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Intervene

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Intervene
  • Intervene
  • Instant
  • 8 - 25 yd range
  • 10 Rage
  • Run at high speed towards a party member, intercepting the next melee or ranged attack made against them.
Usable by
ClassWarrior
Properties
TypeDefensive
SchoolPhysical
Cooldown30 seconds
Other information
RequirementsDefensive Stance
Related buff
  • Intervene
  • The next melee or ranged attack made against you will be made against the intervening warrior instead.
  • Duration: 10 seconds
For the hunter pets ability, see Intervene (pet).

Intervene is a warrior ability, trained at level 70 for 6g 50s .

Talents

  • Safeguard reduces damage taken by your intervene target by 15/30% for 6 seconds.
  • Warbringer makes intervene remove all snare and root effects when used.

Tips and tactics

  • Be careful when using this ability if you're fighting ranged-weapon-using mobs, since you could end up intercepting a ranged attack towards a party member which is actually far from all mobs, and doing so you'll not only end up far from them as well, but also pull the melee ones near him.
  • On some bosses as offtank, when your job ended you can help with survival of main tank, by using intervene when he has very low health, you take one boss strike on you giving healers a bit more time to heal main tank up.

External links

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