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Innervate

Innervate
Spell nature lightning.png
  • Innervate
  • 30 yd  range
  • 3 min cooldown
  • Instant cast
  • Causes the target to regenerate mana equal to 225% of the casting Druid's base mana pool over 10 sec.
Usable by
ClassDruid
Properties
TypeUtility
SchoolNature
Cooldown3 min
Related buff
Spell nature lightning.png
  • Magic
  • Innervate
  • Regenerating mana.
  • Duration: 10 sec
Energy surged through her body like a raging river.[1]

Innervate is a Druid buff spell that restores a significant amount of mana over ten seconds. The amount of mana restored depends on the casting druid's level, and cannot be increased through gear or talents. It can be cast on yourself or on other mana users. The spell has no effect when used on targets that do not use mana. At level 80, Druids base mana is 3496, so Innervate restores 7866 mana.

Contents

Rank TableEdit

Rank Level Base Mana Restored Cost
1 40 225% 1g 40s

NotesEdit

Glyphs Edit

Inv glyph majordruid.png2020
  • Glyph of Innervate
  • Major Glyph
  • Classes: Druid
  • Requires Level 40
  • Item Level 45Disenchants into:
    Not disenchantable
  • Use: Innervate now grants the caster 45% of <his/her> base mana pool over 10 sec in addition to the normal effects of Innervate.
  • Sell Price: 37s 50c

Tips and TacticsEdit

  • The mana regeneration Innervate gives you is significant, especially since the spell's cooldown timer is only 3 minutes. It is beneficial to any mana user. The short cooldown means that if you do not need it, you can cast it on another mana user in your group and have it ready again in a short amount of time. Saving Innervate for more than three minutes means you wasted a very large amount of potential mana.
  • When playing as Feral in a group, do not forget about this ability. If you are tanking, you can use Innervate on party members between pulls to reduce time spent drinking.
  • It is a great solo tool - it lowers downtime by replacing a drink, or it can give extra mana in a tough situation. It can also help you get ready to continue adventuring again after dying.
  • In five man instances, it can be a good idea to save Innervate exclusively for the healer when he or she is about to run out of mana. When playing as the healer, do not hesitate to Innervate early and often to reduce downtime between pulls. Just make sure to save it when nearing a boss fight where you think you might need it.
  • On battle resurrecting a healer or other caster, Innervate enables them to rejoin the fight faster.

Patch changes Edit

  • WotLK/Cataclysm Patch 4.0.1 (2010-10-12): Mana regeneration changed to 20% of the casting druid's total mana. 
  • WotLK Patch 3.2.0 (2009-08-04): Duration reduced to 10 seconds, and cooldown reduced to 3 minutes. This means each use of Innervate will give half as much mana as before, but it will be available twice as often. 
  • WotLK Patch 3.1.2 (2009-05-19): This ability has been redesigned to grant 450% of the casting Druid's base mana pool to the target over 20 seconds.

            Previously based on spirit.

  • WotLK Patch 3.1.0 (2009-04-14): This spell no longer costs mana. 
  • TBC Patch 2.0.1 (2006-12-05): Innervate moved to the Balance tree, making it castable while in Moonkin Form. 
  • Patch 1.11.0 (2006-06-20): Innervate: This spell is now a base ability for all Druids, trainable at level 40. Any Druid who formerly had the Innervate talent now has the Swiftmend talent instead.

            Previously the 31 point talent in the Restoration tree.

ReferencesEdit

External links Edit


Facts about InnervateRDF feed
Patch date12 October 2010  +, 4 August 2009  +, 19 May 2009  +, 14 April 2009  +, 5 December 2006  +, and 20 June 2006  +

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