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Incapacitate can be broken by taking damage, or by using the [[Warrior]] ability [[Berserker Rage]] or the [[Hunter]] talent [[Bestial Wrath]]. |
Incapacitate can be broken by taking damage, or by using the [[Warrior]] ability [[Berserker Rage]] or the [[Hunter]] talent [[Bestial Wrath]]. |
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− | In [[Patch_1.9_(Release_Notes)|Patch 1.9]], the meanings of Incapacitate and [[Disorient]] were changed. This page reflects the latest usage. |
+ | In [[Patch_1.9_(Release_Notes)|Patch 1.9]], the meanings of Incapacitate and [[Disorient]] were changed. In [[Patch_2.4.0|Patch 2.4]], Sap was changed and is no longer considered an incapacitate effect. This page reflects the latest usage. |
See also: [[Crowd Control]], [[Charm]], [[Daze]], [[Fear Effect|Fear]], [[Root]], [[Sleep effect|Sleep]], [[Slow]], [[Snare]], [[Disorient]], [[Stun]], and [[Sap]]. |
See also: [[Crowd Control]], [[Charm]], [[Daze]], [[Fear Effect|Fear]], [[Root]], [[Sleep effect|Sleep]], [[Slow]], [[Snare]], [[Disorient]], [[Stun]], and [[Sap]]. |
Revision as of 17:10, 1 April 2008
Incapacitate or Knockout effects are a form of crowd control that render a player or NPC unable to move or act for a short time. Incapacitate differs from Stun in that Incapacitate effects always break on damage, while Stun effects never break on damage. Incapacitate effects include the Rogue's [Gouge] ability, the Paladin talent [Repentance], the Druid's [Maim] skill, the Engineering gizmo [Goblin Rocket Helmet], and the quest reward [Horned Viking Helmet].
Incapacitate can be broken by taking damage, or by using the Warrior ability [Berserker Rage] or the Hunter talent [Bestial Wrath].
In Patch 1.9, the meanings of Incapacitate and Disorient were changed. In Patch 2.4, Sap was changed and is no longer considered an incapacitate effect. This page reflects the latest usage.
See also: Crowd Control, Charm, [Dazed], Fear, Root, Sleep, [Slow], Snare, Disorient, Stun, and [Sap].