dual Talent Specialization. Respeccing within either of those specs will still cost the normal respec fee.

Extended character customization

Players are also able to change hairstyles of existing characters using barber shops. However, players are not allowed to change their characters' body shape or size. As of December 10, 2008, you are able to re-customize your characters' facial attributes and gender for $15 here.

Voice emotes

Death knight voices are modulated for each race so that they sound deeper and have an echo.

Items

  • Blizzard has introduced Heirloom Items (sometimes referred to as Legacy Items) with the expansion. Essentially, these items are bound to the player's account, with the ability to ship the items between characters on the realm the item was discovered.
    • The color for heirloom items is gold, very similar as seen to the one in Diablo II: Legacy. Heirloom items are still not the same as artifact items, even if they (for now) use the same coloring for names.
  • PvP armor is different from the PvE armor entirely in looks and colors.
  • 25-man raids drop more loot than 10-man versions and are separated with a full tier of item stats.
  • The token system remains for PvE. Stone Keeper's Shards are be awarded from all instances to players in the faction that controls Wintergrasp. They are used to purchase heirlooms, Jewelcrafting designs, gems, shoulder enchants and mounts.
  • Blizzard made a design shift to reduce the number of items they must design and to prevent unwanted drops being wasted. The end result was that more classes use the same items. This was accomplished by reducing the amount of varied stats different classes and specs need so that 3 classes can share the same items.
  • Players are able to “learn” a mount or non-combat pet much like learning a spell, recipe, or new ability, and these creatures then show up on a new Pet tab within the Character Info section of the interface. Players are able to access and preview their learned mounts and vanity pets through this tab. Once learned, the pet icon or mount icon no longer appears in bag spaces or bank spaces. This inventory space is made available once again for other adventuring needs. Pets can still be set to hotkeys by dragging them to the hotkey bar, much like any other spell or ability.

Mounts

In the expansion, mounts no longer take up space in your bag; they can be retrieved from the pet tab. Lost mounts and pets can be restored from a stable master.

Here is a listing of the new mounts:

Technical information

The expansion enhanced the World of Warcraft's graphical engine; for example, a new shading system was used in ice caves, while flame animations are noticeably more detailed. In addition, the art for the expansion looked more like "classic Warcraft" (gothic fantasy), and less like Outland art (high fantasy).Cite error: Closing </ref> missing for <ref> tag[9]

Minimum requirements:

Windows XP (Service Pack 3), Windows Vista (Service Pack 1)

  • Intel Pentium 4 1.3 GHz or AMD Athlon XP 1500+
  • 512 MB RAM (1GB for Vista users)
  • 3D graphics processor with Hardware Transform and Lighting with 32 MB VRAM such as an ATI Radeon 7200 or NVIDIA GeForce 2 class card or better
  • DirectX-compatible sound card or motherboard sound capability
  • 15 GB free hard drive space
  • A keyboard and mouse are required. Input devices other than a mouse and keyboard are not supported.
  • You must have an active broadband Internet connection to play

Mac OS X 10.4.11 or newer

  • PowerPC G5 1.6 GHz or Intel Core Duo processor
  • 1 GB RAM
  • 3D graphics processor with Hardware Transform and Lighting with 64 MB VRAM such as an ATI Radeon 9600 or NVIDIA GeForce Ti 4600 class card or better
  • 15 GB free hard drive space
  • A keyboard and mouse are required. Input devices other than a mouse and keyboard are not supported.
  • You must have an active broadband Internet connection to play.
Note: Due to potential programming changes, the Minimum System Requirements for this game may change over time.

Recommended Specifications

Windows XP (Service Pack 3), Windows Vista (Service Pack 1)

  • Dual-core processor, such as the Intel Pentium D or AMD Athlon 64 X2
  • 1 GB RAM (2 GB for Vista users)
  • 3D graphics processor with Vertex and Pixel Shader capability with 128 MB VRAM such as an ATI Radeon X1600 or NVIDIA GeForce 7600 GT class card or better
  • DirectX-compatible sound card or motherboard sound capability
  • Broadband Internet connection.
  • Multi-button mouse with scroll wheel recommended.

Mac OS X 10.4.11 or newer

  • Intel 1.8 GHz processor or better
  • 2 GB RAM
  • 3D graphics processor with Vertex and Pixel Shader capability with 128 MB VRAM such as an ATI Radeon X1600 or NVIDIA 7600 class card or better
  • Multi-button mouse with scroll wheel recommended.

Gameplay features

Spectators

The ability to spectate arenas is still on the Blizzard to-do list, but they are being careful about it. Blizzard would also like to add this ability to raids too. In both cases it would be an opt-in feature only.

These are directly from the Wrath-Logo-Small site.

Paradigm Shift: Dungeons and Raids

Heroic dungeons were one of the most popular innovations of the previous expansion, so it’s no surprise Heroic mode will return in Wrath of the Lich King. Just as in The Burning Crusade, every five-person dungeon will have a Heroic variant that will present players with an added challenge and improved rewards.

One exciting new feature in Wrath of the Lich King is that all raid content will be available as either a 10- or 25-person dungeon with completely independent progression paths. Both the 10- and 25-person versions will be the same dungeon; the look, layout, and design of the dungeon will remain the same. However, each will be adjusted, tuned, and balanced for its respective player size.

In Wrath of the Lich King, players can expect both 10- and 25-person raid progression paths to get increasingly difficult as they adventure to their final battle with Arthas. This new gameplay mechanic will allow more players to enjoy the raid content of Wrath of the Lich King in their preferred play style. Because it takes more effort to get 25 people together than it does for 10, players who participate in the 25-person raid progression path will receive higher quality and more loot than those who play the 10-person versions.

In addition, players will never be required to attune in a 10-person raid to progress to a 25-person raid in the progression path. Raid lockouts are same-size as well, so joining a 25-person raid for a dungeon will not lock a player out from the 10-person version of the same dungeon. This freedom of choice between raid-progression paths will let personal preference play a much bigger role in how players experience the raid content of Wrath of the Lich King

NPCs can also ride upon the shoulders of larger NPCs, such as Excelsior on Hidalgo the Master Falconer, or Grand Necrolord Antiok on Thiassi the Lightning Bringer.

Achievements

The Achievement system is a system that will keep track of certain goals that characters have reached, such as complete zone exploration, pet and mount collecting, and PvP kills.

Materials

New Metals gathered in Northrend

New Herbs gathered in Northrend

New Cloth gathered in Northrend

Screenshots

Below are a variety of screenshots from the expansion. Many more can be found on relevant articles.

Concept art

People

Places

Videos

World of Warcraft: Wrath of the Lich King cinematic trailer
World of Warcraft: Wrath of the Lich King IGN Footage 1
World of Warcraft: Wrath of the Lich King IGN Footage 2
Assault on Angrathar

See also

References

External links

Official Site
Forum Posts
Unofficial Sites
Videos