Intentionally disarming an opponent in a swordfight is surprisingly difficult, as the constant pressure of a fighter's grip on the weapon, and the speed with which that hand moves about, make for a difficult trick-shot to pull off.
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Trickierstillishittingthatexact spot, with enough power to ''really''sendtheenemy's weaponflying, leavingthemscrabblingin the dirt for averyunhealthylengthoftime.
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'''ImprovedDisarm'''improvesthe[[Disarm]]ability, Reducingit'scooldownby10/20seconds, andincreasingthedamage the enemytakeswhiledisarmedby5/10%.
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==Functionality==
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Improved Disarm improves the [[Disarm]] ability, Reducing it's cooldown by 10/20 seconds, and increasing the damage the enemy takes while disarmed by 5/10%.
2/2 Improved Disarm means that the advantage of disarming is increased as, not only is the enemys damage reduced, they will also take more damage, and you will be able to do it more often, which is useful if you kill enemies quickly.
2/2 Improved Disarm means that the advantage of disarming is increased as, not only is the enemys damage reduced, they will also take more damage, and you will be able to do it more often, which is useful if you kill enemies quickly.
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A potentially useful part of a general Protection Main Tanking build, but not a very practical point spend for the sub-60 soloing PvE Arms or Fury Warrior.
A potentially useful part of a general Protection Main Tanking build, but not a very practical point spend for the sub-60 soloing PvE Arms or Fury Warrior.
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== Patch changes ==
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* {{Patch 4.0.1|note=Removed.}}
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* {{Patch 3.0.2|note=Reduced to 2 ranks, now reduces the cooldown of Disarm by 10/20 sec and increases damage taken by disarmed targets by 5/10%. }}
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== External links ==
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Reduces the cooldown of Disarm by X sec and causes the target to take an additional Y% damage while disarmed.
Improved Disarm improves the Disarm ability, Reducing it's cooldown by 10/20 seconds, and increasing the damage the enemy takes while disarmed by 5/10%.
2/2 Improved Disarm means that the advantage of disarming is increased as, not only is the enemys damage reduced, they will also take more damage, and you will be able to do it more often, which is useful if you kill enemies quickly.
Useful, if you tend to disarm a lot anyway, but this talent shares many of the downsides of Disarm itself; most non-humanoid enemies don't use weapons, and the ability itself is only available in Defensive Stance.
A potentially useful part of a general Protection Main Tanking build, but not a very practical point spend for the sub-60 soloing PvE Arms or Fury Warrior.
/Patch 3.0.2 (14-Oct-2008): Reduced to 2 ranks, now reduces the cooldown of Disarm by 10/20 sec and increases damage taken by disarmed targets by 5/10%.