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XSlicer69742@legacy41588568 (talk | contribs) m (removed the priest "tip"; like I said in discussion) |
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*It is a great solo tool - it lowers downtime by replacing a drink, or it can give extra mana in a tough situation. |
*It is a great solo tool - it lowers downtime by replacing a drink, or it can give extra mana in a tough situation. |
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*In 5-man instances, it can be a good idea to save Innervate exclusively for the healer when he or she is about to run out of mana. |
*In 5-man instances, it can be a good idea to save Innervate exclusively for the healer when he or she is about to run out of mana. |
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− | *In raids, Innverate is most effective when used on a Shadowpriest, as the mana gained can be used to deal more damage which, with Vampiric Touch, leads to a far greater overall gain of mana than using it on any other class. |
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*On battle resurrecting a healer, Innervate enables them to restart healing faster |
*On battle resurrecting a healer, Innervate enables them to restart healing faster |
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{{Classfooter|Druid}} |
{{Classfooter|Druid}} |
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[[Category:Druid abilities]] |
[[Category:Druid abilities]] |
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[[Category:Nature spells]] |
[[Category:Nature spells]] |
Revision as of 18:41, 30 July 2009
Innervate | |
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Properties | |
Class | Druid |
School | Nature |
Cooldown | 6 min |
Related buff | |
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[[Category:druid abilities]][[Category:druid abilities]]
- Energy surged through her body like a raging river.[1]
Innervate is a Druid buff spell that temporarily increases mana regeneration, giving the target up to 450% of the Druid's base mana pool over a period of 20 seconds. If applied to another player by a druid with a [Glyph of Innervate] it will additionally regenerate 90% of the druid's base mana to the caster.
Notes
- Innervate's buff is a Magic effect, so it can be dispelled; hence, you should be careful when using it during PvP.
- Restores 15732 mana at level 80.
- While out of date, see Resto Druid Raiding Guide: Innervate and You.
Tips and tactics
- The mana regeneration Innervate gives you is significant, especially since the spell's cooldown timer is only 6 minutes. It is beneficial to any mana user.
- It is a great solo tool - it lowers downtime by replacing a drink, or it can give extra mana in a tough situation.
- In 5-man instances, it can be a good idea to save Innervate exclusively for the healer when he or she is about to run out of mana.
- On battle resurrecting a healer, Innervate enables them to restart healing faster
Patch changes
- Template:Patched
- Template:Patched
- Template:Patched
- Template:Patched
- Template:Patched
External links
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- ^ TCGHoA, #23