Improved Tracking
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The subject of this article was removed from World of Warcraft in patch 4.0.1.
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| Improved Tracking | |
|---|---|
| Usable by | |
| Class | Hunter |
| Properties | |
| Location | Survival, Tier 1 |
| Affects | All abilities |
| Ranks | 5 |
| Requirements | |
| Points required | N/A |
| Spec specific | Yes |
Improved Tracking is a consolidated version of Monster Slaying and Humanoid Slaying.
Note that you do not have to change the tracking mode according to your target to get the bonus -- you have to have one of the tracking modes on.
Contents |
Rank table
| Rank | % Damage Increase |
|---|---|
| 1 | 1 |
| 2 | 2 |
| 3 | 3 |
| 4 | 4 |
| 5 | 5 |
Notes
Instead of being an x% increase in damage and x% increase in critical damage to the foe in question, it becomes a flat x% increase in damage. Point for point this provides less than the old versions for each type individually, but is superior for four reasons:
- More DPS increase total - 5% damage increase is usually better than 3% damage, 3% crit damage.
- Saves a talent point - you only spend 5 points total, not 6 like you would if you wanted to maximize the effect versus all targets.
- More versatile - works on Elementals, Demons, and Undead as well as everything the old versions did.
- Cleaner tree - no longer do you feel obligated to take 3/3 Hawk eye and then be forced into taking either a partial talent or Savage Strikes.
Patch changes
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Patch 3.2.0 (04-Aug-2009): The tooltip for Improved Tracking has been slightly re-written to indicate that it only works on the hunter, and works on melee damage as well.
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Patch 3.0.8 (2009-01-20): This talent has been slightly re-designed. Now reads: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all ranged damage done to those types is increased by 1/2/3/4/5%.
Was "Increases all non-periodic damage done to targets that are being tracked 1/2/3/4/5%."
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/Patch 3.0.2 (14-Oct-2008): Added.
External links
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