Improved Fireball | |
---|---|
| |
Requirements | |
Class | Mage |
Properties | |
Affects | [Fireball] |
Improved Fireball is a mage talent that reduces casting time of the [Fireball] spell by 0.1 seconds per rank, up to 0.5 seconds at rank 5. This talent significantly increases the DPS of Fireball, making it a valuable talent for mages that use the spell frequently.
Rank table
Rank | Cast Time |
---|---|
1 | - 0.1 sec |
2 | - 0.2 sec |
3 | - 0.3 sec |
4 | - 0.4 sec |
5 | - 0.5 sec |
Notes
Taking into account only spell damage, cast time and points in Improved Fireball, the following equation computes the DPS of Fireball. In this equation, d is the amount of Fire spell damage, B is the base Fireball damage, and X is the number of points in Improved Fireball.
(d + B)/(3.5 - 0.1*X)
Solving this equation for zero points and five points in the talent gives:
(d + B)/3.5 @ 0/5 Imp. Fireball (d + B)/3.0 @ 5/5 Imp. Fireball
For more details on Fireball damage equations, see the main [Fireball] article.
Example
The following example uses [Fireball] rank 13, with a 3.5 second cast, 633 - 805 damage done, and a base spell damage coefficient of 1.0 without talents.
(633 + 805) / 2 = 719
On average, this is 719 average damage done per hit.
719 / 3.5 = 205.4
Dividing by cast time, the spell does 205.4 Damage Per Second. With 5 points in the talent, but with no spell damage:
719 / 3.0 = 239.7
With no spell damage, the talent gives a boost to Fireball Damage Per Second of 34.3. Add in 500 spell damage:
719 + (500 * 1.0) = 1219
The average cast now does 1219 damage per hit without the talent.
1219 / 3.5 = 348.3
The spell now does 348.3 Damage Per Second without the talent. Now take 5/5 Improved Fireball:
719 + 500 = 1219
The average cast now does 1219 damage per hit.
1219 / 3.0 = 406.33
Fully talented, the example gives 406.33 Damage Per Second, over 348.3 without the talent, a Damage Per Second increase of 58.033 if you have 500 spell damage.
Patch changes
As of Patch 2.0.6 each rank of "Improved Fireball" now reduces Fireball's spell damage coefficient by 2%. Prior to this patch, the talent only reduced cast time.
In patch 2.3 this damage tax was removed.[1]
References
- ^ Drysc 2007-09-26. Re: What is in store for 2.3? Cherry pie Here. WoW US Mage forum. Retrieved on 2007-09-26.
External links
|