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Innervate

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Innervate
Spell nature lightning
  • Innervate
  • 30 yd  range
  • 3 min cooldown
  • Instant cast
  • Causes the target to regenerate 10% of the caster's maximum mana over 10 sec. If cast on self, the caster will regenerate an additional 10% of maximum mana over 10 sec.
Usable by
ClassDruid
Properties
TypeUtility
SchoolNature
Cooldown3 min (GCD 1.5 sec)
Level required54
Related buff
Spell nature lightning
  • Magic
  • Innervate
  • Regenerating 20 mana every 1 sec.
  • Duration: 10 seconds
TCG image
InnervateTCG
Energy surged through her body like a raging river.

Innervate is a druid ability learned at level 54. It restores mana over ten seconds. It can be cast on the druid or other mana users. The spell has no effect when used on targets that do not use mana.

Modified by

Inv glyph majordruid2020
  • Glyph of Innervate
  • Item Level 25Disenchants into:
    Not disenchantable
  • Major Glyph
  • Classes: Druid
  • Requires Level 25
  • Use: Permanently teaches you this glyph.

    When Innervate is cast on a target other than the caster, both the caster and target will benefit, but at 40% reduced effect.
  • Sell Price: 1Silver

Notes

Tips and Tactics

  • The mana regeneration Innervate gives you is significant, especially since the spell's cooldown timer is only 3 minutes. It is beneficial to any mana user. The short cooldown means that if you do not need it, you can cast it on another mana user in your group and have it ready again in a short amount of time. Saving Innervate for more than three minutes means you wasted a very large amount of potential mana.
  • When playing as Guardian (tank spec) or Feral in a group, do not forget about this ability. You can use Innervate on party members between pulls to reduce time spent drinking.
  • It is a great solo tool - it lowers downtime by replacing a drink, or it can give extra mana in a tough situation. It can also help you get ready to continue adventuring again after dying.
  • In five man instances, it can be a good idea to save Innervate exclusively for the healer when he or she is about to run out of mana. When playing as the healer, do not hesitate to Innervate early and often to reduce downtime between pulls. Just make sure to save it when nearing a boss fight where you think you might need it.
  • On battle resurrecting a healer or other caster, Innervate enables them to rejoin the fight faster.

Patch changes

  • Mists-Logo-Small Patch 5.0.4 (28 August 2012): Updated.
  • Cataclysm-Logo-Small Patch 4.2.0 (28-Jun-2011): Innervate now grants an ally target 5% of his or her maximum mana over 10 seconds, but still grants 20% of the druid's maximum mana over 10 seconds when self-cast.
  • Wrath-Logo-Small/Cataclysm-Logo-Small Patch 4.0.1 (12-Oct-2010): Mana regeneration changed to 20% of the casting druid's total mana.
  • Wrath-Logo-Small Patch 3.2.0 (04-Aug-2009): Duration reduced to 10 seconds, and cooldown reduced to 3 minutes. This means each use of Innervate will give half as much mana as before, but it will be available twice as often.
  • Wrath-Logo-Small Patch 3.1.2 (2009-05-19): This ability has been redesigned to grant 450% of the casting Druid's base mana pool to the target over 20 seconds. Previously based on spirit.
  • Wrath-Logo-Small Patch 3.1.0 (14-Apr-2009): This spell no longer costs mana.
  • WoW Icon 16x16/Bc icon Patch 2.0.1 (05-Dec-2006): Innervate moved to the Balance tree, making it castable while in Moonkin Form.
  • WoW Icon 16x16 Patch 1.11.0 (20-Jun-2006): Innervate: This spell is now a base ability for all Druids, trainable at level 40. Any Druid who formerly had the Innervate talent now has the Swiftmend talent instead. Previously the 31 point talent in the Restoration tree.

External links


Facts about InnervateRDF feed
Patch date28 August 2012 +, 28 June 2011 +, 12 October 2010 +, 4 August 2009 +, 19 May 2009 +, 14 April 2009 +, 5 December 2006 + and 20 June 2006 +

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