Wikia

WoWWiki

Changes: Innervate

Edit

Back to page

(Patch changes)
Line 2: Line 2:
 
|name=Innervate
 
|name=Innervate
 
|image=Spell_Nature_Lightning.png
 
|image=Spell_Nature_Lightning.png
|description=Causes the target to regenerate mana equal to 225% of the casting Druid's base mana pool over 10 sec.
+
|description=Causes the target to regenerate 10% of the caster's maximum mana over 10 sec. If cast on self, the caster will regenerate an additional 10% of maximum mana over 10 sec.
 
|class=[[Druid]]
 
|class=[[Druid]]
 
|type=Utility
 
|type=Utility
Line 9: Line 9:
 
|cast_time=Instant
 
|cast_time=Instant
 
|cooldown=3 min
 
|cooldown=3 min
  +
|gcd=1.5 sec
  +
|level=54
 
|buff_type=Magic
 
|buff_type=Magic
|buff_desc=Regenerating mana.
+
|buff_desc=Regenerating 20 mana every 1 sec.
|buff_dur=10 sec
+
|buff_dur=10 seconds
  +
|tcg=InnervateTCG.jpg
 
}}</onlyinclude>
 
}}</onlyinclude>
 
{{AbilityFlavor|Energy surged through her body like a raging river.|TCG Heroes of Azeroth|23}}
 
{{AbilityFlavor|Energy surged through her body like a raging river.|TCG Heroes of Azeroth|23}}
   
'''Innervate''' is a [[Druid]] [[buff]] spell that restores a significant amount of [[mana]] over ten seconds. The amount of mana restored depends on the casting druid's level, and cannot be increased through gear or talents. It can be cast on yourself or on other mana users. The spell has no effect when used on targets that do not use mana.
+
'''Innervate''' is a [[druid]] ability learned at level 54. It restores [[mana]] over ten seconds. It can be cast on the druid or other mana users. The spell has no effect when used on targets that do not use mana.
At level 80, Druids base mana is 3496, so Innervate restores 7866 mana.
 
==Rank Table==
 
{| class="darktable" style="text-align:center"
 
|-
 
! Rank !! Level !! Base Mana Restored !! Cost
 
|-
 
| 1 || 40 || 225% || {{cost|1|40}}
 
|}
 
   
 
==Notes==
 
==Notes==
 
* Innervate's [[buff]] is a [[Magic (Dispel Type)|Magic]] effect, so it can be [[Dispel|dispelled]]; hence, you should be careful when using it during [[PvP]].
 
* Innervate's [[buff]] is a [[Magic (Dispel Type)|Magic]] effect, so it can be [[Dispel|dispelled]]; hence, you should be careful when using it during [[PvP]].
* Restores 7866 mana at level 80.
 
 
* While out of date, see [[Resto_Druid_Raiding_Guide#Innervate and You|Resto Druid Raiding Guide: Innervate and You]].
 
* While out of date, see [[Resto_Druid_Raiding_Guide#Innervate and You|Resto Druid Raiding Guide: Innervate and You]].
 
== Glyphs ==
 
{{:Glyph of Innervate}}{{clrl}}
 
   
 
==Tips and Tactics==
 
==Tips and Tactics==
 
* The [[mana regeneration]] Innervate gives you is significant, especially since the spell's [[cooldown]] timer is only 3 minutes. It is beneficial to any mana user. The short cooldown means that if you do not need it, you can cast it on another mana user in your group and have it ready again in a short amount of time. Saving Innervate for more than three minutes means you wasted a very large amount of potential mana.
 
* The [[mana regeneration]] Innervate gives you is significant, especially since the spell's [[cooldown]] timer is only 3 minutes. It is beneficial to any mana user. The short cooldown means that if you do not need it, you can cast it on another mana user in your group and have it ready again in a short amount of time. Saving Innervate for more than three minutes means you wasted a very large amount of potential mana.
* When playing as Feral in a group, do not forget about this ability. If you are tanking, you can use Innervate on party members between pulls to reduce time spent drinking.
+
* When playing as Guardian (tank spec) or Feral in a group, do not forget about this ability. You can use Innervate on party members between pulls to reduce time spent drinking.
 
* It is a great solo tool - it lowers downtime by replacing a drink, or it can give extra mana in a tough situation. It can also help you get ready to continue adventuring again after dying.
 
* It is a great solo tool - it lowers downtime by replacing a drink, or it can give extra mana in a tough situation. It can also help you get ready to continue adventuring again after dying.
 
* In five man instances, it can be a good idea to save Innervate exclusively for the healer when he or she is about to run out of mana. When playing as the healer, do not hesitate to Innervate early and often to reduce downtime between pulls. Just make sure to save it when nearing a boss fight where you think you might need it.
 
* In five man instances, it can be a good idea to save Innervate exclusively for the healer when he or she is about to run out of mana. When playing as the healer, do not hesitate to Innervate early and often to reduce downtime between pulls. Just make sure to save it when nearing a boss fight where you think you might need it.
Line 33: Line 31:
   
 
== Patch changes ==
 
== Patch changes ==
  +
*{{Patch 5.0.4|note=Updated.}}
 
* {{Patch 4.0.1|note=Mana regeneration changed to 20% of the casting druid's total mana.}}
 
* {{Patch 4.0.1|note=Mana regeneration changed to 20% of the casting druid's total mana.}}
 
* {{Patch 3.2.0|note=Duration reduced to 10 seconds, and cooldown reduced to 3 minutes. This means each use of Innervate will give half as much mana as before, but it will be available twice as often.}}
 
* {{Patch 3.2.0|note=Duration reduced to 10 seconds, and cooldown reduced to 3 minutes. This means each use of Innervate will give half as much mana as before, but it will be available twice as often.}}

Revision as of 01:10, October 12, 2012

Innervate
Spell nature lightning
  • Innervate
  • 30 yd  range
  • 3 min cooldown
  • Instant cast
  • Causes the target to regenerate 10% of the caster's maximum mana over 10 sec. If cast on self, the caster will regenerate an additional 10% of maximum mana over 10 sec.
Usable by
ClassDruid
Properties
TypeUtility
SchoolNature
Cooldown3 min (GCD 1.5 sec)
Level required54
Related buff
Spell nature lightning
  • Magic
  • Innervate
  • Regenerating 20 mana every 1 sec.
  • Duration: 10 seconds
TCG image
InnervateTCG
Energy surged through her body like a raging river.[1]

Innervate is a druid ability learned at level 54. It restores mana over ten seconds. It can be cast on the druid or other mana users. The spell has no effect when used on targets that do not use mana.

Notes

Tips and Tactics

  • The mana regeneration Innervate gives you is significant, especially since the spell's cooldown timer is only 3 minutes. It is beneficial to any mana user. The short cooldown means that if you do not need it, you can cast it on another mana user in your group and have it ready again in a short amount of time. Saving Innervate for more than three minutes means you wasted a very large amount of potential mana.
  • When playing as Guardian (tank spec) or Feral in a group, do not forget about this ability. You can use Innervate on party members between pulls to reduce time spent drinking.
  • It is a great solo tool - it lowers downtime by replacing a drink, or it can give extra mana in a tough situation. It can also help you get ready to continue adventuring again after dying.
  • In five man instances, it can be a good idea to save Innervate exclusively for the healer when he or she is about to run out of mana. When playing as the healer, do not hesitate to Innervate early and often to reduce downtime between pulls. Just make sure to save it when nearing a boss fight where you think you might need it.
  • On battle resurrecting a healer or other caster, Innervate enables them to rejoin the fight faster.

Patch changes

  • Mists-Logo-Small Patch 5.0.4 (28 August 2012): Updated.
  • Wrath-Logo-Small/Cataclysm-Logo-Small Patch 4.0.1 (12-Oct-2010): Mana regeneration changed to 20% of the casting druid's total mana.
  • Wrath-Logo-Small Patch 3.2.0 (04-Aug-2009): Duration reduced to 10 seconds, and cooldown reduced to 3 minutes. This means each use of Innervate will give half as much mana as before, but it will be available twice as often.
  • Wrath-Logo-Small Patch 3.1.2 (2009-05-19): This ability has been redesigned to grant 450% of the casting Druid's base mana pool to the target over 20 seconds.
                Previously based on spirit.
  • Wrath-Logo-Small Patch 3.1.0 (14-Apr-2009): This spell no longer costs mana.
  • WoW Icon 16x16/Bc icon Patch 2.0.1 (05-Dec-2006): Innervate moved to the Balance tree, making it castable while in Moonkin Form.
  • WoW Icon 16x16 Patch 1.11.0 (20-Jun-2006): Innervate: This spell is now a base ability for all Druids, trainable at level 40. Any Druid who formerly had the Innervate talent now has the Swiftmend talent instead.
                Previously the 31 point talent in the Restoration tree.

References

External links


Around Wikia's network

Random Wiki