Improved Disarm
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| Improved Disarm | |
|---|---|
| Usable by | |
| Class | Warrior |
| Properties | |
| Location | Protection, Tier 4 |
| Affects | Disarm |
| Ranks | 2 |
| Requirements | |
| Points required | 15 |
| Spec specific | Yes |
Contents |
Overview
Intentionally disarming an opponent in a swordfight is surprisingly difficult, as the constant pressure of a fighter's grip on the weapon, and the speed with which that hand moves about, make for a difficult trick-shot to pull off.
Trickier still is hitting that exact spot, with enough power to really send the enemy's weapon flying, leaving them scrabbling in the dirt for a very unhealthy length of time.
Functionality
Improved Disarm improves the Disarm ability, Reducing it's cooldown by 10/20 seconds, and increasing the damage the enemy takes while disarmed by 5/10%.
Rank table
| Rank | Cooldown Reduction | % Damage Increase |
|---|---|---|
| 1 | 10 secs | 5% |
| 2 | 20 secs | 10% |
Notes
2/2 Improved Disarm means that the advantage of disarming is increased as, not only is the enemys damage reduced, they will also take more damage, and you will be able to do it more often, which is useful if you kill enemies quickly.
Useful, if you tend to disarm a lot anyway, but this talent shares many of the downsides of Disarm itself; most non-humanoid enemies don't use weapons, and the ability itself is only available in Defensive Stance.
A potentially useful part of a general Protection Main Tanking build, but not a very practical point spend for the sub-60 soloing PvE Arms or Fury Warrior.
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