From WoWWiki
| Innervate
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|
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| Usable by
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| Class
| Druid
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| Properties
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| Type
| Utility
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| School
| Nature
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| Cooldown
| 6 min
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| Related buff
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- Energy surged through her body like a raging river.TCGHoA 23
This is a buff spell that temporarily increases mana regeneration.
Notes
Tips and tactics
- Innervate is a great solo tool - it lowers downtime by replacing a drink when cooled, and it can give extra mana during a tough situation.
- The mana regeneration this gives you is enormous, especially since the spell's cooldown timer is only 6 minutes. Truly an excellent spell that is beneficial to any mana user, although mana users with high spirit will benefit the most from this spell since its effectiveness depends on the quantity of spirit the most. Typically, classes that will benefit most are, from most to least effective: Priests, Druids, Mages, Shaman, Paladins, Warlocks, and Hunters.
- If you lack a large amount of mana regeneration, it may be good to cast Innervate on yourself before you run out of mana, since it takes a moment to give the first few ticks of the spell.
- In 5-man instances, it can be a good idea to save Innervate exclusively for the healer when he or she is about to run out of mana.
- In raids, Innverate is most effective when used on a Shadowpriest, as the mana gained can be used to deal more damage which with Vampiric Touch, leads to a far greater overall gain of mana than using it on any other person.
Past changes
- Patch 1.11 (6/20/06): Innervate: This spell is now a base ability for all Druids, trainable at level 40. Any Druid who formerly had the Innervate talent now has the Swiftmend talent instead.
- As of Patch 2.0.1, Innervate belongs to the Balance tree, making it able to be cast while in Moonkin Form.