From WoWWiki
| Innervate |
|---|
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| Usable by |
|---|
| Class | Druid |
| Properties |
|---|
| Type | Utility |
| School | Nature |
| Cooldown | 6 min |
| Related buff |
|---|
|
- Energy surged through her body like a raging river.TCGHoA 23
Innervate is a Druid buff spell that temporarily increases mana regeneration, giving the target up to 450% of the Druid's base mana pool over a period of 20 seconds. If applied to another player by a druid with a Glyph of Innervate it will additionally regenerate 90% of the druid's base mana to the caster.
Notes
Tips and tactics
- The mana regeneration Innervate gives you is significant, especially since the spell's cooldown timer is only 6 minutes. It is beneficial to any mana user.
- It is a great solo tool - it lowers downtime by replacing a drink, or it can give extra mana in a tough situation.
- In 5-man instances, it can be a good idea to save Innervate exclusively for the healer when he or she is about to run out of mana.
- In raids, Innverate is most effective when used on a Shadowpriest, as the mana gained can be used to deal more damage which, with Vampiric Touch, leads to a far greater overall gain of mana than using it on any other class.
- On battle resurrecting a healer, Innervate enables them to restart healing faster
Patch changes
- Patch 3.1.2 (2009-05-19): This ability has been redesigned to grant 450% of the casting Druid's base mana pool to the target over 20 seconds.
- Previously based on spirit.
- Patch 3.1.0 (2009-04-14): This spell no longer costs mana.
- Patch 2.0.1 (2006-12-05): Innervate moved to the Balance tree, making it castable while in Moonkin Form.
- Patch 1.11 (2006-06-20): Innervate: This spell is now a base ability for all Druids, trainable at level 40. Any Druid who formerly had the Innervate talent now has the Swiftmend talent instead.
External links